So being able to queue up for LFR and get some meaningful rewards through LFR is really the only chance I have at any sort of progression and experiencing content.
The rewards ought to be meaningful at the level you're recieving them, at least; that should be unchanged. Do note that they've only spoken in terms of tier gear and some trinkets being removed from LFR.
I can't commit to raiding 2-4 nights a week, that's just not how my life works, but LFR allowed me to enjoy content that would otherwise be walled off to me,
That is unchanged.
AND I got the same stuff, just lower levels and different colors.
Maybe it's a raider's mentality here, but I'm not clear why that's important. Trinkets aren't even visible! And to jump ahead a little:
If LFR and 5mans spit out the same gear then you can bet that people will avoid lfr and do 5 mans. Less hassle, less randoms, etc. Which takes away chances for someone like me being able to see any content past 5 mans.
Note this line from the Watercooler:
The gear will fall in between dungeon loot and Normal mode raid loot in terms of power, as it does today, but without the set bonuses and specific trinkets that tend to make raiders feel like they need to run Raid Finder alongside their weekly guild raids today.
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It also leaves me in a place where if I can get into a regular pug run I'm not getting assaulted by bullshit like "L2P" because I've at least experiences a version of those bosses before.
LFR-as-education always struck me as a bit problematic in that, frankly, it can teach you the wrong things - things you can ignore in LFR you really can't in later difficulties, and so you get used to not noticing it. Mind you, that's not quite an issue unique to LFR - there's a debuff in Norushen on the tank that I pretty much ignore in Normal, but have to at least be conscious of in heroic.
Still, it does work to give you a basic overview of the fight.
I know that offends some hardcore people who feel like people who don't play 40 hours a week shouldn't be able to see anything, but they can eat a dick.
There does need to be a line *somewhere*, unfortunately. LFR gives a player all the lore content, gear that is an improvement over what they can get elsewhere.
Where I think you might have an argument, though, is the fact that with the increased droprates, you may well 'finish' - i.e. be satisfactorily fully-geared - LFR faster than you have done in the past. At that point, I think Blizzard's intent is for you to stop if you're sated, but if you crave more, to explore the Raid Finder.
What kills me about this whole thing is that people who have regular access to a guild are acting like LFR is something they have to do and I feel like that is why LFR is essentially being marginalized. I saw this same bullshit with LK when people were like "OMFG 10 MAN AND 25 MAN ARE SEPERATE LOCK OUTS BLIZZARD IS MAKING ME RUN BOTH!" and they weren't. People put themselves on the gear treadmill.
The issue comes from the fact that tier bonusses and trinkets - the two things that are being removed from LFR - are *too* good; they can have playstyle implications that have a massive difference to how you perform. Theck - big Paladin theorycraft guy - did tests that suggest that LFR Siege of Orgrimmar Paladin tank tier gear is only slightly worse than heroic warforged offspec gear, down to the fact that the set bonuses are so powerful!
Now, maybe that's a call to nerf such things in general - I do think the pally situation is an outlier, but then you risk taking away a feeling of major power progression. It's not a trivial problem, here, and I think Blizzard have come up with a reasonable solution.
*edit* I read some where else that there is going to be a group finder for flex. Is that true? If it is, then that's essentially going to replace LFR and that doesn't bother me.
There is. It seems to be fundamentally OQ implemented in game.