I am. I only have 7 power and 5 wisdom.
What's the cliff notes for ToT for a so/so rogue? lol
Wing 1:
Jin Rok - He'll throw a tank in one of the four directions causing a gray-ish pool of water to form and grow. You'll see everyone run to it. Get in it and keep attacking for a big buff. Move out once everyone else does as he's going to electrify the water (Lightning Storm or something). Also, if you get targeted by an electric ball thing run away from the group and stand on the outer grates and have it drop there. Hopefully you're not picked first and you'll see where others have dropped theirs. But DON'T have it touch another dropped one, keep it separate. That's the most important thing to worry about overall.
Horridon - Just kill adds first, then boss. Dinomancer spawns at each of the gates. Try to kill before anything else and click on the orb he drops at 50% health if possible. Try not to stand in front or behind Horridon as he does a cone attack periodically. If he charges you it's not a big deal, just move sideways so you don't get hit by the cone attack that follows. War God something or other spawns after the fourth enemy gate is closed and kill him before Horridon. The fight seems super busy and messy but just focus on killing the adds and you'll be fine. Try not to stand in stuff.
The Council of Elders - Boring fight. Stick on Sul (all melee will run right to him) and kill him. Then just move between whichever one is all shadowformed. Don't stand in stuff. Nothing else really needed to know.
Wing 2:
Tortos - Stick to boss until groups of bats spawn and picked up by a tank. Then kill all the bats. Go back to boss. Ignore the Whirl Turtles completely. Lots of adds up and moving around but really nothing much to think about as DPS.
Megara - Very simple. Two heads will be up when you start. Attack the green one on the right with everyone. Once that head is dead after a moment the red one pops up to the left of the remaining one. Everyone goes and kills the red one (and always stack during the beginning of each transition). After red head is dead the green one comes back on the right side and you go back. Just keep going back and forth. If you get Cinders on you run out of the group or you'll piss everyone off. Also, giant green swirls on the ground are good to move away from (every thirty seconds or so?) but not entirely necessary. Further you are the less damage you'll take but I doubt healers will have a problem healing you anyhow.
Ji Kun - One of my favorite fights in this place as long as I get nest duty. For your first time don't volunteer for nests. Fighting the boss isn't too tricky at all. Don't stand in the green goo and he'll periodically try to blow everyone off of the platform you fight on. Run towards the boss and aim not to fall off. Use a speed boost if you have one (sprint?). If you fall off you get carried back up slowly but at least you don't die. Nest duty can be rough and I'd suggest if you do it to ask them to give an icon to someone that knows where to go so you can easily follow them. You fly between outer nests and kill adds. There's always a giant red beam at the nest to go to. There'll be three below the boss platform, then three above, and then back down below. After the eighth nest ignore the rest and go back to the boss to help finish him off.
Wing 3:
Durumu - Super fun boss but very confusing with everything that goes on. Main points, he'll put three large beams (red, blue, yellow) on people. Run around the boss in a circle to make your beam circle the stage as your goal is to have it hit invisible mobs. Once hit they're visible for everyone to kill. Yellow does its own circle in LFR. If you're red or blue get running in a circle. Otherwise ignore it until adds are made visible. Then there's the maze (LFR killer). Typically someone will be marked for this and you just want to follow them. As this starts you'll see "eye sores" start appearing. They are the exact same look as the adds that come before the fight and are dark purple crap that covers nearly the entire place. If you're facing the front of the boss during this (as he's doing disintegration beam) you'll see one half has what looks to be purple lightning bolt sort of things. This is the side to be on. From there the entire level will cover in the other purple eye sores and the max begins. There's nothing more to look for other than where the eye sores disappear through the path as you, and everyone together, moves through them. Honestly, just try to stick with whoever is marked (or the majority of the raid as everyone will be loosely stacked). Watching a YouTube video will make this a lot more clear if you're worried. There's more mechanics going in the fight but the beams and the maze are the two most important to know going into it. Good luck!
Promordius - I think this fight is really, really basic. As DPS ignore the boss and kill the oozes that spawn at all the pools around the boss area. As you kill each run over the red puddles they leave to stack buffs. At five you'll mutate for around 90 seconds and you just attack the boss. Once that goes away you go back to killing oozes to get buffs and get mutated again. Typically the boss is dead by the time you've mutated twice. Try not to touch the purple puddles that'll appear as they give you debuffs. You can ask for a dispel if you get a few debuffs on since otherwise they're not looking to dispel people. Honestly, I've never asked for a dispel and just keep going.
Dark Animus - LFR groups have a number of ways to handle this. Basically just kill the smallest adds that start the fight. Next will be the Large ones and move to kill them as soon as you see them moving. Focus them down. Two massive ones will eventually join the fight and you can ignore those while cleaning up those that are smaller. Then kill the boss. While the second size are alive (Large Animus) there'll be moving red stuff on the ground that you don't want to stand in. If you get Crimson Wave or whatever on you run away from the group and hang out towards the walls. Some of the red stuff on the ground is following you so you want to pull that stuff away from the group. That's pretty much it. If you get all the Large Animus down the fight is pretty much instant win. Deaths happen during the first parts with all the little and large animus getting cleared out as the red stuff hurts bad.
Wing 4:
Iron Qon - Honestly not much is needed to know going in. Don't stand in the usual bad stuff (fire, tornadoes, etc.). Towards the end the boss will have obvious shields up on two of his four sides so just make sure you're attacking from a side without a shield. There's a lot of stuff going on and I hate how messy the fight feels but just be aware where you're standing and you'll be alright.
Twin Consorts - Little is really needed to know. Again, don't stand in fire. You'll attack the dark one first, she'll eventually go away and you attack the light one. Stay on her until she's dead and then finish up on the dark one. I've been in one LFR that killed the dark one first but they're usually both so low on health when they're both available to pick from that it doesn't matter much.
Lei Shen - Good luck! They'll put four raid light beams up and should tell each group which one they're in (with group five being a wild card to go wherever). Periodically he'll cast a large, bright crackling circle on the ground. Try not to be close to it (I move to the opposite side of the boss from it). Smallish blue circle swirls will show up at certain areas around the boss and you want to stand in those so the spark things hit you and not the ground. During the two transition phases go where you've been told based on the raid light beams and just stack up. Keep your eyes peeled for blue swirls in your quadrant. Generally don't stand in front of the boss. AoE adds that get spawned. Honestly I don't think the fight is as hard as something like Durumu and I finially had an LFR beat it on the first try last week. For a DPS it's not too terribly bad once you've tried it once and know what to expect and what things look like.
And that's pretty much it!