It'd be a letdown to go through all this effort and not get a weapon at the end of it, but I imagine they haven't figured out how to split that across LFR/normal/heroic and keep everyone happy.
Is there a time limit for completing the legendary quest chain?
Anything for alliance?
Excellent. Thanks.Not currently, they haven't said anything about ever removing it either.
They probably won't either, when it's all said and done it will be the longest quest chain ever in the game, even next expansion it will take months to complete in its current form if you decide to do it.
Hello there.
We agree and feel that Titan Runestones drop too rarely. We are going to make some changes to Lei Shen.
For players that are on the legendary quest line, Lei Shen will now always drop a Titan Runestone. This is similar to what we did with rare drops in the past and will help players that have been experiencing really bad luck.
This change is still undergoing testing and is scheduled to take effect next Tuesday with the raid resets.
Gathered all my Wrath heirlooms on one toon. Going to take advantage of the deal and transfer one of them to my new main server.
I know its silly, but it feels really weird doing this. Mind you the server is dead as a door knob, but it was my home. For years. The toon I'm transferring was a toon still sitting at 70 from my BC days, but was my first max level character. It feels almost... sad, leaving destromath behind.
I left the server I started on Day 1 of Vanilla for a much more populated one, haven't looked back at all. The game is so much better on a higher population server.
I left the server I started on Day 1 of Vanilla for a much more populated one, haven't looked back at all. The game is so much better on a higher population server.
Well that's fairly nifty. I think that means all I need is 1 more to drop next week (outside of the Lei Shen one) and I will be on my way to a cape. I had really good luck with them this week.
Does this smell fake to you?
http://www.reddit.com/r/IAmA/comments/1friep/i_am_a_former_blizzard_entertainment_employee_who/
Ghostcrawler said:Dear random AMA dude, you didn't beat me at Magic in high school as often as you claim. In fact, the game wasn't invented until years later.
Well that's fairly nifty. I think that means all I need is 1 more to drop next week (outside of the Lei Shen one) and I will be on my way to a cape. I had really good luck with them this week.
How long has it been? I just started that, zero so far for my first week. Shocking I know.
I started out on Executus (PVP) EU, Before realising that PVE was superior and you don't get attacked every damn time.
Then I jumped to Stormrage and now finally Draenor.
Ugh I just can't quit this game after playing for so many years. I always resub within a week of my account running out of time... I just resubbed, logged in and within 5 minutes of not having any idea wtf to do I alt+f4ed =[ Any ideas for having fun solo? lmao
Ugh I just can't quit this game after playing for so many years. I always resub within a week of my account running out of time... I just resubbed, logged in and within 5 minutes of not having any idea wtf to do I alt+f4ed =[ Any ideas for having fun solo? lmao
Collect wild pets, collect transmog gear, level your professions and reputations, Brawler's Guild etc etc etc
Is brawler's doable as a LFR\PVP geared boomie? =[ Boomies get screwed so much most of the time
The further north of 500 you can get, the better, but you can get pretty far even in mediocre gear. Spec doesn't particularly matter, although bursty ones will find their lives a fair bit easier.
Crap. I'm at work and I can't go ro battlenet.
Can anyone give me a summary?
Well, flexiable mode isn't for me. Cause my guild/server is dead, and I have not many b.net friends. I will have to stick with LFR I guess.
Flex Raid Info
I don't get the point of Flexible Raid. Is that really the "new feature" for 5.4?
This sounds like something a lot of people will be doing through open raid.
I don't get the point of Flexible Raid.
Pretty much. Since it can be done cross realm you can just hop into a raid and start recruiting friends across Bnet.
My only real question is how are they going to scale for healers/dps? What if your raid somehow ended up with 10 healers and 3 dps or something. Curious to know.
So here is the point of it in a nutshell. Casual guilds have been on the decline for a pretty long time because the difficulty of raiding since Cata, 25 mans break down into 10 mans or just die altogether, especially if they lose a key player or two.
With this system those guilds can be in an atmosphere where they thrive. The difficulty is set lower than normal meaning it's probably going to be easy enough that X amount of good players can carry their not so good family/friends through the raid and have fun doing it as a big happy family. But oops, wait a second, one of DPS decided to go fuck his girlfriend and this family of 3 decided to go out to dinner (Legit example I've seen happen before). Who cares, the raid difficulty will just scale down so missing those people won't matter. It's a really smart idea for these types of guilds.
A side effect should also be a lot more raid PuGs going on assuming the difficulty is actually pretty easy.
Also this system allows a sort of cross realm guilds/raiding for current content and since you get meta achievements it's a legitimate way to raid.
My one kind of "err, why?" for this Flex Raid is having it as a separate sort of 'difficulty' from normal. Why not have it so that I can do normal raid if I have 10-25 people? Then heroic raids would require a set 10 and 25.
My one kind of "err, why?" for this Flex Raid is having it as a separate sort of 'difficulty' from normal. Why not have it so that I can do normal raid if I have 10-25 people? Then heroic raids would require a set 10 and 25.
The only thing I can guess is that with the no ilvl restriction to join in on a flex raid this allows them to bring in a couple members that aren't serious enough to gear up for LFR and still experience the raid content. But it won't be as hard as Normal because that would crush the undergeared clinger-on.
And this probably explains their ilvl difference between LFR and Normal we got with ToT. With it changing to a 20 ilvl difference I'm going to guess that Flex will be 8 higher than LFR and Normal being 12 higher than Flex.
My one kind of "err, why?" for this Flex Raid is having it as a separate sort of 'difficulty' from normal. Why not have it so that I can do normal raid if I have 10-25 people? Then heroic raids would require a set 10 and 25.