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World of Warcraft |OT5| Where we're going, we're gonna need roads

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Finally played the Klaxxi part on LFR and it was amazing how they battle you with their unique skills but did Paragons survived the battle? I was sad about killing them but they final words mean they survived and retreat somehow.
 

Fjordson

Member
Man I stealthed through and killed Baron on my rogue at least, I dunno, at least 400 times it has to have been, around mid TBC. Haven't tried since. Traumatized. Grats!
Yeah, I ran it a ton on my warrior back in the day. Never saw it drop once.

I think I read on Wowhead (or maybe it was the official forums) that they upped the droprate ever so slightly back around 3.0. Only took me about 50 runs on my hunter to finally get it. Such an awesome mount, especially on an alliance character since you don't see too many of the undead horses around.
 

Not Spaceghost

Spaceghost
They're not. Don't know why he thought male humans were there.

Haha wow, I just had a huge brain fart or something, I read human and thought to myself "yeah gnomes are like small humans"

Nevermind I suck.

Thacker, your scroll should be in your inbox within 25min though.
 

Fjordson

Member
I can't wait to see the new human and night elf models. Night elfs aren't terrible right now, but my human warrior looks look like an idiot. Nearly all the human models look bad at this point :lol
 
I can't wait to see the new human and night elf models. Night elfs aren't terrible right now, but my human warrior looks look like an idiot. Nearly all the human models look bad at this point :lol

It's the run animation that still bothers me so much. Any hope that these would be updated as well?
 

Fjordson

Member
It's the run animation that still bothers me so much. Any hope that these would be updated as well?
Yes. Everything's changing. Even small things like the way a dwarf's beard sways when he moves.

Granted they aren't likely to drastically change things with any of the races, but if the ones they've shown so far are anything to go by then humans will look vastly improved compared to the current models.
 
Yes. Everything's changing. Even small things like the way a dwarf's beard sways when he moves.

Granted they aren't likely to drastically change things with any of the races, but if the ones they've shown so far are anything to go by then humans will look vastly improved compared to the current models.

I wonder if casters could use their staff more often since is always on their back or at least a new animation using it for AOE or chaneling spells
 

Tacitus_

Member
I know, I just don't wanna spend 30k or whatever on it.

I'd rather just go and level up Engineering and make it myself with all the other mounts.

You're going to spend assloads of money to level up engineering. If that's the only thing you're going for, you should just buy it.
 

Data West

coaches in the WNBA
While doing dungeons, I think I've figured out something that really bugged me and felt like the classes being homogenized aesthetically and not just mechanically. Weapons. I feel like, and I know I'm in the minority on this because people want more options not less, but I feel like there's far too many classes using weapons they shouldn't be using. Stats-wise, they absolutely should be. But, for example, I keep seeing Shaman with staves because they have great stats for an Elemental Shaman. And all I can do is be bummed out by this because it just makes them look like any other casters. It made them look like hard ass battle casters and not clothies. So many classes look like so many other classes due to the weapons they have. I know Blizzard can't change it because they'll likely give more than take them away due to not having to make more models even if the personalized loot system would make it more possible. But I mean, it's bad how 'lorebreaking' or just wrong some class/weapon combos feel. What I mean is....

Rogues - How often do you see rogues rocking daggers? Almost never because it always seems like the best rogue weapons are swords, maces and axes. Swords I can kind of understand, but a rogue should stand out by his/her use of daggers. A rogue should want something small and quick so they can get in there and stab the fuck out of dudes. A rogue should be stabbing, not slashing. And maces and axes? Far too heavy to be useful to a rogue. How exactly does poison get applied via blunt object? Fist weapons are another that I just feel like don't fit the idea behind their class.

Paladins - Axes. Paladins should not be using axes just like Death Knights shouldn't be using maces. It just seems wrong. A mace fits a Paladin as a 'defender' weapon, it looks right. A sword fits as a regal type of blade to cut someone with. An axe is fucking savage looking. It don't fit no paladin. It fits a Death Knight.

