I'm going to start leveling a DK (in between fail randoms on my main). I have the 2 heirloom haste trinkets, axe ,dps chest and dps shoulders. I will probably level as frost and blood (to tank randoms once in a while). What is my rotation going to be vs single mob/AoE? What are the best glyphs while leveling?
The information I found by searching all seems to be outdated and from 2008 and 2009.
Destro doesn't need to be more complicated =/Warlock spells seem interesting. Of particular note is that now each spec has their own custom Bane:
Affliction: BoA
Demo: BoD
Destro: BoH (reworked so that it duplicates the next 4 direct damage spells on a target).
For PvE this is my thought as for the default talent choices:
15) Toss up, I'd probably pick Soul Leech for regular fights Dark Regen for fights where there is a healing intense phase.
30) Shadowfury
45) Soul Link or Sacrificial Pact. I actually really like the idea of Sacrificial Pact I just don't think it works on this level.
60) Burning Rush is a very slight advantage, so I think this could probably be anything. LOL at instant fear wouldn't that wreck PvP?
75) Probably spec dependent but I'd wager the one where you summon 2 demons will probably be the lesser of the 3
90) They all kinda suck, but I'd probably pick Kil'jaidens cunning
Leveling tanking rarely requires more than spamming Heart Strike, but it gets dicey close to 85 when you have mobs that could feasibly kill you. The diseases aren't important because of their threat, but because they provide damage reduction through their associated debuffs.I've been tanking a lot with my DK while lvling(only lvl 80 though), for AOE i usually try to get 2 diseases on my main target, spam blood boil or heart strike once(depending on how many im fighting) so they dont go after the others right at the beginning, use pestilence to spread my 2 diseases, and continue spamming blood boil or heart strike while using Death strike when available to help the healer. I still dont see much use for runic power other than depleting it for death coil or rune strike when im at 100.
Single target, i just put 2 diseases and spam Heart Strike, Death Strike and Rune Strike.
But im not some expert on blood tanking, so someone else probably have better tips. Didn't have any issues tanking 5 mans the way i do so far though.
I'd have to see it in action to agree. Maybe you can Dark Sim Symbiosis, and then cast Symbiosis on the druid, who then Dark Sims SymbiosisSymbiosis is the best thing ever.
Destro doesn't need to be more complicated =/
I'm going to start leveling a DK (in between fail randoms on my main). I have the 2 heirloom haste trinkets, axe ,dps chest and dps shoulders. I will probably level as frost and blood (to tank randoms once in a while). What is my rotation going to be vs single mob/AoE? What are the best glyphs while leveling?
The information I found by searching all seems to be outdated and from 2008 and 2009.
All true, but in terms of questing and such, I tend to default to Frost since On a Pale Horse substantially increases your mounted speed.I would just level as blood in general, it's easier and you have like 0 chance of death, frost requires level 70ish to get the talents and abilities to compete even damagewise with blood.
There's no rotation for a DK, like the energy classes very few of your abilities have cooldowns and instead your 'cooldown' on abilities is based on your resource system: So move your runes to the middle of your screen or somewhere useful! Runes/RP are the only things you need to know 90% of the time to know what you're going to do.
Diseases will reduce the damage you take as a tank (frost fever is 20% attack speed reduction, blood plague/scarlet fever is a 10% physical damage reduction), and they increase the damage modifier on your blood boil and heart strikes.
Death Strike is your single damage beast attack, you need to get improved death strike near the bottom of the tree before this is true, but once you do it hits for a crapload. It heals you based on your recently taken damage, so when tanking it's sort of like a mini cooldown every time you land one.
Heart strike is your bread and butter attack for levelling early on, and it's one of the keys to instance tanking, it works like the old cleave/chain lightning mechanics and will hit up to 2 additional targets next to your primary target for less damage each 'jump'.
Rune Strike is your RP dump. Early on it's not as important except when you lack runes to do anything else. Later on this becomes very important, and it always hits pretty hard.
Solo questing: Diseases won't matter except for long-lived elite mobs. Generally you can just DS/HS/RS things to death and never stop killing.
Tanking: Put diseases up, pestilence, blood boil (or heart strike, if it's 3 or less mobs). Death runes should be mostly ignored and treated like FU runes for more death strikes still. As you get comfortable with tanking you'll learn to use them for extra heart strikes or blood boils so you can pull packs faster, but fundamentally death strike is more important. Usually you pull a group with death and decay, concentrate it to hit as many mobs as possible, charge in and death grip casters or ranged attackers, diseases, pestilence, hack away at things. D&D has a long cooldown, so when it's not up running in with a blood boil is generally sufficient to hold aggro for at least a second or two while you 'set up' diseases. Don't be afraid of blowing cooldowns on groups, to survive. Death knights have lots of CDs and people can be tentative about them. I throw up bone shield constantly between packs in 5 mans, and vamp blood is up every couple pulls at worst. These will save your life. Rune Tap will proc for free (It's the 'top' proc symbol, when you take an HP dip) and you should get used to hitting it anytime that happens, it's basicalyl a free healthstone every time you get beat down.
