Bisnic said:
I'm a mage, but i mainly play Frost in PVE. Arcane is too fucking boring and i much prefer Frost playstyle than fire, and i heard fire isn't that great lately anyway. Still manage to do over 20k DPS against heroic 5 man bosses, so i suppose i would still do great in raids. Although i expect to see some "lolwut y r u frost noob, go pvp" if i ever think of doing it with a pug. I had terrible experience pugging Naxx or ICC during WOTLK, so i'm not sure if its worth the trouble again unless FL is even easier than these 2.
Assuming the tanks and healers know what they're doing, Mage persceptive based on my melee DPS perspective:
Shannox: You'll just be easily avoding a bunch of traps that look like hunter traps and focus firing the dogs while making sure shannox is near 30% before the second dog dies. If someone steps in a Crystal Prison Trap you can burn them down to free them. Rare in my raid, but I guess it would happen more in a pug.
Beth: You'll probably be on the ground. There's only three things the DPS on the bottom can switch between: Cinderweb Spinners, Cinderweb Spiderling, and Cinderweb Drones. The Cinderweb Spiderlings are top priority to kill when they spawn in packs at their spawn locations. You'll AOE and slow them down so they won't reach the Drones. After Beth casts moldering Devastation three times you'll just group up on her ass and burn.
Rhyolith: If you're attacking the legs to control the direction he's walking, someone will be calling out which legs to switch between. The idea is for him to hit active volcanoes. The craters from them can spew lava streams which hurt. Only three people usually control the legs. Everyone else kills adds that spawn. Sometimes if the drivers are in a bind they will call out for range help a certain leg.
Aly: The nerf has made ground duty a joke. If you get picked for that job, you'll be on the west or east switching between the north and south to kill and innterupt a add. If they let you fly, you'll have to figure that out. lol. Since it probably requires 2 dps on the bottom instead of 4 now, fucking up in the sky wont be a problem when you consider more DPS up there and that the boss has less health. You may need to slow fall yourself when coming down. On phase 2 tornados will spawn and you can avoid them easily. After that the boss is laying down in the middle of the room. You group up to burn and get aoe healed when she raises up and actually attacks the tanks for a bit. You might ground her, if not things repeat.
Baleroc: If you're not on shard duty, you can essentially pick and place to stand and pretend the boss is a target dummy. If you're on shard duty... one shard spawns in melee range and someone has to stand next to it. If they stand their too long they can die, so someone gets behind them so they can run away and the shard can switch to them. A new shard spawns in a different location shortly after. You may be asked to take the shard from someone if someone screws up.
The raid leader will explain their Domo start, it's easy for a DPS.
Rag Video is important.