Monk - Even if they don't use them, Monks shouldn't have bladed dual wielding weapons. It just looks weird. Staves and Polearms are fine.

DKs- Death Knights shouldn't be dual wielding(and I say this as a dwing deaht knight) and they shouldn't be using blunt weapons.) There's already enough DW melee classes.

Enhancement Shaman - This spec should be THE fist weapons spec. Maybe axes too, but they should really play up the elemental infused fist weapons since Monks wouldn't need any arbitrary additions to their fists.

Druids - They don't need weapons. That's silly.

I'm sure there's a ton missing, but it's really bothered me. I wish there was more 'iconic weapon types' for classes.
 

strafer

member
While doing dungeons, I think I've figured out something that really bugged me and felt like the classes being homogenized aesthetically and not just mechanically. Weapons. I feel like, and I know I'm in the minority on this because people want more options not less, but I feel like there's far too many classes using weapons they shouldn't be using. Stats-wise, they absolutely should be. But, for example, I keep seeing Shaman with staves because they have great stats for an Elemental Shaman. And all I can do is be bummed out by this because it just makes them look like any other casters. It made them look like hard ass battle casters and not clothies. So many classes look like so many other classes due to the weapons they have. I know Blizzard can't change it because they'll likely give more than take them away due to not having to make more models even if the personalized loot system would make it more possible. But I mean, it's bad how 'lorebreaking' or just wrong some class/weapon combos feel. What I mean is....

Rogues - How often do you see rogues rocking daggers? Almost never because it always seems like the best rogue weapons are swords, maces and axes. Swords I can kind of understand, but a rogue should stand out by his/her use of daggers. A rogue should want something small and quick so they can get in there and stab the fuck out of dudes. A rogue should be stabbing, not slashing. And maces and axes? Far too heavy to be useful to a rogue. How exactly does poison get applied via blunt object? Fist weapons are another that I just feel like don't fit the idea behind their class.

Paladins - Axes. Paladins should not be using axes just like Death Knights shouldn't be using maces. It just seems wrong. A mace fits a Paladin as a 'defender' weapon, it looks right. A sword fits as a regal type of blade to cut someone with. An axe is fucking savage looking. It don't fit no paladin. It fits a Death Knight.

Monk - Even if they don't use them, Monks shouldn't have bladed dual wielding weapons. It just looks weird. Staves and Polearms are fine.

DKs- Death Knights shouldn't be dual wielding(and I say this as a dwing deaht knight) and they shouldn't be using blunt weapons.) There's already enough DW melee classes.

Enhancement Shaman - This spec should be THE fist weapons spec. Maybe axes too, but they should really play up the elemental infused fist weapons since Monks wouldn't need any arbitrary additions to their fists.

Druids - They don't need weapons. That's silly.

I'm sure there's a ton missing, but it's really bothered me. I wish there was more 'iconic weapon types' for classes.

Hence the transmog function.
 
I just went ahead and resubbed. It's amazing how much you can forget in a year. I don't remember any of the UI mods I used... or anything :(

All my hotkeys... blah.
 

ampere

Member
While doing dungeons, I think I've figured out something that really bugged me and felt like the classes being homogenized aesthetically and not just mechanically. Weapons. I feel like, and I know I'm in the minority on this because people want more options not less, but I feel like there's far too many classes using weapons they shouldn't be using. Stats-wise, they absolutely should be. But, for example, I keep seeing Shaman with staves because they have great stats for an Elemental Shaman. And all I can do is be bummed out by this because it just makes them look like any other casters. It made them look like hard ass battle casters and not clothies. So many classes look like so many other classes due to the weapons they have. I know Blizzard can't change it because they'll likely give more than take them away due to not having to make more models even if the personalized loot system would make it more possible. But I mean, it's bad how 'lorebreaking' or just wrong some class/weapon combos feel. What I mean is....