I'm sure there's more, but that should be your basic setup. Later on you'll get runic empowerment which causes your rune strikes to recharge your spent runes, and is an important part of death knight mechanics (Spend runes to get RP, spend RP to get runes, profit), but I think it's like level 70 something. Have fun! just remember runes > looking at hotkeys. Your hotkeys will lie to you, andit's a common newbie DK mistake. Your runes are what tell you waht you can or cannot do.
Quick question: Obsidium Cleaver
Keep or sell at this point? My main is a paladin tank
Drop it like it's hot.
The new 5 mans drop next week, which have identical item levels. Make some quick cash, is what I'm saying.
Thanks I just unloaded it for 15k in a trade.
I actually kinda like the Paladin revamp thus far.
DeathKnight is still tempting me with Remorseless Winter also.
dual spec with frost and blood
frost kills shit really quickly and heals ok with ds and glyphing
blood for when you want to kill more than one thing at once
wish blood was still the dps spec
Yeah, I tend to use the main EJ thread for class info. I posted this earlier though, which seems like a nice well made guide to the basics of a lot of popular classes/specs/roles.Anyone know of a good site that has guides (video or written) for all cata dungeons, normal and heroic, and are quick and easy to understand?
I ran Throne of Tides the once on my shaman ages ago and pretty much lost interest in rerunning anything else 'cause I was sick of the grind, so I'm out of the loop a bit.
I recently watched the raid guides from learntoraid so anything similar to that would be awesome. The ones I've looked at are from beta (first impression videos) or ones that solely focus on the bosses and skip over any trash that might be important.
I'm also looking for some gear guides for all classes and specs. Just stuff like which stats each class values over the next etc etc Preferably from the one place.
I can never find stuff like that in the one place so it's a pain to have to scour the net in search of them.
Trust me, I'm currently looking for this stuff myself but it'll take forever lol. Got so many pages open its ridiculous.
Any help would be awesome.
A friend pointed me in the direction of this YT channel today. I haven't watched any of them yet, but they sound ideal for just starting out as a character/spec/role.
Pretty much. New 5 mans drop 378. The only difference is set bonuses.I've got some JP saved up for 4.3, will probably buy pants + chest T12 when I can post-patch, but question:
Will T12 be useless with the new 5-man loot drops?
I haven't played WoW in awhile (since last Mar) and I just resubbed and am planning on rolling a new character and playing as a Discipline priest.
Since I've never gone that route before, in general when it comes to the priest class, is it true that Holy=Healing, Shadow=DPS, and Discipline=Hybrid Spec but mainly PVP focused?
While levelling, blood does comparable dps to frost (and more than unholy) in terms of pure killing speed. Its non-reliance on diseases is the key.
forst doesnt need diseases while leveling either, just pull with hb and mash obliterate and frost strike
while i played it always killed single targets quicker for me
Right, but it tanks its potential dps more. The only reason frost is even faster at higher levels is because of the mount speed bonus, in terms of raw killing speed it's not faster for grinding out quest mobs.
As a comparison, without diseases my obliterate on a target dummy hits for just over 12k (I'm dual wielding so that's the added damage of both hands). A death strike hits for close to 18. Death strike also has a 30% higher crit rate, and with the glyph does up to 40% more damage depending on your RP (and it's easy to just sit at like 50 or more rp while questing). Blood damage is no joke on un-diseased mobs compared to the other specs.
Yeah, I tend to use the main EJ thread for class info. I posted this earlier though, which seems like a nice well made guide to the basics of a lot of popular classes/specs/roles.
Does anyone have the formula for new Holy Radiance handy?
I mean the base heal and the SP coefficients, so I can update a spreadsheet.What do you mean? It's more useful than implied, actually.
For example, the events of the cataclysm put in motion some major story developments for Thrall, who’d been sitting relatively idle in Orgrimmar since the events of Warcraft III. He was forced to choose between his role as warchief and as a shaman who could potentially save the world. He set aside the warchief’s mantle and, with your help, he’ll play an instrumental role in bringing an end to Deathwing.
As a pvp fire mage I absolutely love these changes.
1.5 sec fireball, Imp CS, imp blink, ice barrier, deep freeze, cauterize buff (40% before now 60%, leaves you 20%) for everybody = holy fucking shit
And new stuffs such as ice ward and alter time are definitely gonna make some people cry
Remember when Blizzard had this awesome plan to make you get more hit rating every tier =V
Not me. It's already annoying having to swap glyphs on a per-encounter basis. I don't want to have to spend three minutes before every boss making sure everyone has switched to the right talents.
There are a lot of specs that don't have to glyph swap at all, so maybe I didn't make myself clear. I don't want to have to swap talents before every boss fight.Yeah, a bad glyph system is a good reason to leave huge swaths of player abilities and talents as Pvp only. I'm glad they're cleaning up some abilities, though, hope they keep going and removing/combining things