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World of Warcraft |OT4| "Why do we keep playing? It is simply in our nature."

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Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Yoshi plays a female troll, you don't get uglier than that. He eventually started wearing a bag over his character's head.
Hey, I felt that I had to! So many people complained about my face :(...

GI0pzKc.png
 

mclem

Member
The problem is that they tend to remove progression that doesn't involve giant time sinks like VP.

What have they removed? I can't think of any major ones.

Besides, what would you propose as the alternative? It sounds like you want them to output constant content, and that's not realistic, so perhaps I'm missing what you're after.
 

rallaren

Member
Hey, I felt that I had to! So many people complained about my face :(...

http://i.imgur.com/GI0pzKc.png[IMG][/QUOTE]
That's an idea: Choose the ugly faces just as an excuse to put bags over them.

Speaking of female trolls I had some of my worst leveling experiences of 1-20 f2p as Hunter with one. It might have gotten a bit better towards the end but it was also one of my last 1-20s and I had already lvld a bunch in the same zones.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
The old Youtube design... oh God
 

Jag

Member
The only thing that sucked about Vanilla PVP was the Honor Grind, I never did it (lol fuck that, + I was raiding 4 nights a week, as if I could even if I wanted to) but I was invited into a lot of groups who did to help out when I was free, I felt sorry for what they had to go through, such a crime in a way.

I did it and it was the most grueling thing I've ever done in a game. Your points decayed so you had to keep going or lose the progress you made. I lost power for a few days after a hurricane was so pissed about the point loss. Wait times were hours long and the BGs could take hours as well. I got to Knight-Captain before I stopped, I just couldn't go any further.

Lots of people who that I knew who got Marshal either were in school and could play 24/7 or more likely had multiple people playing their toon just grinding it out. No way I could compete with that having a family and a job.
 
When you get a new piece nowadays it's enchant it, gem it, upgrade it and then reforge. It has gotten waaay out of hand.
Yeah, it's not a lot of fun. It's a gold sink, for one. Second, reforging hardly involves just one piece, since it cascades into every other piece. It's tedious any time a new piece is gotten. Really sucks out the fun it used to bring with it.
 

Bisnic

Really Really Exciting Member!
Yeah, it's not a lot of fun. It's a gold sink, for one. Second, reforging hardly involves just one piece, since it cascades into every other piece. It's tedious any time a new piece is gotten. Really sucks out the fun it used to bring with it.

They just need to get rid of hit and expertise, then we wouldn't need to worry about reforging all of our gear when we get below or over the cap thanks to a new piece. Always hated those stats anyway. Let me focus on haste, mastery and crit dammit!
 

Tarazet

Member
They just need to get rid of hit and expertise, then we wouldn't need to worry about reforging all of our gear when we get below or over the cap thanks to a new piece. Always hated those stats anyway. Let me focus on haste, mastery and crit dammit!

Tanks have active mitigation which allows us to parry, dodge and absorb more often. We love that. Why not turn the model around and make DPS actively manage their hit chance?
 

strafer

member
There are Ending Cinematics in the PTR Game Files ORO_Horde and ORO_Alliance. So we will have two type of ending depends on faction we play.

Horde is 00:02:41 Long
Alliance is 00:02:20 Long

It is Encrypted can't be played.

hnnnng
 

mileS

Member
Having done the Legendary on two characters, and helping my MMObro complete this step as well, I can say "Fuck PVP" without any hesitation.

I wonder if this was the vision of PVP when they first launched the game. FEAR FEAR FEAR STUN ROOT FEAR STUN ROOT STUN SLOWED SNARED DEAD.

As someone who grinded the General title in vanilla WoW I can say no that wasn't even close to their vision. Back in the day when some of the only stuns were rogue kidney and cheap shot, and Pally hammer stun. Besides that most of the cc was snares, poly, and fear. Everyone had at least something, but its not like it is now where everyone has multiple stuns and cc's.