Rogues - How often do you see rogues rocking daggers? Almost never because it always seems like the best rogue weapons are swords, maces and axes. Swords I can kind of understand, but a rogue should stand out by his/her use of daggers. A rogue should want something small and quick so they can get in there and stab the fuck out of dudes. A rogue should be stabbing, not slashing. And maces and axes? Far too heavy to be useful to a rogue. How exactly does poison get applied via blunt object? Fist weapons are another that I just feel like don't fit the idea behind their class.

Paladins - Axes. Paladins should not be using axes just like Death Knights shouldn't be using maces. It just seems wrong. A mace fits a Paladin as a 'defender' weapon, it looks right. A sword fits as a regal type of blade to cut someone with. An axe is fucking savage looking. It don't fit no paladin. It fits a Death Knight.

Monk - Even if they don't use them, Monks shouldn't have bladed dual wielding weapons. It just looks weird. Staves and Polearms are fine.

DKs- Death Knights shouldn't be dual wielding(and I say this as a dwing deaht knight) and they shouldn't be using blunt weapons.) There's already enough DW melee classes.

Enhancement Shaman - This spec should be THE fist weapons spec. Maybe axes too, but they should really play up the elemental infused fist weapons since Monks wouldn't need any arbitrary additions to their fists.

Druids - They don't need weapons. That's silly.

I'm sure there's a ton missing, but it's really bothered me. I wish there was more 'iconic weapon types' for classes.

I understand your PoV from a Lore/RP perspective, but I think it's better for the game when classes can use more weapons so that if you do get a weapon drop it's likely someone in your group can use it. Blizzard does operate on the "gameplay first" design philosophy, which I think is for the best.

There still are some restrictions like Agility Daggers are Rogue only. And two Rogue specs (Sub and Mut) only use daggers.
 

Data West

coaches in the WNBA
So for Darkmon I should probably get tickets for the mounts and companions on my alts and buy the 'goofy' stuff on my main since one's account bound and the other isn't?

Edit: And wow, those Darkmoon storages seem like an amazing deal for alts.
 

notworksafe

Member
Now that I'm 90 I've been working on Tillers and Shado-Pan reps, as well as doing what Timeless Isle I can. TI is kinda tough if you're a fresh 90 in greens so I'm not doing quite as well as I'd hoped with it. Friends are starting to hit 90 too so as a group it should be easier.

Anything else I should be doing instead or in addition?
 
Now that I'm 90 I've been working on Tillers and Shado-Pan reps, as well as doing what Timeless Isle I can. TI is kinda tough if you're a fresh 90 in greens so I'm not doing quite as well as I'd hoped with it. Friends are starting to hit 90 too so as a group it should be easier.

Anything else I should be doing instead or in addition?

Go around and get all the chests, you can do that without needing to fight any/many mobs.

timeless-isle-chests.jpg

http://www.icy-veins.com/timeless-isle-wow#sec-7-2

That should replace like 75% of your gear with 496 epics. And you might even get enough coins to buy yourself a 476 weapon, depending on your class, from the timeless coin vendor.
 

Not Spaceghost

Spaceghost
I just went ahead and resubbed. It's amazing how much you can forget in a year. I don't remember any of the UI mods I used... or anything :(

All my hotkeys... blah.

Guessing you weren't eligable for a scroll? Blizzard has these really lame rules where no one seems to be allowed to get scrolled ever if they got one during cata.

Yeah man, I find most of my knowledge from the game after being gone for a year was muscle memory for my paladin. But for my mage? I had to relearn everything.
 

Data West

coaches in the WNBA
I've returned to the game many times.

But what WoW is now is DRASTICALLY different than any other times I've returned.
 
Rogues - How often do you see rogues rocking daggers? Almost never because it always seems like the best rogue weapons are swords, maces and axes. Swords I can kind of understand, but a rogue should stand out by his/her use of daggers. A rogue should want something small and quick so they can get in there and stab the fuck out of dudes. A rogue should be stabbing, not slashing. And maces and axes? Far too heavy to be useful to a rogue. How exactly does poison get applied via blunt object? Fist weapons are another that I just feel like don't fit the idea behind their class.

