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World of Warcraft |OT4| "Why do we keep playing? It is simply in our nature."

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Bizazedo

Member
I'm not even sure what they intended with Garrosh anymore. Obviously they needed someone to replace Thrall so he could go off and be green Jesus (and a fat lot of good that did), but as early as Wrath he was being set up to be absolutely incompetent, and everybody knew it.

I think they wanted him to start out poor and grow into the role. The part in StoneTalon where he tosses the Horde general off the cliff, etc., for needlessly killing noncombatants.

They just screwed it up / took too long, people decided he sucked, and now we have a new eventual raid boss.

No facts to back it up, of course, but it feels right.
 
The only Alliance characters you could get me to play for any serious length of time (i.e. I'd be willing to main them) would be Worgen, Human Females, Night Elves (though they badly need new models, esp. when compared to BEs), or Draenei (probably female). Maybe pandas, but I'm not a huge fan of their look.

Gnomes, Dwarves, and Human Males can suck it (unless they get really good remodels*)

*whenever that happens
 
R

Rösti

Unconfirmed Member
Weird, this patch is called Landfall.
Could be a reference to this:

Landfall:
The intersection of the surface center of a tropical cyclone with a coastline. Because the strongest winds in a tropical cyclone are not located precisely at the center, it is possible for a cyclone's strongest winds to be experienced over land even if landfall does not occur. Similarly, it is possible for a tropical cyclone to make landfall and have its strongest winds remain over the water. Compare direct hit, indirect hit, and strike.
Source: http://www.nhc.noaa.gov/aboutgloss.shtml

Wikipedia has an entry reading "the time at which a storm passes over shore". Shore meaning Krasarang Wilds.
 
I rag on this game constantly, but it always seems to be the one we end up sticking with...

Personally, I'm enjoying this expansion a lot more than Cata, at least as much as Wrath, mind you I jumped back into the game when Wrath was almost over with. 8 years and this is the first time I've leveled cooking on any character :p
 
R

Rösti

Unconfirmed Member
Can someone please post the full patch notes? battle.net is blocked at work :(
Here you go:
General
The Pandaren Campaign begins!

The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.

Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria.

Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.

Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.

Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth.

Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!

Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.

Item Level Upgrades
Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals.

Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each.

Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice.

Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice.

Be aware that items that have received item level enhancements cannot be placed into Void Storage.

Legendary Quest
Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.

Brawler's Guild
Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.

Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.

Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.

As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.

Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
If this is your first night at Brawler's Guild, you have to fight.

Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.

Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.

Classes

The durations of all disarm effects have been reduced to 8 seconds.

The Weakened Blows effect has a new icon.

Death Knight
Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.

Druid
A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.

Omen of Clarity now has a different visual effect for Feral Druids.

Symbiosis:
Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
The cast time of Symbiosis has been reduced to 2 seconds.
Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
Glyphs
The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
The duration of Solar Beam has been reduced to 8 seconds.

Hunter
Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
Aspect of the Fox has been removed.
Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
Glyphs
The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
Glyph of Scattering has been removed.
A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.

Mage
The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%).
Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
The duration of Deep Freeze has been reduced to 4 seconds.
Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste.
Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%).
The damage absorbed by Ice Barrier has been reduced by 25%.
Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
Blazing Speed may now be triggered after recieving damage in any amount.
The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.

Monk
Spear Hand Strike now costs 10 energy (was 30).
All healing spells which cost mana have had their mana cost increased by 10%.
The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
The energy cost of Healing Sphere has been reduced to 40, down from 60.
The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
The healing provided by Enveloping Mists has been reduced by 32%.
The healing provided by the Healing Sphere base spell has been increased by 20%.
The healing provided by Chi Burst and Chi Wave has been reduced by 25%.
The healing provided when detonating Zen Sphere has been reduced by 25%.
The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Mistweaver
Enveloping Mist is now available at level 16, down from level 34.
You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges.
Renewing Mists now travels to 2 additional targets (was 3 targets).
The mana cost of Soothing Mists has been reduced by 33%.
Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent.