In fact back in the day, people complained sooooo much about rogues 4 second stun that Blizzard responded saying in the future they want PvP to possible have little to no control of your character and focus more on interrupts and movement skills. They basically promised the community to make it better but in the end, just about everyone has multiple stuns and cc's.

Anyways I'm rambling BAD. My point is back in the day Blizzard had a much better vision for PvP. In fact, vanilla PvP (while being super bursty and quick to die in most cases) was insanely more fun then it is today.
 
R

Rösti

Unconfirmed Member
Since SoO isn't gated at all we will see that ending cinematic within the next 3 weeks. Awww yeaaaah
Shouldn't the video be included in the patch files, or are those cinematics triggered by a server-side script?

Nevermind, just spotted strafer's post.

It is Encrypted can't be played.
How does the encryption look? It shouldn't be too difficult to crack it.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
So I'm Revered with Golden Lotus and daily burnout is what made me quit Panda soon after release. It will take 5.5 days of dailies to get Exalted with GL and get the feat of strength. That doesn't sound so bad, does it? Dare I go back into Daily hell..

Just get a group and fly around killing Warbringers and ask your partner to give you the GL insignias.

What have they removed? I can't think of any major ones.

Besides, what would you propose as the alternative? It sounds like you want them to output constant content, and that's not realistic, so perhaps I'm missing what you're after.

Gaining VP at a reasonable rate through the LFD (in Cataclysm), the removal of additional dungeons as a catch up mechanism, VP gear entirely. I want them to not remove ways to progress your character that are at least sort of fun and not painful to force us to basically wander around collecting bear asses in some form or another. Upgrading gear isn't fun at all. Its developer-fun, not player-fun.

The problem here is that Blizzard simply will not recognize that dungeons and raids are orders of magnitude more fun than the micromanagey bear-ass collection metagame.
 

mclem

Member
Gaining VP at a reasonable rate through the LFD (in Cataclysm), the removal of additional dungeons as a catch up mechanism, VP gear entirely. I want them to not remove ways to progress your character that are at least sort of fun and not painful to force us to basically wander around collecting bear asses in some form or another. Upgrading gear isn't fun at all. Its developer-fun, not player-fun.

The problem here is that Blizzard simply will not recognize that dungeons and raids are orders of magnitude more fun than the micromanagey bear-ass collection metagame.

Nope, I'm really still not seeing what you're driving at.You don't want to do that, fine, dive into LFR. Problem solved, awesome. Why weren't Heroic Scenarios adequate for your needs?

Additional dungeons were removed so they could transfer that effort into making the raids. That's why we're getting consistently expansive raids. Besides, additional dungeons are fun the first couple of times; I do tend to find them rather tiresome on the fifteenth/twentieth time!
 

Prodigal

Banned
It's very, very rare to get two in a week. You're almost guaranteed that first drop a week (I've always gotten one on my first rare per week), but can't remember ever getting a second - even when I was farming like nuts on my lock.

I wasn't talking about getting two keys - I hadn't gotten any at all on either character. I eventually got 1 on my warrior from killing a rare, but I had both toons do everything on the island to try for a key (starting with finding a chest) and my warrior was the only one who ended up with 1.
 

Tamanon

Banned
Just get a group and fly around killing Warbringers and ask your partner to give you the GL insignias.



Gaining VP at a reasonable rate through the LFD (in Cataclysm), the removal of additional dungeons as a catch up mechanism, VP gear entirely. I want them to not remove ways to progress your character that are at least sort of fun and not painful to force us to basically wander around collecting bear asses in some form or another. Upgrading gear isn't fun at all. Its developer-fun, not player-fun.

The problem here is that Blizzard simply will not recognize that dungeons and raids are orders of magnitude more fun than the micromanagey bear-ass collection metagame.

I don't understand either, you can get your VP for the week solely on Dungeons/Heroic Scenarios/Raids without even having to touch dailies or battlefields.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I don't understand either, you can get your VP for the week solely on Dungeons/Heroic Scenarios/Raids without even having to touch dailies or battlefields.

