There's nothing stopping ranged getting the buff too. Everyone who isn't kiting should be using it.
This new short story is pretty sad.
http://us.battle.net/wow/en/game/lore/destination-pandaria/faction-stories/bleeding-sun/1
I did Garalon yesterday, and I think people must have stepped into his purple ring at least 15 times during the fight.
Can't believe people still don't get this fight after so many months. Maybe they would get it if stepping only once in the ring was a guaranteed death for them alone. Or maybe not.
Keep in mind legs are finite, so it's better to only 'cleave' legs and dps the body itself (Cleaving legs while being in circles obviously is ideal), the only exception is: At the start when all four are up, and any other time there is danger of all four being up at once. You're losing free damage any time he's not regenerating a leg, and similarly you're losing free damage if you keep all of the legs dead all of the time. Efficiency is key to actually making the most of the leg buff.
I don't care what anybody says, I want them to reintroduce Class Quests.
Quests to get your Warlock minions.
Dreadsteed Quest.
Benediction for Priests.
I want them all.
If people don't wanna do them then don't, but I want.
I don't care what anybody says, I want them to reintroduce Class Quests.
Quests to get your Warlock minions.
Dreadsteed Quest.
Benediction for Priests.
I want them all.
If people don't wanna do them then don't, but I want.
I know. I read about it online. The empress klaxxi drops the claw. I'm still running the first part. I've about got the mechanics down, still have problems with garlon though. Hes an ass. I have yet to enter ToE. I'm no where near geared for ToT.
Sure you are. You constantly overestimate what's required, it's cute .
As soon as you hit 480 ilvl, start running ToT.
Yeah, I still don't get why they were all outright removed. Most of the instances and objects relating to them still exist in the world.
Man the Death Knight is crazy in some situations, especially when it comes to AoE. Freshly dinged 90, green gear coming out the wazoo. Get teamed up with a bunch of epic geared guys, we say hallo and off we are. I see them slowly build up to 30-40 and 50k and my puny ass just rockets past them at 70k. It fell to 60k as we progressed but 60k / 33% damage done for a fresh 90 is insane -- In my opinion of course.
DK Aoe is pretty good, yeah.
Are you a tank? If so, that makes it even crazier. DK tanks on AOE pulls are just crazy good.
No, DPS right now - Frost 2h. Slowly falling in love with him but I still think the rotation is a bit inane.
It's honestly not that tough to manage. Easier to get respectable numbers than most other hybrids.
All this frost, where's the unholy love =(
Alright, guild got a little further in HoF. Started up on Garalon and got it on the second attempt. Wasn't the smoothest but still wasn't all that bad. The fourth boss took us about five resets because either CC would break somehow/not be renewed or the tank would die or something. Still, wasn't too bad and just had to smooth things over before it went well.
And then there's the Amber Shaper. Probably died ten times on it before we finally gave up for the night. It's a large mix of issues and it's all in phase two. Tanks not picking up the monstrosity when the other tank gets thrown has lead to a number of deaths. Very few people are properly stopping the monstrosity's explosion, let alone not getting their own. And after a few attempts doing what I consider the normal method (DPS constructs to break them free, then attack boss/monstrosity) they decided to try a different method. During phase two if a DPS turned into a construct they needed to keep sucking up pools and all dps focus on the monstrosity. This has lead to the rest of our wipes and I've suggested we don't consider doing that way but for some reason they favor it. Only once did we reach the third phase using that and two people were already dead, three constructs were up, and there were only about four pools remaining in total for them to attempt to survive. It quickly went to Hell.
So, for at least my peace of mind can someone confirm that we should go back to the usual method of DPS down the constructs so they can break free and then attack the monstrosity after that? I noticed that I tend to be the only one focusing on amber striking the boss and always stopping my explosions so until more come to terms with that I don't see how we'll be successful. Amber strikes did an average of around 900k each so those are a large chunk of the monstrosity's total damage if done properly. And it stacks the debuff!
Just a little frustrated since I don't understand why they favor the second method. But whatever. I'm the new guy in the guild so I'll let them sort things out. Besides, I don't think I can join for next week due to other plans.
I don't envy the DK rotation.
I've always wanted to try a DPS DK seriously. I have the heirlooms and everything, but it just seems like SO much management that it just doesn't seem to be a good fit for me.
All this frost, where's the unholy love =(
Roughly how much JP do you get per Heroic dungeon? Trying to figure out how long it would take to get an heirloom staff for my priest.
100 JP per boss. Guild perks increase that slightly. So all depends on how many bosses are in there.
Oh on that topic though, if you're solo DPS (meaning you have to wait in the que for ~8 minutes or so) don't forget to murder the 5.1 Krasarang rare spawns for the honor badge thing. My rogue has about 15 of them sitting in his bag currently I plan to cash in once 5.3 gets here so I can upgrade a bunch of heirlooms
Sounds like a hassle? Those have a 2 hour duration.
The game is always putting me on dungeons with US people, ignoring the fact Im from a latin american server and they get mad because Im writting in spanish.
Fairly sure it's 24 hours of playtime with those.
Fairly sure it's 24 hours of playtime with those.
Both of the DPS specs of DK are very easy to play, as long as you can read and follow a guide like Icy-Veins. There are no self-buffs to maintain, your diseases get refreshed by your attacks, you have the same 2-3 rune spenders that you use all the time, the RP spenders are easy and the cooldown management is elementary. Just think of the runes as a screwy kind of cooldown system that you can frequently game to use your core attacks more often.
this guy just said frost dk is hard
yeah, and ret is even harder. don't get me started on arcane back in 4.2
it is sarcasm
rotations are no longer hard. affliction used to be hard, subtlety used to be hard, everything now is varying degrees of easy, with frost and ret and destruction being at the easiest of the easys.
So basically, you are talking out of your ass?
Frost DKs are simple but have a lot of very split second decision-making. Some classes like ret paladins are much more 'complex' but a lot less random.