StormyTheRabbit
Member
Damn the alpha, damn new system blizzard
What does this even mean? Rofl.
Damn the alpha, damn new system blizzard
What does this even mean? Rofl.
Introducing Our New File Format: CASC
For nearly 20 years, Blizzard games have used a file format called MoPaQ (MPQ for short) as a way to compress and store game files. Weve been able to introduce some great new technology using MPQ, such as our streaming client, but weve really pushed the file format far beyond what it was ever intended to be used for. Today, its become the source of a number of technical limitations for World of Warcraft.
To address these limitation and help us develop new technologies that will improve everyones game experience for years to come, were introducing a new proprietary file format that we call CASC (Content Addressable Storage Container). Well be using this new format in the Warlords of Draenor alpha and beta tests, and our intent is to convert everyone to the new format in a pre-expansion patch.
As geeky as it may sound, were extremely excited to be moving to this new file format. It provides a ton of benefits not only for us and our ability to support and patch the game, but also for players. Here are just a few of the benefits of the new CASC file format:
File Corruption - File repair tools are a thing of the past. The file structure maintains itself, helping to prevent errors during installation.
Speed - Real-world game performance should increase for many players thanks to a non-redundant file structure[/b] - in laymans terms, the game can find the assets its looking for more quickly.
Patching - Updating your game files should be faster and more reliable. Patch data is integrated seamlessly, and no longer requires double the installation size on-disk when patching.
Client Hotfixing - CASC allows us to be able to hotfix client game data, similar to server hotfixes, giving us the ability to address client-side issues that would normally require a patch.
Streaming - The new format provides better support for streaming data and gives us greater flexibility to define how content updates are delivered and released.
Expandable - The file structure is built to allow easy integration of new technologies in the future that we havent even thought up yet.
. . . and more!
Were already using this file format for Heroes of the Storms Technical Alpha test, and were looking forward to reaping its benefits for WoW. As we mentioned, the first big step in transitioning all WoW players over will be converting everyones World of Warcraft installs to the new file format prior to the expansion. Our goal is to make sure thats as seamless and painless a changeover as possible, using as much of the existing installed data as possible to reduce additional downloads. Well have more info on the file conversion process as we get closer to the launch of Warlords of Draenor.
Maybe he's talking about the MPQ replacement
That's what I was assuming...but how does any of that sound bad? It doesn't even effect us, even data-miners. Its simply server-side changes that simply updates the games file architecture and will only benefit players / content development.
It's actually all client-side changes, but it's about time they replaced MPQ with something more suited to a streaming world.
Oh whoops! I meant to say client side >_<. But it seems much more efficient and just cleans up an architecture that has been pushed way past its limits over the last 10 years.
Draenor Perks is a new feature that adds rewards for leveling. Over levels 91 to 99, you will earn these 9 new Draenor Perk in a random order. Each class and specialization has a different set of 9 Draenor Perks.
Level-100 talents have been added for all classes!
Draenor Perks have been added for all classes, earned from levels 91 to 99.
There better be a glyph to remove the improved Frost Nova perk for Frost Mages because that will probably drive me crazy.
I'm not feeling these patches notes. Currently just looking at my character select screen wonder what to do.
Kinda neat way of doing this!
Army of the Dead now deals 75% less damage and is only available to Blood Death Knights.
Raise Dead is now only available to Unholy Death Knights, summons a ghoul as a permanent pet, and has a 1-minute cooldown.
Symbiosis has been removed.
Void Shift has been removed.
Rockbiter Weapon has been removed.
Curse of Exhaustion and Curse of the Elements now affect all enemies within 10 yards of the target.
The tank dream is dead!
Professions not giving combat perks is a pretty huge change, but mostly just QoL, so I can't complain too much.
Healing Potions no longer share a cooldown with other potions, but instead share a 60-second cooldown with Healthstones. The cooldown will not reset until the player leaves combat.
Sounds like scribes will have plenty to make:I am curious about the new glyph changes with quite a few being automatically learned now. Wonder if they're going to make that up to scribes somehow or if they thought it was just excessively out of balance.
I'm not feeling these patches notes. Currently just looking at my character select screen wonder what to do.
http://us.battle.net/wow/en/blog/13423478/warlords-of-draenor™-alpha-patch-notes-4-3-2014
!!
Huge info dump with patch notes.
In order to solve all of these problems, we decided to merge the 3 current Bomb Talents into one that changes based on spec. That allows us to reintroduce spec-specific perks to each Bomb, and makes room for some non-DoT alternatives.
Earth Elemental deals 90% less Auto Attack damage.
Lightning Bolt is no longer castable while moving by default. Effects like Spiritwalker’s Grace can still make the spell castable while moving.
brb maining monk againStorm, Earth, and Fire no longer has an energy cost, and is off the GCD.
Really wish they hadn't pushed this out till "appear offline" was an option. *sigh*I'm glad we can finally chat with our friends using the Battle.net client without having to launch a game.
Dual Wielding still imposes a 17% chance to miss, so as to balance it with two-handed weapon use.
Wait, am I looking right at these graphs? I thought the squish would bring the numbers back to TBC, early-WotLK levels at most, but it seems they're going to squish it only back to Cata levels? Honestly that's kinda disappointing, I thought they're gonna do a serious squish, instead it looks like they want to do it, but they're afraid of going all the way through. Meh.
Really wish they hadn't pushed this out till "appear offline" was an option. *sigh*
Well this is what we got from the last event. I think it's a little further back than Cata levels.