In 5.0-5.1, it took fucking forever to farm VP, Heroic Scenarios didn't even exist until 5.3 for one, and sure, you can do all of those now, but what do you gain? If you have LFR gear to upgrade, its still going to be LFR level gear. The whole point of VP gear in a LFR system is so you can get a couple of pieces of decent raid gear and break into normal modes. Well, now you can't.
 

Tarazet

Member
In 5.0-5.1, it took fucking forever to farm VP, Heroic Scenarios didn't even exist until 5.3 for one, and sure, you can do all of those now, but what do you gain? If you have LFR gear to upgrade, its still going to be LFR level gear. The whole point of VP gear in a LFR system is so you can get a couple of pieces of decent raid gear and break into normal modes. Well, now you can't.

The last patch of an xpac has typically been more about getting alts up to speed. That's why you can now get the 489/496 epic gear with JP by spamming dungeons, no rep required. So you can run some of the easiest content in the endgame and very quickly get gear that's better than T14 LFR and better, in some cases, than T15 LFR. (What's that, you say, you want an Agi/Crit trinket? Sorry Mr. Monk/Druid, I don't think so.)
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
The last patch of an xpac has typically been more about getting alts up to speed. That's why you can now get the 489/496 epic gear with JP by spamming dungeons, no rep required. So you can run some of the easiest content in the endgame and very quickly get gear that's better than T14 LFR and better, in some cases, than T15 LFR. (What's that, you say, you want an Agi/Crit trinket? Sorry Mr. Monk/Druid, I don't think so.)

496 isn't really cutting it for SOO though. That's just barely enough to even get into the LFR.
 
496 isn't really cutting it for SOO though. That's just barely enough to even get into the LFR.

And that's why there's other ways to get gear and stuff that requires more than the most minimal amounts of effort. It sounds like you expect them to mail you a weekly piece of 522 gear because gosh, it sure takes some work to get gear otherwise.

Everyone has pointed out to you that there's easy ways to gear up and multiple options out there but all you want is to grind dungeons for VP to buy high level gear. Considering all the JP can get you to 496 or whatever and there's still the 522 VP gear which you can buy by grinding your heroic dungeons you'll still gear up just fine without effort.

The game is meant to take some effort to get the higher end stuff.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
And that's why there's other ways to get gear and stuff that requires more than the most minimal amounts of effort. It sounds like you expect them to mail you a weekly piece of 522 gear because gosh, it sure takes some work to get gear otherwise.

Everyone has pointed out to you that there's easy ways to gear up and multiple options out there but all you want is to grind dungeons for VP to buy high level gear. Considering all the JP can get you to 496 or whatever and there's still the 522 VP gear which you can buy by grinding your heroic dungeons you'll still gear up just fine without effort.

The game is meant to take some effort to get the higher end stuff.

These aren't the official WoW forums, you need to pay attention to what's actually being discussed before posting that same generic "you want free gear mailed to you" nonsense that's been posted for a decade whenever anyone criticizes the progression path in the game. That has nothing to do with anything. Seriously, its so fucking obnoxious when people generalize any goddamn post about it with "you want free gear." Its tired and old and has nothing to do with the current conversation. We're talking about whether removing normal-raid level VP gear is fun, not whatever it is you're talking about with "mail free gear."
 

Tamanon

Banned
These aren't the official WoW forums, you need to pay attention to what's actually being discussed before posting that same generic "you want free gear mailed to you" nonsense that's been posted for a decade whenever anyone criticizes the progression path in the game. That has nothing to do with anything. Seriously, its so fucking obnoxious when people generalize any goddamn post about it with "you want free gear." Its tired and old and wrong. We're talking about whether removing normal-raid level VP gear is fun.

But normal raid level VP gear has been available every single patch until 5.4. ilevel 522 gear is easily able to get you into Siege of Orgrimmar, combined with all the other sources of 502/516 gear.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
]But normal raid level VP gear has been available every single patch until 5.4.[/B] ilevel 522 gear is easily able to get you into Siege of Orgrimmar, combined with all the other sources of 502/516 gear.

