Monks in plate sounds wrong on every level.Duki said:monk should have been plate so that theres finally another user of spell plate
but w/e sounds :3
RPGCrazied said:Anyone else hope they give us another slot or two on your server? I already have 10 characters on mine.
RPGCrazied said:Anyone else hope they give us another slot or two on your server? I already have 10 characters on mine.
CarbonatedFalcon said:Seriously. There's gonna be some issues if there's only 10 slots per server and 11 classes. Especially if you already had 10 85s or whatever.
Angry Grimace said:True, but for the most part, we aren't seeing the spec skills so it seems like you don't have much to do when really you will.
Rogue's always been the class I think has lagged behind in class design, frankly.
yaAngry Grimace said:Monks in plate sounds wrong on every level.
The reason why is probably because Rogue is a far more popular class for PvP than PvE due to the way its mechanics work.Freyjadour said:Least touched class for sure. Do okay despite this.
I don't really worry about not having abilities, I know they'll be at the baseline, I'm just disappointed when so many of the Talents or whatever you want to call them are PvP oriented compared to other classes having a more "PvE Choice, PvP Choice, Mixed" approach.
I have 6 85s, 2 80s and a 74 which I have all weekend to level. Then again, I did not have the regular time to raid in law school so I found it hard to focus on any individual toon and ended up with a ton of leveled alts.RPGCrazied said:I'm not that hardcore. I only have 1 85, 3 that are close, and the rest varies in levels from 40 and up.
I'm an ALT whore.
They said there are max level quests which provide valor points. It sounds a lot like that.CarbonatedFalcon said:And Heroic Questing needs to happen. It sounds like they're sort of going that way with the PvE scenarios and a greater focus on max level quests/stuff to do. But still, just straight implement a system called Heroic Questing.
Door2Dawn said:Btw is patch 4.3 the final content patch for this expansion?
Ah, MoP probably won't be out until late 2012 or early 2013?Tamanon said:Content, probably.
Tamanon said:Content, probably.
Door2Dawn said:Ah, MoP probably won't be out until late 2012 or early 2013?
I hope they remember how many subs just quit because of the ~year between ICC and Cata, but it's Blizzard so probably November of next year.McNei1y said:My guess we see mop by summer. Deathwing will come out. Clear that patch for 2-3 months. Beta in spring. Only makes sense. A year and half after cata
DeathNote said:Doing Outland and Northrend as a Pandaren is lame.
Blizzard said:Q: Will you be making any changes to how stats work?
Yes. As World of Warcraft has matured and more expansions, content updates, and tiers of equipment have been released, players stats have begun to inflate exponentially. At this point, the numbers for health, mana, and so on are threatening to get out of control. In order to combat this and bring statistics back to earth -- or Azeroth, as it were -- in Mists of Pandaria, we will be flattening the statistic curve in places where it no longer needs to behave exponentially (primarily at the point of the end game for old expansions). In practice, this means that upon the expansions release, the numbers for Strength, Health, Intellect, damage, and so on will be significantly lower than youre used to seeing across the board, from level 1 to level 85. Its all relative, of course -- enemies and bosses stats will be reduced as well, and it should take a level-85 warrior roughly the same number of many sword-whacks and ability uses to kill a level-85 monster as it did before. However, this also means the difference between each level between 1 and 85 will be less significant, so you may find that an enemy 5 or 10 levels below your own will be a little tougher to deal with than it was before.
Here's how it works, the 60 day card will extend your subscription for 2 months, and then you'll have to be in a contract to pay for 12 more after.Number45 said:I can't get my head around it all. I have a 60 day card here waiting to be activated but now I don't want to, I'd rather go for the yearly pass and get D3 for free! Is there a time limit on when the offer expires? If I use this card and then sign up for a year will I still get the benefits?
While I have not played WoW on a Mac, it's my understanding that it plays just as well as the Windows counterpart.Outdoor Miner said:I am considering coming back to WoW and have a question for you all. Since I last left Azeroth I have purchased a Macbook Pro 15" (2.0 GHz QC, 4GB RAM, 6750M) and was wondering what would be the best way to play WoW on it? Would the Mac install for WoW suffice or am I better off playing WoW on something like Bootcamp?
Outdoor Miner said:I am considering coming back to WoW and have a question for you all. Since I last left Azeroth I have purchased a Macbook Pro 15" (2.0 GHz QC, 4GB RAM, 6750M) and was wondering what would be the best way to play WoW on it? Would the Mac install for WoW suffice or am I better off playing WoW on something like Bootcamp?
