Looks like it's going Gem ----> Head Enchant ----> Cloak and I assume after that....trinket w/ mount/pet?
It's Sha Gem ---> Socket Gem to weapon -----> Head Enchant ----> Cloak ----> Who knows.
Looks like it's going Gem ----> Head Enchant ----> Cloak and I assume after that....trinket w/ mount/pet?
It's worth noting that it's a meta gem, not an enchant >_>
Though it makes me wonder if they will abandon it like the Sha Gem or have it last until the end of the expansion. The proc is a lot more interesting/powerful than a random stat boost, but, this is still a stepping stone until whatever is at the end. I'm guess at the least the extra gem slot item won't be usable on T16 weapons.
Yeah, I should have changed that, and I'm not sure on t16. T16 might very well be sha touched weapons.
I wouldn't be surprised if it was something crazy like you put together your sha-touched Weapon/Gem and legendary meta to make a legendary weapon with properties of both.
As cool as a weapon would be I am still just not sure they would want to make as many as they would have to. Need daggers for a rogue or 2 specs are useless, need a hunter weapon, do blood DKs get the same weapon as the other 2 specs? Need different tanking weapons for bear druids and brewmaster vs. Prot paladin/warrior, for that matter does feral/windwalker get a different weapon than their respective tank specs? Does Holy/Disc get a different weapon than Shadow?
Only problem with the weapon is that I'm not too sure Blizzard wants heroic raiders using the same weapon as LFR heroes, cloaks and gems are one thing, if they go the weapon route I could see them doing 3 different versions or something along those lines.
Historically, if you've been willing to put in the time, they don't much care that you get heroic-level loot.
But yeah, it might not even be a weapon, though preliminary data for them has existed since beta.
So I thought the sigil drop rates in non-lfr 25man MSV would be good. I was wrong. 4 bosses down and 0 sigils so far.
Well I could fix the shoes but apart from that.... what glow is jade spirit btw?
For those of you who are number crunchers, I have a question.
Currently, I'm using raid finder Claws of Shek'zeer in my offhand. I don't want to give up the agility, and since offhand damage isn't as high as mainhand damage anyway, I feel like putting a 522 in that slot won't be as beneficial as the agility increase.
Am I wrong about this?
Stat-wise, it's a wash. You trade about 160 Agility (if you use a red gem and get the socket bonus, as with Wu-Tai) for ~200 extra secondary stat. Damage-wise, the 522 is going to hit harder. It would be a mild DPS gain but still a gain.
I've gotten 5 pieces on my rogue so far, but, I am only wearing one piece. Not worth it to break my 4 piece T14 with new offset pieces and one of them was a duplicate. If I can get another tier token I will be able to actually start wearing stuff since my 2 piece T15 is pretty awesome.
Honestly the reality is that loot drops in real raids (on 10 man anyway, 25 is a different story) is just as shit as LFR a lot of the time. My priest/druid didn't see a single Sha-Touched weapon last tier out of the many weeks my casual friend guild did Empress and Lei Shi, but, hell that doesn't even touch the fact that our main tank last expansion did not see a single tanking weapon in ANY of the tiers (no mace from BWD, no sword from Beth, and no sword from Deathwing, for the entire 1.5 years). It's been a problem since vanilla, I wish we just used a currency system like PVP, but, that would kill the desire to run raids week after week once you've gathered all the loot you needed and probably isn't healthy for guilds in the long term, but, I feel like there has to be a better solution than just depending on RNG.
Bonus roll rng protection is probably a really good step in the right direction but it just depends on how many bad rolls you have to get before guaranteed loot.
On the bright side for this tier though, the VP gear will serve as a good buffer for covering slots you have not had any drops for while you continue to wait for better luck.
You wouldn't happen to have any thoughts on Nadagast's Exsanguinator versus Loshan, Terror Incarnate? I've switched to the dagger, but I'd prefer to use the sword for transmog, if that's even a legitimate reason, lol. It all comes down to that 500 int gem and whether it's worth enough to keep using the sword.Stat-wise, it's a wash. You trade about 160 Agility (if you use a red gem and get the socket bonus, as with Wu-Tai) for ~200 extra secondary stat. Damage-wise, the 522 is going to hit harder. It would be a mild DPS gain but still a gain.
While that would be cool, I wish they would have asked if the Felsteed will ever be able to fly. It seems weird that it can't when the Headless Horseman's Mount, Fiery Warhorse, and Death Knight mounts all fly.
You wouldn't happen to have any thoughts on Nadagast's Exsanguinator versus Loshan, Terror Incarnate? I've switched to the dagger, but I'd prefer to use the sword for transmog, if that's even a legitimate reason, lol. It all comes down to that 500 int gem and whether it's worth enough to keep using the sword.
I think Blizzard are in a weird position right now in that they've actually done very well in making 25s a lot more rewarding than 10s simply by virtue of the increased chance of having someone able to benefit from loot present in a given raid (the amount of times we've had to DE stuff because we happen to not have a mail user present, for instance...), but it's still extremely hard to get people to *comprehend* how large a boon that is; I think more guilds would attempt to get 25s going if they knew that.