Are you saying there was something wrong with that system?

The problem isn't "getting into Siege of Orgrimmar" any more than Shado-Pan Assault gear was for "getting into Throne of Thunder." Its an extremely slow progression path that at least gives you something when you go weeks and weeks without getting anything. Upgrading gear isn't "fun," from a player standpoint. Its just complication-bloat that appeals to developers. Can you honestly say you think upgrading gear is fun?
 

Loxley

Member
Could any Shamans explain to me how the heck totems work now? I dusted off an 85 Shammy that I haven't touched in a long time and clearly something changed in that period. I guess the totem bar is gone? When I place a totem on the ground, like Searing Totem, three other generic totems show up with no apparent benefits. I think I'm missing something.
 

Tamanon

Banned
Are you saying there was something wrong with that system?

The problem isn't "getting into Siege of Orgrimmar" any more than Shado-Pan Assault gear was for "getting into Throne of Thunder." Its an extremely slow progression path that at least gives you something when you go weeks and weeks without getting anything. Upgrading gear isn't "fun," from a player standpoint. Its just complication-bloat that appeals to developers. Can you honestly say you think upgrading gear is fun?

I think the "fun" level between upgrading gear and buying gear after a week and a half of getting VP is pretty equal, sure. I think you're just arguing to argue.

What is your ideal endgame setup for Blizzard to implement? This went from being annoyed at having to get VP to being annoyed at not being able to buy things with VP.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I think the "fun" level between upgrading gear and buying gear after a week and a half of getting VP is pretty equal, sure. I think you're just arguing to argue.

What is your ideal endgame setup for Blizzard to implement? This went from being annoyed at having to get VP to being annoyed at not being able to buy things with VP.
Yeah, its either just "arguing to argue" or maybe I genuinely believe that generically enchanting your gear to be exceedingly marginally better (which of course requires you have the gear in the first place) isn't as fun as getting a new piece of gear.

You're just changing the argument around from various scenarios to make it sound inconsistent, when it isn't at all. At launch, getting VP was indeed a chore; now, you can get VP easier and you can actually buy stuff with it. That's going away in 5.4. I don't see how there's an inconsistent message here; you're just arguing its not because you're failing to acknowledge the system is different now than it was either at launch or during other expansions.

Simply stated, I dont' think they should replace VP vendors with the Timeless Isle grinding hub. That's not really a complicated argument until you take it out of context to make it complicated; Timeless Isle should be a catch up mechanism much like every other inserted daily hub has been.
 

ZenaxPure

Member
Now, you can get VP easier and you can actually buy stuff with it. That's going away in 5.4. I don't see how there's an inconsistent message here; you're just arguing its not because you're failing to acknowledge the system is different now than it was either at launch or during other expansions.

At this point you're just whining to whine, please stop.

What you are saying here is factually not true, VP is not going anywhere, if anything it will be more important to get from here and won't be completely useless after the first month of a patch like it usually is with only having a VP vendor.

Seriously read what you just said, you are saying that the ability to buy stuff with VP is going away in 5.4, like what the actual fuck?
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
At this point you're just whining to whine, please stop.

What you are saying here is factually not true, VP is not going anywhere, if anything it will be more important to get from here and won't be completely useless after the first month of a patch like it usually is with only having a VP vendor.

Seriously read what you just said, you are saying that the ability to buy stuff with VP is going away in 5.4, like what the actual fuck?
That's not in context. There's no new vendor, which, if you were following along, what I've been talking about the entire time. There's just the old vendors that offer gear well below the current ilvl. Try to follow the conversation please, because you're taking that quote way out of context in an unfair way (and being rude about it, to boot).

Here's the problem: VP doesn't buy you gear at SOO level, it buys TOT level. If you are in "alternate progression" it never buys you anything at current tier level. You're apparently conceiving of this argument from the perspective of a freshly dinged 90 as opposed to someone who's already in SoO and getting shut out of gear.
 
