I'm dual wielding Gara'kal, Fist of the Spiritbinder, doing fine so far.
Makes sense to me then. Wasn't sure if a fast off-hand was still deemed mandatory for Combat.
I'm dual wielding Gara'kal, Fist of the Spiritbinder, doing fine so far.
Makes sense to me then. Wasn't sure if a fast off-hand was still deemed mandatory for Combat.
Yes! Got School of Hard Knocks done in one night, thanks to the (surprisingly) helpfull WoW pvp community. I was fearing th EoTS part the most, but in the end 3 people were trying and hunt down the flag to then give it to me so I could cap it.
Incredible.
It might've helped that you waited until later in the week, though. Earlier it was a mad rush of people trying to get the achievement and the sheer number of them literally ruined the battleground that night.
As a result, the normal PvP'ers were...not happy and very antagonistic. Honestly, I can understand it since you couldn't have a "normal" EotS with all the people in zero PvP gear and uninterested in actually winning.
Luckily, the Warsong / AV / Arathi Basins are at least helping the team win. Kind of.
Point is....these numbers be getting crazy, yo. Almost scared to think of 6.0.
Makes sense to me then. Wasn't sure if a fast off-hand was still deemed mandatory for Combat.
Not if the item squish has any say in it. I'm not opposed to one at this point but I hope they find a better solution than just lowering our overall damage. I liked the idea of mega damage, just putting an M or a K at the end of the damage you do but I don't think that was really part of the item squish idea (just a way to make the UI cleaner). I wonder if they could just lower the damage but use Ks and Ms to imply my attack hitting for 100 damage is actually hitting for 100k. A system like that could solve some issues without completely making us feel like we are weaklings again.
Regardless, I think the item squish is still in the cards for next expansion, GC even recently tweeted as much.
Isn't what you're suggesting essentially what they're already doing? Or maybe it's because I use Xperl and not the default but health is already listed as 402.1k health, for example. I don't ever really think of anything below a minimum of a thousand. When talking about dps I'd say I do 80k, not 81,312. I just assumed that the item squish would never really come about because the UI handles it just fine. Also, does the item squish mostly just mean that they'd cut all numbers to 10% or something? So starting zone mobs with 89 health would just have 9 health and your attacks would do 2-4 damage? I've always wondered how exactly it would all work.
Item squish
Well, I'm curious to see what they do. I honestly don't think I'd mind the item squish in terms of pure damage numbers as I'd get over it fairly quickly and get used to my crits not being 150k and instead 15k (or less!?). My concern would just be how it affects the older stuff more than anything.
Yeah, me too. I am not really concerned with doing less damage (though I have a feeling the general population may be confused/disappointed). I too just want to know how that would effect old raids. They've gone out of their way to support old content (first through achievements, then transmog, now we even get pets in there) so I'd like to believe they'd come up with something to make it all work! But, they never actually went into any detail (that I can recall) on how soloing old content would work.
For the most part I don't really care about being weaker since we effectively reset at the start of every expansion anyway. Encounters always end up being about mechanics and execution rather than raw stats unless you're really that bad at the game.
aaand nb 4
I have way too much free time ^^
Tell me your tales of boss kills this week, WoWGAF.
Raid night is tomorrow and I'm already dreading it. I wish to live vicariously through you.
Haven't played in awhile. I was bored tonight and resubbed. I need something to play when I'm not on my main boomkin. What's best for solo playing\lfg? Warrior\Hunter\Warlock\enhance sham? I can't decide =[
If you want a different experience from the Boomkin, I'd suggest a Warrior/Death Knight/Paladin.
We got Ji-Kun on farm now and are saving all of Sunday to start progression on Durumu.
Stay strong.
it's a add on packWhat add-ons are you using? I've been thinking it's time that I start cleaning mine up. I've always used Xperl from the start and have barely modified anything else.
Well, honestly, most healers should be able to keep themselves up in a 1 dps on them scenario, so ignoring that little bit for now. Rogues can stunlock them, but otherwise, they should be able to hold up in an arena setting, at least for awhile. I think you're thinking of more of a world pvp scenario whereas I was thinking of Arena / BGs with two teams working together to annihilate each other.
The thing about Monks is due to their defensive abilities + mobility, they can last an indefinite amount of time if they're smart.
They are not most vulnerable after Dematerialize because that's when they wait to use Ring of Peace or their incapacitate move, etc. Or they start rolling / torpedoing away at that point (where, again, you can't stun them to stop this).
You did give me an idea, though, so (no sarcasm, seriously) I wanted to ask you since you seem to know how they work. Are you suggesting the best way is to split the dps, one on his teammates and the other on him? Like what are his biggest heals he can do / how long do they take?