Paladin
Turn Evil is now effective against Aberrations.
Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.
Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second.
Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.

Priest
Atonement's healing range has been increased to 40 yards, up from 15.
Chakras now persist through death and zoning.
Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided.
Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.
Chakra: Serenity now increases single target healing by 25%, up from 15%.
Chakra: Sanctuary now increases area healing by 25% up from 15%.
Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%.

Rogue
The energy cost of Kick has been reduced to 10 (was 15).
Seal Fate will now only be activated by melee combo point generating abilities.
Shuriken Toss now deals double damage when used against targets further than 10 yards away.
The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
Wound Poison now deals 33% more damage.

Shaman
All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.

Warlock
Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects.
Demonic Gateway must now be activated by the player wishing to teleport.
Kil'jaeden's Cunning now longer imposes a cast time penalty.
Banish is now effective against Aberrations.
Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack.
Rain of Fire
Rain of Fire no longer causes a stun after hitting a target three times.
Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers.
Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display.
Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
Conflagrate now generates Burning Embers.
Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.

Glyphs
A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it.

Warrior
Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
The silence provided by Glyph of Gag Order is no longer effective against players.

Items
Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster.
Item Enhancements
The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.

Pet Battles
A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
Pet Journal
The quality of each pet is now visible in its slot in the Pet Journal.
Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
Pet Battle music is now more appropriate for the type of match being fought.
Several new Pet Battle PvP areas have been added to the world.
Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.
Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
Players can now keep up to 650 pets.
Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
Macros have been added that allow for summoning random pets and random favorite pets.
The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild.
The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
The Dragon Kite can now be used in Pet Battles.
The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
Two new Battle Pets now roam Darkmoon Island waiting to be caught.
Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
Player versus Player Pet Battles now award more experience.
Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
Fixed an issue where the Gazelle would join pet battles.

Sunsong Ranch
A new Seed has been added: Portal Shards
A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.
Seeds now stack to 50.
Runty crops now have a spell visual to help call attention to themselves.
Growing crops now display the duration until the crop is ready to harvest.
Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.

Raids, Dungeons and Scenarios
Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly.
Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Some bosses that previously required more than one player to defeat are now more easily dealt with by players battling alone:
High Warlord Naj'entus in the Black Temple
Viscidus in the Temple of Ahn'Qiraj
Razorgore the Untamed in Blackwing Lair
The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
Scenarios
New level 90 Scenarios have been added, including additional faction specific Scenarios:
Assault on Zan'Vess
Alliance
Lion's Landing
A Little Patience
Horde
Domination Point
Dagger in the Dark
Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.

PvP
The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts.
Arena matches now have a 25 minute time limit (was 45 minutes).
Rated Battlegrounds now share the same spell restrictions as Arenas.

Professions
Cooking
A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
Mining
All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

UI
Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
A search bar has been added to the mount section of the Mount and Pet Journal.
The Mount and Pet Journal remembers which tab you were last using.

Bug Fixes
Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family.
Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air.
Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops.

Classes

The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap.
Earthquake's sound effect is now quieter.
All spells that cause Forebearance can no longer be applied simultaneously.

Hunters
The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.

Mages
Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

Warlocks
The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default.
Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.

Warriors
Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.

Professions
Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.
Ah well, a bit easier to read.
 
Hrm, more faction grinds, more dubious world pvp, more nerfs. It's a WoW content patch all right!

In seriousness, I didn't know this was even coming before yesterday. Been enjoying a Death Knight for the first time, well, ever really, more quests is good news for me since I'm nowhere near 90 yet and once I'm there I'll be broke.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Hey look, remember when I said I had like 9 bugged achievements in MoP?