These aren't the official WoW forums, you need to pay attention to what's actually being discussed before posting that same generic "you want free gear mailed to you" nonsense that's been posted for a decade whenever anyone criticizes the progression path in the game. That has nothing to do with anything. Seriously, its so fucking obnoxious when people generalize any goddamn post about it with "you want free gear." Its tired and old and has nothing to do with the current conversation. We're talking about whether removing normal-raid level VP gear is fun, not whatever it is you're talking about with "mail free gear."

Others have replied adequately. And I still believe you want easy ways to get gear instead of experiencing new content.

I agree that upgrading gear is pretty dumb and a poor use for VP. I argued that some pages ago when we had the discussion about how many things you need to do to a piece of gear to make it wearable (gem, enchant, reforge, upgrade). Honestly I wish they didn't do the upgrade mechanic.

At the same time I don't think they should always put out VP gear with every patch to equal the current highest raid tier. I'd find it more acceptable if the ilvl wasn't as high since it ultimately takes away some of the thrill of getting new gear in LFR when half of the drops will be pointless. In fact, through VP you're able to get halfway geared to ToT heroic content with essentially no effort since getting VP, as you mentioned, is easy. And getting that geared for raid content with so little effort, I believe, is quite ridiculous. To get geared up for LFR so you can enter the raid and experience the first difficulty is completely acceptable.

You're saying that instead of one form of grinding, doing the Timeless Isle for better gear, you'd simply prefer a secondary form of grinding. That's what this boils down to.

There's better options for how to spend VP gear they could implement and I'm hoping to see more of that in the future. Let us buy the raid crafting materials to have other players make gear perhaps. Or just use VP to allow extra rolls instead of the coin system they currently are using.

Edit: I'll add that I think you have a valid point about how VP is spent. I just don't believe you're arguing it well.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Others have replied adequately. And I still believe you want easy ways to get gear instead of experiencing new content.

I agree that upgrading gear is pretty dumb and a poor use for VP. I argued that some pages ago when we had the discussion about how many things you need to do to a piece of gear to make it wearable (gem, enchant, reforge, upgrade). Honestly I wish they didn't do the upgrade mechanic.

At the same time I don't think they should always put out VP gear with every patch to equal the current highest raid tier. I'd find it more acceptable if the ilvl wasn't as high since it ultimately takes away some of the thrill of getting new gear in LFR when half of the drops will be pointless. In fact, through VP you're able to get halfway geared to ToT heroic content with essentially no effort since getting VP, as you mentioned, is easy. And getting that geared for raid content with so little effort, I believe, is quite ridiculous. To get geared up for LFR so you can enter the raid and experience the first difficulty is completely acceptable.

You're saying that instead of one form of grinding, doing the Timeless Isle for better gear, you'd simply prefer a secondary form of grinding. That's what this boils down to.

There's better options for how to spend VP gear they could implement and I'm hoping to see more of that in the future. Let us buy the raid crafting materials to have other players make gear perhaps. Or just use VP to allow extra rolls instead of the coin system they currently are using.

Edit: I'll add that I think you have a valid point about how VP is spent. I just don't believe you're arguing it well.
There's no support at all for you belief I want free gear; in fact its patently nonsensical because acquiring VP requires performing time intensive activities in the first place and is gated to require three weeks of work to acquire the larger pieces. Its an asinine argument, really.

The problem with having upgrades as the sole current tier use of VP is that upgrades require you to already have the gear because there's a disincentive to spend VP to upgrade old gear that could get replaced by LFR or even Timeless Isle drops. VP is already gated; it provides very slow insurance towards not getting gear. Have you guys never played a tier where you didn't get any gear for three or four weeks? Because that sucks.

There isn't any reason Timeless Isle/Isle of Thunder type places can't exist alongside VP gear because as we've seen in the current game, you can give out VP for all sorts of different play styles. I'm not really sure how you guys turned "I think VP gear-rewards are valuable" into a huge argument semi-abusive argument about free gear.
 