I've been semi-bored when not raiding, and playing with some classes I haven't spent time with. I don't know why Enhancement seems so dull.. maybe it's because I'm used to DPS classes being the Feral Druid/Unholy DK type with a 1.0 GCD. I get the concept, I get how to play it, but I find it hard to get excited about it. It doesn't help that the button bloat is insane.
I've been semi-bored when not raiding, and playing with some classes I haven't spent time with. I don't know why Enhancement seems so dull.. maybe it's because I'm used to DPS classes being the Feral Druid/Unholy DK type with a 1.0 GCD. I get the concept, I get how to play it, but I find it hard to get excited about it. It doesn't help that the button bloat is insane.
I feel like bloat indicates abilities that don't add anything to the rotation directly. I think more along the lines of Priest/Hunter level 90 talents when it comes to bloat. But that said I can relate, enhancement is probably my least loved spec in the game, just not made for me.
Like I've said in the past I'm just not a big fan of your core rotational abilities being on a cooldown. I actually find it funny because when you look at like the EJ enhancement thread the priority is fucking bananas but every time I attempt to play Enhance it seems to just boil down to hitting the next ability that comes off cooldown, I just never feel like I am choosing what ability to use next, the game is. I don't think enhance really needs to change or anything, but, could be the reason you don't like it either. You should give Ele a shake, I find it to be one of the more fun specs in the game.
How are Warriors/Pallys in Soloing old content? I know DK's are currently the top choice for solo raiding but looking into other alternatives as well.
Enhancement is crazy fun! And after I started actually thinking more about proper priority and using abilities more effectively I've noticed a dps increase so there can be more than just using abilities that aren't on cooldown.
The vaults is getting very old. I just need bracers from spirit kings, but he isn't giving them up. Think I can do Heart of Fear with ilevel of 476?
Well, I wasn't saying enhance didn't require any skill, there is that insane priority and all. But I was mostly getting at that at any given time you only have so many abilities available to use because of cooldowns. I much prefer nothing having a cooldown and you having to be absolutely sure it's the right time to use that ability. I actually also really enjoy more timing based stuff that has downtime (actually not the biggest fan of using an ability every single GCD), one of the reason I fuckin' love assassination so much. Timing my envenoms to have as much uptime as possible is like my favorite thing in this game. I ain't even joking when I say I would absolutely quit playing if the whole envenom dynamic was removed at some point from assassination.
Had to change my password two days in a row because of "irregular" logging in, starting to shit me...
Yes I love assassination's rotation. Don't understand why people always complain of its long downtime.
Look at monk attack animations. The players' reward for doing their role correctly is that their screen looks beautiful. Cont
We are working long term on making rogue and warrior attacks cooler, since we agree that they look the most bland while fighting.
I am glad they are considering something. I've been leveling my monk lately and I get insanely jealous at how amazing EVERY single one of their animations are. I would love it if we had equally cool animations as a rogue.
Is it possible to transmog heirlooms with class specific gear? Like putting the paladin T5 look on the plate heirlooms for a DK alt?
Finally have a full set of Royal Satchels. Feels good man.
How are Warriors/Pallys in Soloing old content? I know DK's are currently the top choice for solo raiding but looking into other alternatives as well.
Just this last week I finally bought a royal satchel to replace a 24-slot bag since my others were 26. Started talking about bags in my guild and most thought I was fairly insane and one guy said he still doesn't use anything bigger than 20 or 22 slot bags and even those feel too large. I can't imagine! I probably won't upgrade my other bags to the royal satchel and will instead wait for the next expansion bags, though. My bank is all 22 and 24 slot bags, as well, so there's that as a small reason to upgrade my main bags.
I really want Blizzard to put in a way to upgrade the backpack. Maybe pay a trainer a fee to upgrade to different sizes. Or just go full easy mode and have it grow at set intervals while leveling?
How are Warriors/Pallys in Soloing old content? I know DK's are currently the top choice for solo raiding but looking into other alternatives as well.
Buttons bloat: are we in a good place now or some class still need less active abilities (taking into account 5.3 PTR change)?
I think just about every class has too many buttons.
Warriors I don't have much experience with, but I imagine Second Wind to be one the most effective soloing tools.
I really want Blizzard to put in a way to upgrade the backpack. Maybe pay a trainer a fee to upgrade to different sizes. Or just go full easy mode and have it grow at set intervals while leveling?
lol what?
What are they gonna do next? Remove all the spells?
Christ.
Hey guys, I jumped in to WoW with both feet and bought myself the games up until Cataclysm. Currently I'm a level 22 Worgen Rogue. I have one question though: I'm finding the game rather easy. I'm doing all the quests in an area and one or two dungeons and I'm still not finished the level 10-20 area and am at level 22. Should I be moving on? It feels wrong to leave things behind. Should I be trying to find dungeons in the world, or should I be "cheating" and teleporting to them with the dungeon finder?