*beta
Should've mentioned that lol.
Should've, lol.
Yeah melee seems really strong in general in PVP on beta, except maybe enhc, which seems p shit. And yeah, ret hits like a truck on beta probably second to only warriors and Frost DKs.
While I don't miss the miserable performance of pre-Wrath ret paladins, I think that the class design/mechanics has been completely gutted over the course of the post-BC iterations. They just feel like warriors with different looking spell effects to me now. Same goes for prot paladins. I liked the way seals and judgments worked in the old design, and I liked the kind of quasi-passive AoE-focused tanking of protadins. Prot tanking was still kind of fun throughout Wrath, but come Cataclysm my passion for paladins just withered away completely.
Also reckbombs.
I feel like paladins were best in WOTLK, especially ret and prot. the 96969 or w/e rotation for tanking with holy shield and stuff. Seal of command ret cleave AOE, divine storm, especially with the ICC 2piece. etc.
Cata started out really boring (even with being able to pop wings and spam HoW people to death from range with the 60% crit chance or w.e). But I really enjoyed it at the end, especially with how hard it used to hit, even though it had empty GCDs. Abilities felt meaningful, templars verdict felt like god damn truck.
MoP killed any remaining interest I had in ret though, hitting 4 mediocre damage abilities so I can do 1 slightly less mediocre finisher is not fun. Even though you're hitting something every GCD, it doesn't feel like any of it matters.
Ret went from my main, to one of my most played alts to my least played and last to level melee alt from tbc/wotlk > Cata > MoP.