Tarazet

Member
Could any Shamans explain to me how the heck totems work now? I dusted off an 85 Shammy that I haven't touched in a long time and clearly something changed in that period. I guess the totem bar is gone? When I place a totem on the ground, like Searing Totem, three other generic totems show up with no apparent benefits. I think I'm missing something.

You probably had one of your glyphs transform into something else. Pretty much all totems are cooldowns now. The only one you need to put down as part of your normal rotation is Searing Totem. Other key ones are Fire Elemental Totem, Earth Elemental Totem, Stormlash Totem (all long DPS cooldowns), and Healing Tide Totem.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
You probably had one of your glyphs transform into something else. Pretty much all totems are cooldowns now. The only one you need to put down as part of your normal rotation is Searing Totem. Other key ones are Fire Elemental Totem, Earth Elemental Totem, Stormlash Totem (all long DPS cooldowns), and Healing Tide Totem.

In some ways, I missed putting down totems as its class-iconic, and then I remember they were a huge immobile pain, and then transformed into a random extra button you pushed every minute for searing totem.
 

mileS

Member
So I was on break when they apparently removed VP item upgrade vendor. I can't imagine how pissed off I would be If I had played during that time..

I really have no idea why Blizzard flip flops with golden ideas like this all the time. The VP item upgrade vendor is a hit, its brilliant. Going weeks to even months without getting a new piece of gear feels awful, being able to be like ok, I can log on weekly and upgrade what I currently have to improve my character. It gives people a reason to log on and KEEP playing.

Now the latest blue posts on MMO-champ are talking about how reforging isn't where they want it right now... like too many players are looking up the best stats and reforging is all the same... It's blowing my mind how stupid that is. They definitely sound like they are considering removing it completely from the game. I can't even begin to tell you how upset I would be if that happens.
 

Tacitus_

Member
I'm a bit peeved about the lack of a VP vendor too, but mostly because I can't spend my points on anything since all my gear is already upgraded completely. Guess I'll spend them on Timeless Coins and buy a mount or something...
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
So I was on break when they apparently removed VP item upgrade vendor. I can't imagine how pissed off I would be If I had played during that time..

I really have no idea why Blizzard flip flops with golden ideas like this all the time. The VP item upgrade vendor is a hit, its brilliant. Going weeks to even months without getting a new piece of gear feels awful, being able to be like ok, I can log on weekly and upgrade what I currently have to improve my character. It gives people a reason to log on and KEEP playing.

Now the latest blue posts on MMO-champ are talking about how reforging isn't where they want it right now... like too many players are looking up the best stats and reforging is all the same... It's blowing my mind how stupid that is. They definitely sound like they are considering removing it completely from the game. I can't even begin to tell you how upset I would be if that happens.

Ping-pong design philosophy is something that's driven long term players crazy for a decade now. That's kind of part of the argument above.

Does anyone on here play Rogue consistent? I'm still not entirely sure the best way to open up a rotation on a boss with Shadow Blades and Vendetta; it seems like I want to keep Vendetta up for SB, but I also want to pool energy for SB, which requires....sitting there.
 
There's no support at all for you belief I want free gear; in fact its patently nonsensical because acquiring VP requires performing time intensive activities in the first place and is gated to require three weeks of work to acquire the larger pieces. Its an asinine argument, really.

Honestly I was just using hyperbole about the free gear. That's why later I said you want easy gear. Considering you can get better than LFR gear on Timeless Isle that's your gear catch up mechanic you have available for when a raid doesn't drop gear for you several weeks in a row. Considering you can spend your VP you're earning on Timeless Coins which can then be spent on new gear it sounds like it's going to meet your end goal. And the time you take to grind out VP, the "time intensive activities", can instead be spent on new stuff you haven't done before on the Timeless Isle instead of continually grinding out the same heroic dungeons and scenarios you've been doing for months.

I still agree that upgrades through VP aren't the best solution.

