1st thing is go to see the Black Prince to at least get the legendary quests for when you start doing LFR/raids. Then get to Timeless Isle, and from there, probably LFR I'd say.
One thing I like about the legendary chain is that it serves as a passable guided tour of the interesting top-level content at 90. I've encouraged our more 'sightseeing-minded' late arrivals in the guild to do it just to have some mechanic to lead them through the content.
Just finished the second night (of two) of my guild's weekly raiding. We got to Garrosh but couldn't take him down. The mount is yet to be mine. We've nearly gotten him down in the second phase but I simply can't see us managing the third phase. With how rough the second phase is with those adds that spawn having those and everything else seems ridiculous.
Phase 2's empowered whirlwinds were a big sticking point for us, too. Everyone needs to have it drilled into them that *they* are responsible for any adds that spawn on them and they have to both keep them separated from others and kill them (and then help out on the healers)... while still *also* having in mind the fact that they'll need to run in soonish to prepare for the next mind control. I assume your guild
is running out for the empowered WW, right?
We've downed him a few times, but one thing we *still* haven't quite got on top of is the third empowered whirlwind (which segues into the shadow realm phase). There's not enough time to kill adds prior to that, and immediately after that we're effectively forced to group for a brief period meaning the adds come to cluster again. We've got our kills simply by virtue of having sufficient DPS that we haven't hit that third empowered whirlwind, but it occasionally cuts very close indeed.
Don't fear the third phase *too* much, there's a few nuances that make it less painful than it sounds:
* People say he heals
to 25% at the start of the phase. That's not quite true - he *gains* 20%. People generally see 25% because that's where the DPS on him during the transition tends to leave him - but if you can get the transition to occur at a good time, you can get a good few seconds of uninterrupted nuke. I've seen him come out of the transition at 28% when it went badly, and at 21% when it went really well.
* The phase is very brief. We'll usually down him around the second empowered whirlwind, although with one comedy of errors we somehow scraped through on one go with three (including a terrifying moment when I - as the tank - had one MCed melee on me and no-one else nearby, so I was trying to break the MC, keep Garrosh from killing me,
and hoping like crazy I wouldn't run out of interrupts before the MC was broken!)
* You can afford to ignore a batch of adds if they happen when Garrosh is on <5% or so, just focus on Garrosh. You can't ignore MCs unless he's
really low, though!
We've tended to find it more successful if we
single-tank. While DPS isn't actually increased (I alone do slightly less DPS than me + my cotank when we two-tank it), that gives leeway to add an extra healer into the mix which allows more leeway with positioning in the empowered whirlwinds (Making it harder to run out of heal range, which many of our guild aren't great at!). I don't know for certain what tanks that's viable for - I ( a paladin) can self-heal just fine to do it, but my warrior buddy struggles with taking Garrosh during the empowered WWs when
two-tanking, so I think a good chunk of self-healing is a must.
Damage numbers that work for us:
Phase 1:
First wrecking ball: 50-55%
Second wrecking ball: 25-30%
- at this point I'll generally go "Wolf, then weapon, then AoE the adds", which tends to lead to Garrosh hitting 10% just as the third wrecking ball comes, and that means the adds are low enough to be taken out by the ball.
Phase 2:
After the first transition phase: About 80-85%
Before the second transition phase (no empowered whirlwinds yet!): About 30-40%
If we're below 35% when we come out from the second transition, I know we're reasonably comfortable with beating that third empowered WW.