Alex
Member
I think it was more of a change for RBGs, I've never seen any issues with it at cap even in randoms though.
If you're below cap, there's zero point in doing anything but blowing through quests as fast as possible to get to cap. It's kind of sad, I'd like to see the philosphy behind the rush to cap change. I'd also like to see some design put into place to keep all content in the game useful and accessible somehow.
They wouldn't be forced into the kind of situations they currently are if they didn't, for some oddball reason, invalidate everything that isn't the latest and greatest. I think people are finally getting burnt out a bit on the whole cycle, so it'd be a nice change.
If you're below cap, there's zero point in doing anything but blowing through quests as fast as possible to get to cap. It's kind of sad, I'd like to see the philosphy behind the rush to cap change. I'd also like to see some design put into place to keep all content in the game useful and accessible somehow.
They wouldn't be forced into the kind of situations they currently are if they didn't, for some oddball reason, invalidate everything that isn't the latest and greatest. I think people are finally getting burnt out a bit on the whole cycle, so it'd be a nice change.