Ended up just buying one of the Noblegarden mounts on the Ah for 2100 gold. Seemed like a fair trade off since I had no desire to stand there gathering 500 eggs. Wasn't even CRZ that was bothering me since the hotfix made the egg respawn rate kind of insane. I just really didn't want to stand there for hours gathering eggs, was one thing in Cata when I had nothing better to do with my time but I just kept thinking today how I could be out doing other stuff instead.
Your first mistake is deciding to simply stand there and click the spawns. That would indeed be boring
2k gold is an absolute pittance for the amount of work required for those 500 eggs.
I'm having a hard time deciding when I want to break 4-piece on my ilvl 483 set for 502 items. Having Dark Soul on a super short cooldown sure is nice.
So here's a question for anybody who's beated Horridon on normal...
How the hell did you do it? We're still stuck at either the first door, or we down it but we have 3 dps down every time.
Seriously, it's getting ridiculous.
So here's a question for anybody who's beated Horridon on normal...
How the hell did you do it? We're still stuck at either the first door, or we down it but we have 3 dps down every time.
Seriously, it's getting ridiculous.
So here's a question for anybody who's beated Horridon on normal...
How the hell did you do it? We're still stuck at either the first door, or we down it but we have 3 dps down every time.
Seriously, it's getting ridiculous.
The raid has to be really careful about the Double Swipes, because he randomly charges a player and then starts his swipe. Flank him and then just get him back into position the best you can once he stops channeling. Use short-term CC on adds. Remorseless Winter, Frost Trap, Ursol's Vortex, or Disorienting Roar are helpful among others.
There is nothing special about it really, make sure your tank picks up all the adds, make sure no one stands in shit, and make sure people with the proper dispel are dispelling (the DoTs at each door can be BRUTAL if you aren't dispelling as much as possible, this is where the source of most deaths came for us).
You don't really need 500 ilvl, but, it is certainly tuned for people that is at least 496 since that is the gear you get from HoF/Terrace normal modes. When my casual guild my alt druid/priest is in downed him we were all floating around 495 ilvl.
Tell your dps to get smarter about charges. Also note that most of the 'shit on the ground' abilities are targeted, so you can somewhat control the escape paths you have to get out of charge/double-swipe.
What specifically is killing your dps on the first door? Sand traps + Stone Gaze? Swipes?
So here's a question for anybody who's beated Horridon on normal...
How the hell did you do it? We're still stuck at either the first door, or we down it but we have 3 dps down every time.
Seriously, it's getting ridiculous.
We never get killed by swipes, strangely enough. That we do well.
Essentially, what's killing our DPS is either a combo of stonegazer + sand and the dots. Mostly the dots, though - we've assigned our Rogue to be on the stonegazers 100% of the time and he burns them down really quickly, but it's still a huge problem as they'll always focus on me anyway (dk tank) so if he needs to run out of something, they're on me.
We don't have a priest, so it makes dispelling VERY difficult. Those god damn dots are HORRIBLE. I'll check the average ilvl of everyone in the raid, see what it's like - we might be undergeared... We keep getting shit drops in HoF and Terrace (last night we cleared Terrace in like 40 minutes, and every piece of gear that dropped nobody could use.) so it's kinda annoying.
**EDIT** Okay so it's not ilvl. The lowest player is ilvl 493, then everybody else is 496up. I'm 499, the other tank is 496, our healers are 502 and 500, and we even have a mage at 508.
Our problem is composition, I think. We have
Warrior tank
DK Tank
Holy Pally
Frost Mage
Rogue (unsure of his spec)
Hunter (unsure of his spec)
Ele Shaman
Destro Lock
Fire Mage
Resto Druid
No priest means no mass dispel means no simple clearing of dots
I suggest you have your Paladin spec for two charges of Hand of Purity in addition to dispels. That will really neuter the dots.
Doesn't Hand of Purity get rid of Triple Puncture too? He was going to keep them for that, afaik.
Would you guys play WOW2 on PS4?
That's actually a pretty good comp to be honest, the less melee the better for the most part on the fight. It's a lot easier for ranged to DPS adds and avoid stuff on the ground. It means you have less interrupts available on the second door, though.
I wouldn't worry about mass dispel though, your 3 healers should be enough to cover all of the dispels on the first door, but, it's worth noting each door has a different debuff that must be dispelled. Second door = poison(but this has a cast time and can be interrupted), Third door = disease, last door = curses. When you reach those your DPS hybrids also need to get into the habit of dispelling since your healers won't be able to cover all of it.
I also hate to sling crap since I don't know your raid at all, but, is any of your dps not really that great? Before the HP nerf on the adds our DPS was having trouble but since then it became an absolute joke killing them, a lot of the trolls barely last seconds, especially fodder like the basilisks. But, the fight is certainly designed in such a way on 10 man that if 1 of your dps is holding you down you can get behind on adds very easily.
Nope. Does the new controller have 20+ buttons?