There's no way people enjoyed this.
No wonder I didn't see any cat druids when I was playing during Wrath.
It's not really that different now. There's a little quality of life improvement, but the basics are still pretty similar.
From Elitist Jerks, 3.3 Feral DPS guide:
"1. Keep up Savage Roar
2. Keep up Mangle
3. Keep up Rake
4. Use shred for CP regeneration (remember, that points 2 and 3 are more important)
5. When at 5 CP and Rip is not up, use Rip
6. When below 30 Energy, use TF
7. Use Clearcast Proccs for Shred
8. When at 5 CP and Rip and SR are running with 8 seconds (might be longer, depending on your gear) or longer each, use FB
9. When Rip and SR will drop at nearly the same time (with less than 3 seconds difference), try to recognize it early. Then use SR with a small amount of CP to desynchronize both timers.
10. Use Berserk only at high energy, (but not higher than 85) not directly after TF and as often as possible. If you will get Hysteria or some boss mechanics will enhance your damage, save it for these situations.
1. Still have to do that, but there is a glyph that lets you use SR with 0 combo points. This way, you can prepull with SR and then use your first 5-pointer on Rip, then the next on a longer SR.
2. Mangle no longer buffs bleeds. Infected Wounds is applied by Shred or Mangle, so you will have 100% uptime no matter what.
3. Still have to keep up Rake.
4. You still use Shred for CP generation, but Mangle is almost as good (20% less damage for 15% less energy, but faster combo point generation given fixed energy gen). Particularly if you take Soul of the Forest, Mangle's improved combo point generation might actually be a DPS gain, and it doesn't have a positional requirement.
5. Same.
6. Same.
7. Use Omen of Clarity procs on Thrash.
8. Same. During execute phase, FB refreshes the duration of Rip, so you'll use it almost every time.
9. In this event, you have the option of refreshing Rip and then maintaining SR using 0-1 combo points.
10. Same.
This priority list is quite hard to maintain. Cat DPS is one of the most complicated ones in PvE WoW. Try to remember these rules:
1. Remember: Savage Roar buffs everything; Mangle buffs bleeds and shred; Bleeds buff shred. That means, never shred without applying mangle and at least one bleeding.
2. It doesn't matter how many CP you use for SR. Just make sure it never drops!
3. Use Rip and FB only with 5 CP
4. It is very tricky to squeeze in FB's in your rotation. At first you should try to maximize SR, Mangle, Rip and Rake uptime (in this order). When you get more experienced, try to FB more. You need to guess how much time is needed for building up 5 CP's - this depends on your crit chance. Usually, a FB is worth dropping Rip for 4 Ticks approx (8 seconds). Remember that after using Rip, you need energy for building at least one more CP to refresh SR if necessary.
5. FB is most efficient when used at 35 energy. It gets worse when you spend more, thus making it least efficient when using with 65 energy.
6. A 5 CP FB is always more efficient than a shred, even when used at 65 energy.
7. When using the shred glyph: When rake and rip are about to expire and you could shred to extend the rip duration for 2 more seconds at the cost of letting rake drop for 1-2 seconds - do it."
1. Savage Roar buffs white damage and physical attacks (not bleeds); bleeds buff Shred. Mangle debuff no longer exists.
2. It does matter how many CP you use for SR now, because it costs a fixed amount of energy.
3. Same.
4. Same, though I don't think FB's damage is worth dropping Rip any longer.
5. FB now uses up to 100% more energy (max 50) to do up to 100% more damage. It's a better use of combo points to use it with more energy, but not if you run the risk of letting Rip or SR drop off.
6. Still true.
7. Glyph of Shred now removes the positional requirement for 6 seconds after using Tiger's Fury. Not essential, but handy for soloing and fights like the Sha of Fear that force you to be in front.