Paladins - Axes. Paladins should not be using axes just like Death Knights shouldn't be using maces. It just seems wrong. A mace fits a Paladin as a 'defender' weapon, it looks right. A sword fits as a regal type of blade to cut someone with. An axe is fucking savage looking. It don't fit no paladin. It fits a Death Knight.

Monk - Even if they don't use them, Monks shouldn't have bladed dual wielding weapons. It just looks weird. Staves and Polearms are fine.

DKs- Death Knights shouldn't be dual wielding(and I say this as a dwing deaht knight) and they shouldn't be using blunt weapons.) There's already enough DW melee classes.

Enhancement Shaman - This spec should be THE fist weapons spec. Maybe axes too, but they should really play up the elemental infused fist weapons since Monks wouldn't need any arbitrary additions to their fists.

Druids - They don't need weapons. That's silly.

I'm sure there's a ton missing, but it's really bothered me. I wish there was more 'iconic weapon types' for classes.

Monks should be a fists only class but I rarely see any fists weapon in dungeons you know, same situation with the left handed weapons for casters. its kinda weird see them with their weapons on theirs backs but never use them in combat. It just for the stats
 

Rflagg

Member
I just went ahead and resubbed. It's amazing how much you can forget in a year. I don't remember any of the UI mods I used... or anything :(

All my hotkeys... blah.

Just re-subbed myself, and I feel like a complete newb after just 2 years. I have yet to do anything group wise and started a new mage because of this feeling.
 
Guessing you weren't eligable for a scroll? Blizzard has these really lame rules where no one seems to be allowed to get scrolled ever if they got one during cata.

Yeah man, I find most of my knowledge from the game after being gone for a year was muscle memory for my paladin. But for my mage? I had to relearn everything.

Yea, I dropped my sub in early 13, it said I had to drip it before like 5/2012

Thanks though
 
I was looking into a second profession for one of my alts and I thought Leatherworking would be nice.

And then I looked at the required materials from 1-600.

Haha, nope.
 
I was looking into a second profession for one of my alts and I thought Leatherworking would be nice.

And then I looked at the required materials from 1-600.

Haha, nope.

I grinded this a year ago. I was on a very populated server and I still had trouble getting the materials. I had to find a skinner and hire him to get what I needed. It was very expensive.
 

Rflagg

Member
Speaking of being a newbie again is there a setting that shows harvest-able mats on map or mini map or do I need to grab a add on for?
 
Speaking of being a newbie again is there a setting that shows harvest-able mats on map or mini map or do I need to grab a add on for?

They'll show on your minimap for mining/herbalism but you'll need an addon to 'remember' nodes you've harvested. Gatherer will also remember nodes your guildies/party members harvest to build out a map of materials.
 

Data West

coaches in the WNBA
It's starting to seem likely that I won't be raiding for the rest of this expansion if they're not doing any more major patches. That I'll be spending my time amassing gold, leveling alts, getting heirlooms, getting mounts, etc
 

strafer

member
Okay, something that really bothers me is that the tooltips are all wrong.

It says Shield Slam is going to hit for 64k / 65k but when I test on a dummy it only does 43k.

:/
 

Tacitus_

Member
Okay, something that really bothers me is that the tooltips are all wrong.

It says Shield Slam is going to hit for 64k / 65k but when I test on a dummy it only does 43k.

:/

Like Tamanon said, armor. Those figures are with 0 armor on the target.
 

Salamando

Member
It's starting to seem likely that I won't be raiding for the rest of this expansion if they're not doing any more major patches. That I'll be spending my time amassing gold, leveling alts, getting heirlooms, getting mounts, etc

I'd be in the same boat if it weren't for Garrosh and his stupid sexy BOA weapons. And those Tusks of Mannoroth shoulders. Want those so bad on my pally, and they only drop on Normal and above.
 
So I bought another account for $5 to play around with for a month. No heirlooms, but I am so glad I have convenient things like the mammoth vendor mount and water strider bound to account.

Shaman before level 10 is cringeworthy though. And even at 20+ it still hasn't quite picked up.

Was playing without addons, but it took maybe 2 days before I gave in and installed a basic suite of them. Still have to configure a few though. Some things just too annoying with the vanilla interface.

