ToC was awesome because it stood on the integrity of it's encounter design. It was a minimalist approach that worked.
I thought the encounters were well crafted. Overall the raid was not popular though. New art and architecture are important.
Faction Champs was still one of the coolest encounters I've ever done though.
I liked it personally, but it was less popular with players not used to dealing with no aggro, interrupts, CC and the like.
So has anyone in the world beaten Ra-den yet?
Maybe this time they can have a TOC raid/content after Siege and inbetween the next expansion instead of nothing like DS.... though seeing as how quickly we're approaching Siege that might be the plan already.
Most of the ToC fights were great, but coming from the massively epic sprawling Ulduar
OMG @ halls of flesh shaping raid. It took lfr group I was in like 3hrs and I got nothing but gold!
Patch 5.3 adds the ability to transmogrify to items that are located in your bank or Void Storage without having them in your bags. Finally! Always thought Void Storage would be used for this, was a little disappointed when it wasn't the case.
But why is every major patch "New dailies hub and..." but no dungeons. Seems like lack of creativity.
Production-wise, dungeons don't compete with quests or scenarios. Dungeons compete with raids.
Really think how badly Dragon Soul/TOC turned out taught them a lesson.
I just wish people would stop asking that stupid question, Blizzard has made it pretty clear numerous time that different people work on Dungeons/raids and quests.
Still not really bummed by the lack of 5 mans myself to be honest, never really been a fan of running them once I could raid, the only expansion I ran them post raid-ilvl was WOTLK because you pretty much had to if you wanted to maximize Emblem gain, vanilla/tbc there was no real reason to, and, in Cata vp was worthless if you raided. But, there is obviously people who just want to chain dungeons for what I am sure is numerous reasons.
I like scenarios over instances myself, they just seem to me more creative (insta q's also help).
Really think how badly Dragon Soul/TOC turned out taught them a lesson.
The funny part is that the 4.3 heroics were made up of the stitched corpses of dead raids.
Scenarios. A guildmate and I did the very first one for Shieldwall right after 5.1 and grouping with one person was not as scary as I expected and it was super easy. How much harder do they get? Should I worry about not being able to pull my own weight if I did random scenario finder? That 50 valor is very tempting.
I thought scenarios were stupid and a waste of dev time but I've come around... they're actually a LOT better than 5 man dungeons IMO. If they just completely got rid of dungeons and focused on raids/scenarios Id be pretty happy w/ that balance.
I thought scenarios were stupid and a waste of dev time but I've come around... they're actually a LOT better than 5 man dungeons IMO. If they just completely got rid of dungeons and focused on raids/scenarios Id be pretty happy w/ that balance.
Yay, got Taming the World, getting 6 different pets to 25 seemed to do the trick.
Levelling is pretty easy, I have this crazy idea in my head about doing the taming achievements. Obviously, I was totally wrong about baby blizzard bear -_- but I really need a stone to upgrade him, as a green I was often able to kill 2 epic opponents with him in pandaland. Water strider pet is so good against elementals, just summon rain, charge up your cannon and hit them for 1200+ damage. This whole feature is pretty brilliantly designed I have to say, apart from those stupid misses, you can tell that whoever was making it was having fun.I don't think getting rid of dungeons is the right approach really, they have a very different purpose. I mean, healers and tanks are generally a waste of space in scenarios (they can be useful in a few but they usually only serve to slow down runs) while they obviously have very important roles in a 5 man.
I hope you're excited to level 30 pets to 25
Because well, I made it to 15 a while back and noticed an achievement for getting 30 pets to 25 popped up, and, it rewards a Pristine Trap. Didn't realize there was a third trap type myself, so that's cool. I am working on getting it right now since there are some more guys I wanted to level anyway.
Levelling is pretty easy, I have this crazy idea in my head about doing the taming achievements. Obviously, I was totally wrong about baby blizzard bear -_- but I really need a stone to upgrade him, as a green I was often able to kill 2 epic opponents with him in pandaland. Water strider pet is so good against elementals, just summon rain, charge up your cannon and hit them for 1200+ damage. This whole feature is pretty brilliantly designed I have to say, apart from those stupid misses, you can tell that whoever was making it was having fun.