MiWZq.png


5.1 seems to have fixed some of them.

edit: LOL, they even fixed my tabard achievement that I've been having problems with since Cataclysm! Good job :)

edit 2: Yay! Got my 30 tabards achievement
 
I was talking to a friend at a party about how I hope it's another Burning Legion expansion and someone overheard me and asked me if I was talking about my burning lesions.

Wouldn't be a proper con without burning lesions

Am I just really bored (boring?) or is anyone else really interested in the Brawler's Guild?
 

Ultratech

Member
Hrm, more faction grinds, more dubious world pvp, more nerfs. It's a WoW content patch all right!

In seriousness, I didn't know this was even coming before yesterday. Been enjoying a Death Knight for the first time, well, ever really, more quests is good news for me since I'm nowhere near 90 yet and once I'm there I'll be broke.

I guess, but hey! Now we actually do Raid content Pre-Mists solo now!

And I guess I finally have a good reason to start doing Dailies...when I decide to actually do it.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
It would take 11111 weeks (77777 days, 213 years) to spend all of them if you ever reached max :lol
 
well at least will take a while until anyone starts whining about reaching the cap ^^

But what if that's actually how much one chance costs? One chance at "risking" another chance for an unknown bonus raid reward. So we're talking about saving up one million of something for a chance at taking a chance at an unknown.

That's not a cap, it's a Space Station
 

Mothman91

Member
When you do the quests for the faction and get the commendation drops, do NOT spend them on the crane quest. Requires you to get 5 feathers one of the cranes on the near island and another on a high mountain top. Drop rate is horrendous, killed about 50+ cranes before I got my 5, and like another 15 from the other crane to get the 1 they drop.

And in the end, they don't give you any rep with the new faction, just another daily reward.
 

JORMBO

Darkness no more
Can't seem to solo Razorgore. He is getting too much random aggro and is still really weak. I can get close, but not close enough.
 

JORMBO

Darkness no more
Pally. Felt bad and thought it was just because I'm a shitty player, but seems like most people on the official forums are having trouble too.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I like the new font on the chat bubbles.
 

B-Dubs

No Scrubs
But what if that's actually how much one chance costs? One chance at "risking" another chance for an unknown bonus raid reward. So we're talking about saving up one million of something for a chance at taking a chance at an unknown.

That's not a cap, it's a Space Station

It's the LESSER charms. The ones that get turned in for chances.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I like how the hp bar changes color if someone else tags. It's the little things that make me happy
Not really sure what's different :_: Just tried it out
 
Ah, I should have mentioned that the only color that changes are in the hp bar that toggles above the tagged npc (not the hp bar glued on the hud). Turns a light blueish color now

Or maybe I'm just too tired from work :(
 
Ah, I should have mentioned that the only color that changes are in the hp bar that toggles above the tagged npc (not the hp bar glued on the hud). Turns a light blueish color now

Or maybe I'm just too tired from work :(

Oh, I see what you're saying... you can tell it's tagged before you even click on it. Okay, that makes more sense - yeah, that's pretty handy then.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Why the fuck doesn't it tell you what boss/progress the LFR-group is at? It's just empty and you have to guess/hope for the best now...
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
So how easy are the new LFR raids? Haven't gotten a chance to test them yet.
I'm currently typing this as we're killing the final boss of Terrace.

Hope that's somewhat of an indication.
 
So how easy are the new LFR raids? Haven't gotten a chance to test them yet.

MSV is a pushover these days as most groups understand the mechanics. You'll still lose random cats to elegon's floor dropping or people getting swung at 5 times in a row during the dance.

HoF requires new people be explained how not to CC at Wind Lord and that's about it. Easy everywhere else.

Terrace is all about teaching your healers how to heal during daylight Tsulong and teaching your tanks where to stand during Sha.

Nothing challenging. I haven't had a 3+ wipe night since the first week of LFR Feng.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
16 LFR bosses later.

Guess how much loot?
 
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