Oh and might try and work the AH to be able to afford the guild heirlooms, but I'm not sure if that would be worth the time. Already had to sell low level mats to get decent bags, but when I walked into the Darkmoon Faire today I realized you could get Netherweave Bag equivalents pretty much for free -_-

That would have saved me 120g or so, which is a good chunk of change when starting from nothing.

Draenei Shaman. I think it might be the highest level Alliance character I've had now.
 

strafer

member
So I bought another account for $5 to play around with for a month. No heirlooms, but I am so glad I have convenient things like the mammoth vendor mount and water strider bound to account.

Shaman before level 10 is cringeworthy though. And even at 20+ it still hasn't quite picked up.

Was playing without addons, but it took maybe 2 days before I gave in and installed a basic suite of them. Still have to configure a few though. Some things just too annoying with the vanilla interface.

Oh and might try and work the AH to be able to afford the guild heirlooms, but I'm not sure if that would be worth the time. Already had to sell low level mats to get decent bags, but when I walked into the Darkmoon Faire today I realized you could get Netherweave Bag equivalents pretty much for free -_-

That would have saved me 120g or so, which is a good chunk of change when starting from nothing.

Draenei Shaman. I think it might be the highest level Alliance character I've had now.

At least it better than Pre-Cata when you didn't get your class defining spells until max level.

That wasn't fun at all.
 
At least it better than Pre-Cata when you didn't get your class defining spells until max level.

That wasn't fun at all.

Oh I KNOW. Leveled one in those dark times (Tauren Shammy who's currently sitting at 85 I think). You were forced pretty much to be enhance for leveling and even that wasn't very good. Playing Ele this go round though and I can't wait for Lava Burst. Will grab healing spec when dual is available. Gotta set up grid + clique if I want to heal though.
 

Data West

coaches in the WNBA
I played Elemental from about 60 to 70 during BC

Had no problems. Enjoyed it a lot more than Enhancement in fact.
 
I just went ahead and resubbed. It's amazing how much you can forget in a year. I don't remember any of the UI mods I used... or anything :(

All my hotkeys... blah.

How long had you been playing before you quit? I pretty much know all of my hotkeys because of muscle memory.

It's was really weird coming back after I quit for a year and a half or so. My hands knew where all of my keybinds were, but I couldn't tell you from my cognitive memory what they are (even today I couldn't tell you).
 
How long had you been playing before you quit? I pretty much know all of my hotkeys because of muscle memory.

It's was really weird coming back after I quit for a year and a half or so. My hands knew where all of my keybinds were, but I couldn't tell you from my cognitive memory what they are (even today I couldn't tell you).

I have 3 90's and a 77, if that says anything.

Muscle memory is fine, but I had them all customized based on a specific action bar I was using.

I have no idea what that mod was, so I just redid them all today. It doesn't help that my main, my monk...has apparently underwent tons of changes.
 
Alliance are garbage in battlegrounds, story ( why is our city still half blown up after almost 3 years), and pvp population balance. Is there any reason to play this faction?
 

Bisnic

Really Really Exciting Member!
Alliance are garbage in battlegrounds, story ( why is our city still half blown up after almost 3 years), and pvp population balance. Is there any reason to play this faction?

You don't care about battlegrounds and want to play something else than a Horde race or see the exclusive Alliance quests? Is that good enough reasons for you?
 

Data West

coaches in the WNBA
Leveling a Panda hunter just highlights how poor all the other models are. I remember thinking 'well Goblin and Worgen look about as good, quality-wise'

Nah man. I'm not even just talking aesthetics but animations, facial expressions(that they exist), etc.
 

ampere

Member
Leveling a Panda hunter just highlights how poor all the other models are. I remember thinking 'well Goblin and Worgen look about as good, quality-wise'

Nah man. I'm not even just talking aesthetics but animations, facial expressions(that they exist), etc.

Golbin and Worgen are decent resolution, but they indeed have vastly inferior animation detail to Pandaren
 
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