CarbonatedFalcon said:Things were definitely getting out of hand when we go from 50k to HP for (endgame) tanks to almost 200k in 5 levels. They really shouldn't have inflated stamina (and other stats) so much for Cataclysm.
CarbonatedFalcon said:Ha! They're flattening stats across the board:
Things were definitely getting out of hand when we go from 50k to HP for (endgame) tanks to almost 200k in 5 levels. They really shouldn't have inflated stamina (and other stats) so much for Cataclysm.
Einchy said:Damn, I don't really like that change. Not even one bit. :/
Bisnic said:Why? They're right, my mage went from 20k HP at lvl 80 to 118k in Cataclysm. It's not right. If they're going to reduce all that to make more sense, then go ahead.
I'm sure people are going to cry because they can't do 50k crit spells, but whatever.
Einchy said:Never said they were wrong, I said I didn't like it.
I loved how much more power I felt going from BC to Wrath to Cata. I'll feel weird if the MoP tier 14 feels like a Cata tier 14.
RPGCrazied said:So, is 4.3 the last patch until the expansion? That sure is a long wait for any new stuff. Didn't they say that they didn't want to go long periods of time with no new content awhile back?
Well, this is how they walked:RPGCrazied said:So, is 4.3 the last patch until the expansion? That sure is a long wait for any new stuff. Didn't they say that they didn't want to go long periods of time with no new content awhile back?
Angry Grimace said:I'd also like to see more creative loot options, i.e. all bosses should have some kind of low chance, better than average loot to make those bosses more interesting.
Incentives for dungeons/raiders to run quests and do outdoor/daily kind of stuff. For example finishing a quest might give you a buff for the day, and maybe that buff will let you roll on a loot that only appears to people with that buff.
Right now builds are cookie cutter with about 6 boring talents or less to choose between.Retro said:So, I haven't posted in here in a while... what's the general consensus among WoWGAF about the new talent system. A friend of mine linked me to it last night and I have to say, it seems really... um... watered-down and simple (and that's being nice).
The only difference between characters now is a mere 7 choices (Initial spec + 6 talents)? I'm all for K.I.S.S, but this seems to fall into the "Create a system any fool can use and only a fool will want to use it" category.
It was always my opinion that people were likely to fuck up at a basic level (stand in fire) before their poor talent choices made any impact on gameplay.
So, what say WoWGAF, is it a change for the better or is it making WoW easier for the stupids? Not trolling, just genuinely curious since Talents were always one of my favorite parts of WoW (customization = good).
Guardian spec probably won't have some of the essential cat dps abilities. They said to expect some ability overlap from spec to spec, but I think this decision means they aren't a fan of feral dps builds with the 5 points you need to tank.Subliminal said:Its Neat that Druids get 4 specs now, But I'm a bit worried that they'll use that as an excuse to nerf kitty damage for people in the 'guardian' spec
Not to mention a big reason for the stamina inflation for cata was to lower burst in pvp, which didn't end up working very well lol. (or perhaps it did at high level pvp, which I never encounter)Bisnic said:Why? They're right, my mage went from 20k HP at lvl 80 to 118k in Cataclysm. It's not right. If they're going to reduce all that to make more sense, then go ahead.
I'm sure people are going to cry because they can't do 50k crit spells, but whatever.
Retro said:Not trolling, just genuinely curious since Talents were always one of my favorite parts of WoW (customization = good).
Well, I currently have 3 talent points to play with as an elemental Shaman, and the choice isn't really for abilities or abilities modifiers. And Ghostcrawlers' made the point that Raging Blow as a Fury warrior talent didn't make much sense as only a bad player would skip it. And they have the data, so if people were skipping Raging Blow, they would know it.Retro said:So, I haven't posted in here in a while... what's the general consensus among WoWGAF about the new talent system. A friend of mine linked me to it last night and I have to say, it seems really... um... watered-down and simple (and that's being nice).
The only difference between characters now is a mere 7 choices (Initial spec + 6 talents)? I'm all for K.I.S.S, but this seems to fall into the "Create a system any fool can use and only a fool will want to use it" category.
It was always my opinion that people were likely to fuck up at a basic level (stand in fire) before their poor talent choices made any impact on gameplay.
So, what say WoWGAF, is it a change for the better or is it making WoW easier for the stupids? Not trolling, just genuinely curious since Talents were always one of my favorite parts of WoW (customization = good).