Could any Shamans explain to me how the heck totems work now? I dusted off an 85 Shammy that I haven't touched in a long time and clearly something changed in that period. I guess the totem bar is gone? When I place a totem on the ground, like Searing Totem, three other generic totems show up with no apparent benefits. I think I'm missing something.

The glyph thing has already been answered. I'll suggest you grab the add-on FloTotem as it's a simple add on that puts an extra bar above your action bars that displays all your totems. Makes it really easy to have them all visible and handy for an emergency click if you suddenly need one. I like having it there since most totems don't get used regularly and instead are random utility things.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Honestly I was just using hyperbole about the free gear. That's why later I said you want easy gear. Considering you can get better than LFR gear on Timeless Isle that's your gear catch up mechanic you have available for when a raid doesn't drop gear for you several weeks in a row. Considering you can spend your VP you're earning on Timeless Coins which can then be spent on new gear it sounds like it's going to meet your end goal. And the time you take to grind out VP, the "time intensive activities", can instead be spent on new stuff you haven't done before on the Timeless Isle instead of continually grinding out the same heroic dungeons and scenarios you've been doing for months.

I still agree that upgrades through VP aren't the best solution.
But LFR isn't the only system of play in the game. Normal raiders pick up VP gear too to fill in gaps and gear up when they don't get gear. And the thing about going to the Island in the alternative was my issue in the first place; taking away the vendor just removes choices in how you want to play and both of them require a pretty significant time investment in to the game. Having the VP vendor in the game wouldn't invalidate the Timeless Isles existence.

And I think its confusing to suggest VP you earn gets indirectly converted into 535s; you apparently have to grind the island to get the upgrade item (which assuredly isn't going to be easy to get).
 

LAUGHTREY

Modesty becomes a woman
So I was on break when they apparently removed VP item upgrade vendor. I can't imagine how pissed off I would be If I had played during that time..

I really have no idea why Blizzard flip flops with golden ideas like this all the time. The VP item upgrade vendor is a hit, its brilliant. Going weeks to even months without getting a new piece of gear feels awful, being able to be like ok, I can log on weekly and upgrade what I currently have to improve my character. It gives people a reason to log on and KEEP playing.

Now the latest blue posts on MMO-champ are talking about how reforging isn't where they want it right now... like too many players are looking up the best stats and reforging is all the same... It's blowing my mind how stupid that is. They definitely sound like they are considering removing it completely from the game. I can't even begin to tell you how upset I would be if that happens.

If everyone reforges the same anyway, why wouldn't they just remove that mechanic, and then put the best stats for your class on the gear anyway?

Instead of having to reforge out of crit into haste, I just have haste on it.

I never got why it was there anyway, It's a dumb mechanic and everyone has looked up how to reforge since it came out. It should just be to add or remove hit rating. It's the only time I would get a piece of gear and not put it on yet because I need to get another one with more/less hit. As long as Str/Int/Agi always trump secondaries, there shouldn't be a reforge option.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
If everyone reforges the same anyway, why wouldn't they just remove that mechanic, and then put the best stats for your class on the gear anyway?

Instead of having to reforge out of crit into haste, I just have haste on it.

I never got why it was there anyway, It's a dumb mechanic and everyone has looked up how to reforge since it came out. It should just be to add or remove hit rating. It's the only time I would get a piece of gear and not put it on yet because I need to get another one with more/less hit. As long as Str/Int/Agi always trump secondaries, there shouldn't be a reforge option.

Everyone kind of gems the same too, though, accounting for hit and expertise. I wouldn't argue about feature creep, though, since as the guy above was saying, you need up to four different modifications to any given piece of gear for it to be even usable.
 

Loxley

Member
You probably had one of your glyphs transform into something else. Pretty much all totems are cooldowns now. The only one you need to put down as part of your normal rotation is Searing Totem. Other key ones are Fire Elemental Totem, Earth Elemental Totem, Stormlash Totem (all long DPS cooldowns), and Healing Tide Totem.