My favorite pet at the moment is the Kun-Lai runt. Take-down, frost shock, and whatever the freeze ability is (deep freeze?) are amazing synergy. Frost shock for chill, chill causes guaranteed stun on the freeze, take-down does double damage to stunned targets. Also he looks awesome. The Elder Python from isle of thunder is kind of amazing too. Just real solid, strong beast attacks.
More sad than anything, the entire reason one of my friends decided not to quit after wotlk was the hope of that Well of Eternity raid. Would have been amazing from a lore perspective.
I actually ended up liking the 5 man for what it was (also for having one of the best achievements in the game) but a full blown Well of Eternity raid... fuck it could have been amazing.
I think it was sad because Well of Eternity and more stuff to it than Dragon Soul itself did. Although, I do think the way they told Benedictus's storyline in game was incredibly stupid, they're doing a much better job in Pandaria (except for totally retconning Garrosh's slight face change in Cata's story).
Honestly I think it has less to do with the fact that loot is better on 25s and more to do with the fact that if you aren't a super high end guild good luck trying to get 25 amazing players, or even 20 amazing players. The guild I ran through Cata splintered off from a guild that was trying to be a 25 man. 10 of us decided to leave after we hit the magmaw enrage timer on normal mode. After that we ended up floating between 2nd, 3rd, or 4th on the server for the rest of the expansion while the guild we left also switched to 10 man and was ranked in the like the 80s.
Considering Garrosh had four or five inconsistent personality shifts in Cataclysm alone, this isn't that much of a stretch.
Fact is, I'd quite like to just get enough players of our current calibre. We aren't great - still wiping on Horridon - but enthusiastic... but we do somewhat prefer the larger raids. The problem is finding sufficient *more* people who do.
The more I think about it, the more I get confused, other than the quest in Stonetalon (which is pretty glaring for sure) where else did Garrosh's character shift in Cata? Can't say I really did many of the horde quests but I feel like they've done an alright job with him outside of that one quest when looking at him broadly. Through Wrath he was constantly at odds with Thrall and tried to fight Varian/alliance in general but wasn't in any position to do so. In Cata he got that power and started messing with them and when the other Horde factions started disagreeing he looked for other allies (which has led to the Blackrock and Dragonmaw clans being brought into the horde). Most of it, save that quest, seems like a fairly natural progression to me.
I was exaggerating a little, but going from Ashenvale where he's a bit gung-ho toward eradicating Warlocks to Stonetalon where he's a caring and contemplative leader to his implied actions in the Eastern Kingdom where he's an utter buffoon toward Sylvannas's bolstering her troops (but still demanding that they keep a foothold) to his utter incompetence in the Twilight Highlands...
It didn't make for a cohesive character, anyway.
Fact is, I'd quite like to just get enough players of our current calibre. We aren't great - still wiping on Horridon - but enthusiastic... but we do somewhat prefer the larger raids. The problem is finding sufficient *more* people who do.
Not saying this is the case with you guys, but it really seems the big problem is that for a long time, 10's = 25's. Due to that, it naturally caused 25 man focused guilds to slide to 10. Now that 25's are "better" again, they're attractive, but you run into two problems.
A).They're not THAT much better than 10....
and..
B). Established 10 man guild masters don't want to give up their power by merging with others to hit the thresholds needed for 25 mans.
I understand why Blizzard did it, but I really miss 25 man raiding .
Taming/safari Outland done, getting the easy one out of the way first. Looking at warcraft pets destroyed my self-esteem though there are people will all rare level 25 pets, insanity.
Just found out a few days ago that my guild on Madoran is switching servers over to Stormrage. Not liking the price to transfer but the activity should make up for it. Leaving behind my gatherer and inscription/alchemist- will move those over eventually.
Tone down shadows.