Alex
Member
Combat mechanics between specs in this game are a bit awkward at times.
Some specs have insanely clunky AoE whereas some have one button carpet bombs. Some have enormous ramp up times, others are full power the moment combat begins. They homogenize the wrong shit, instead of tooling around with buffs (that honestly dont need to exist anymore beyond personal and activated) and other fare, they should work on the risk/reward of combat mechanics. It'd probably play out nicely in producing some more niches as well.
Some specs have insanely clunky AoE whereas some have one button carpet bombs. Some have enormous ramp up times, others are full power the moment combat begins. They homogenize the wrong shit, instead of tooling around with buffs (that honestly dont need to exist anymore beyond personal and activated) and other fare, they should work on the risk/reward of combat mechanics. It'd probably play out nicely in producing some more niches as well.