The glyph thing has already been answered. I'll suggest you grab the add-on FloTotem as it's a simple add on that puts an extra bar above your action bars that displays all your totems. Makes it really easy to have them all visible and handy for an emergency click if you suddenly need one. I like having it there since most totems don't get used regularly and instead are random utility things.

Thanks guys :) That clears things up a lot.
 

LAUGHTREY

Modesty becomes a woman
In Battlegrounds I don't think PvP is all that bad. I don't do PvP regularly and those I did for the legendary quest were the first ones I went into in a couple years. But I still had fun and I didn't find myself constantly stunned. In fact I didn't even die once during the one where you have the four orbs to collect and hold. I never held an orb, one reason I wasn't attacked as often, but I still felt completely useful and able to do stuff.

But in Arenas I completely understand the complaint. Just the other night I went into 2v2 for the first time since BC. Had a guildmate looking for someone to try it out with him and he wasn't concerned about us losing. The first two or three I was stunned and killed before I could do anything. Being I'm a shaman and he's a DK I was always the target it seemed. After I found my rhythm our next three or four attempts went much better, despite losing all of them. We at least occasionally killed one of the two enemies before both of us would die and I learned to just preemptively pop everything as I was running at the enemies. That meant all my damage reduction and getting my wolves out and stuff like that. It went from me dying in eight seconds stunned the entire time to me living through all the stuns and then doing a load of damage before they were able to kill us.

So yeah, I'd like to see less stunning or at least shorter stuns (I don't mind stuff like interrupts, slows, snares, etc. as much) and I think Blizzard is on a similar page. But I also think it helps trying things out and remembering the range of abilities at your disposal. I never hexed anyone because I don't regularly use that ability. I also wasn't commonly remembering to interrupt or slow or really use a wide range of my utility totems because I'm simply not using them as I rarely ever do any PvP.

Edit:

Have to win two different Battlegrounds. One is the mines one and the other is the one where you hold onto four orbs called something Kohtmogu or some nonsense like that.

PVP is all about knowing your class' strengths and weaknesses, AND what classes you're playing against, AND how they work together.

First off; 2v2 is just there for conquest point cap. No one I know takes it remotely seriously competitively. The game isn't designed that way, and you just simply can't make classes so similar that any 2 can beat any 2. It's usually just one pair of 2 that is the best.

3v3 is still pretty good, it's all about living through the other teams cooldowns, and trying to do enough damage to make them use their defensive cooldowns without using damage cooldowns, so you can beat on them or make them use their trinket and then use offensive CDs on them.

5v5 is a battleground, it's all about procs and luck.

It's like a chess match, getting in a good position and knowing what your opponent will do before they do it so you can prepare for it.

RBGs are really fun, but it can also be about how many wizards you have or how well your one anchor class is, so it's got it's pros and cons.
 

Clipse

Member
Does anyone on here play Rogue consistent? I'm still not entirely sure the best way to open up a rotation on a boss with Shadow Blades and Vendetta; it seems like I want to keep Vendetta up for SB, but I also want to pool energy for SB, which requires....sitting there.

My opening rotation is pretty much the same as the Icy-Veins guide. Icy-Veins Assassination Rogue Guide (scroll down to the 'Opening Sequence' section.)
 

mclem

Member
Here's the problem: VP doesn't buy you gear at SOO level, it buys TOT level. If you are in "alternate progression" it never buys you anything at current tier level. You're apparently conceiving of this argument from the perspective of a freshly dinged 90 as opposed to someone who's already in SoO and getting shut out of gear.

You are aware you can use VP to buy Timeless coins, right?

And I think its confusing to suggest VP you earn gets indirectly converted into 535s; you apparently have to grind the island to get the upgrade item (which assuredly isn't going to be easy to get).

Last I heard, these were also purchasable with Timeless coins.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
You are aware you can use VP to buy Timeless coins, right?

We discussed that above. The Timeless Coins buy upgradable gear which requires participation in TI grinding. Its not an end around the same thing.

Last I heard, these were also purchasable with Timeless coins.

They cost 50,000 Timeless Coins, I believe.
 
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