A friend and I took a few lumps trying to two man Flame Leviathan on 25 player mode. After that it was an absolute joke lol. I still feel dirty from it. I'm still convinced that Ulduar is one of the best raids every released for the game, Jeff Kaplan's last hurrah.
I had to play well to get ten man madness last week. Now I stomped 25 in under three minutes
A friend and I took a few lumps trying to two man Flame Leviathan on 25 player mode. After that it was an absolute joke lol. I still feel dirty from it. I'm still convinced that Ulduar is one of the best raids every released for the game, Jeff Kaplan's last hurrah.
I wonder how well i could solo Dragon Soul by myself on my ~550 ret paladin. I really want the Blazing Drake mount. I'm only missing that and Onyxian Drake for the Emerald Drake reward.
Spine is rough. Otherwise easyI wonder how well i could solo Dragon Soul by myself on my ~550 ret paladin. I really want the Blazing Drake mount. I'm only missing that and Onyxian Drake for the Emerald Drake reward.
Think I'm gonna go into Draenor wearing this.
Forgot all about the Savage Gladiator's Chain set (well, minus the belt and feet which I picked out to go with it). But you know, it's savage. So it'll totally work.
How does spine even work solo?
Why do so many random dungeon finder groups fail to start because someone didn't accept the invite? Is this a problem with the server, or are people getting the popup and then not clicking through for some reason? Literally like 6 of my last 7 have failed to happen
Why do so many random dungeon finder groups fail to start because someone didn't accept the invite? Is this a problem with the server, or are people getting the popup and then not clicking through for some reason? Literally like 6 of my last 7 have failed to happen
So... heroics. WTF is this shit? I returned to WoW from BC and if my memory serves me correctly, when you did a heroic in BC, if anyone other than a tank got hit in your group, ever, they were dead. End of story. I just did the first heroic that came up on the dice at level 90, and I had the priest running into large groups of enemies just happily pulling them back. It was a fucking joke. I'm honestly not even sure it was harder than regular. Certainly didn't feel like it.
What the hell is the point? Is this how the rest of my endgame experience is going to be? WTF blizzard.
So... heroics. WTF is this shit? I returned to WoW from BC and if my memory serves me correctly, when you did a heroic in BC, if anyone other than a tank got hit in your group, ever, they were dead. End of story. I just did the first heroic that came up on the dice at level 90, and I had the priest running into large groups of enemies just happily pulling them back. It was a fucking joke. I'm honestly not even sure it was harder than regular. Certainly didn't feel like it.
What the hell is the point? Is this how the rest of my endgame experience is going to be? WTF blizzard.
So... heroics. WTF is this shit? I returned to WoW from BC and if my memory serves me correctly, when you did a heroic in BC, if anyone other than a tank got hit in your group, ever, they were dead. End of story. I just did the first heroic that came up on the dice at level 90, and I had the priest running into large groups of enemies just happily pulling them back. It was a fucking joke. I'm honestly not even sure it was harder than regular. Certainly didn't feel like it.
What the hell is the point? Is this how the rest of my endgame experience is going to be? WTF blizzard.
So... heroics. WTF is this shit? I returned to WoW from BC and if my memory serves me correctly, when you did a heroic in BC, if anyone other than a tank got hit in your group, ever, they were dead. End of story. I just did the first heroic that came up on the dice at level 90, and I had the priest running into large groups of enemies just happily pulling them back. It was a fucking joke. I'm honestly not even sure it was harder than regular. Certainly didn't feel like it.
What the hell is the point? Is this how the rest of my endgame experience is going to be? WTF blizzard.
So... heroics. WTF is this shit? I returned to WoW from BC and if my memory serves me correctly, when you did a heroic in BC, if anyone other than a tank got hit in your group, ever, they were dead. End of story. I just did the first heroic that came up on the dice at level 90, and I had the priest running into large groups of enemies just happily pulling them back. It was a fucking joke. I'm honestly not even sure it was harder than regular. Certainly didn't feel like it.
What the hell is the point? Is this how the rest of my endgame experience is going to be? WTF blizzard.
Yeah, still strange that they disappeared there for a while. Nice set though. I like ones that are not bulky.One really exciting thing for me was that they FINALLY added back in the boots and belt for the Gladiator's Pursuit set for Hunters.
(Those items have unobtainable for years!)
It definitely feels like there is something wrong with melee DPS at the moment. Against the raid dummy outside the Shrine, I miss attacks like crazy on my Monk or Feral, but my Mage can nuke it all day and never miss at all.
Eh, the dungeons are super old at this point so people have done them to death. And everyone outgears them by a wide margin.Admittedly I haven't done CMs or raids yet, so maybe the balance of what's considered endgame hast just changed, and it's no logner heroics, but rather CMs and raids. If so I suppose that's fine, just have to wait and see the new content. Although I still hope they make 5-mans harder in WoD. I don't know what is the point of just steamrolling everything. Perhaps that's part of why dungeon groups are so anti-social.
So... heroics. WTF is this shit? I returned to WoW from BC and if my memory serves me correctly, when you did a heroic in BC, if anyone other than a tank got hit in your group, ever, they were dead. End of story. I just did the first heroic that came up on the dice at level 90, and I had the priest running into large groups of enemies just happily pulling them back. It was a fucking joke. I'm honestly not even sure it was harder than regular. Certainly didn't feel like it.
What the hell is the point? Is this how the rest of my endgame experience is going to be? WTF blizzard.
Challenge modes are BC level heroic difficulty. Do those in WoD if you want hard 5 man content. It's super difficult to get gold, like...Magisters Terrace hard.
Let's be real. BC Heroics were never remotely as hard as people want to pretend they were, and CM golds are WAY harder Spoken as someone that did a LOT of both.
Mythic garrosh is somewhat easy. Those adds in jade serpent dont even cast anymore.
Id say phase 4 is the only thing that is somewhat challenging still.
Let's be real. BC Heroics were never remotely as hard as people want to pretend they were, and CM golds are WAY harder Spoken as someone that did a LOT of both.
Let's be real. BC Heroics were never remotely as hard as people want to pretend they were, and CM golds are WAY harder Spoken as someone that did a LOT of both.
Depended on the instance. Heroic Shattered Halls was pretty fucking legit for awhile.
Let's be real. BC Heroics were never remotely as hard as people want to pretend they were, and CM golds are WAY harder Spoken as someone that did a LOT of both..
You didn't even need to CC in any BC heroics if your tank and healer were good
TBC heroics were much, much harder than pretty much any future 5 man content. If you were in raid gear they were easy, but honestly if you weren't geared it was very hard to ever try to do them without a group of you communicating. I remember failing Magisters Terrace so many times trying to get a random group for that when it released.
Unless you had a Prot Pally, heroic Shattered Halls in heroic/T4 gear was pretty damn hard. Every heroic gets easier the farther into the expansion because of gear being more easily accessible. If there were no new dungeons late in Cata I'm sure people would say the same thing now. For the gear level intended, a decent amount of the BC heroics were pretty hard.
Eh, it wasn't hard, even the timer. You needed a good tank or a lot of CC, that was really about it. I used to think tanking was hard. Then I made my own tank in BC.
Heroic SH with the timer is sort of what I'd consider the prototype of CMs. I guarantee if it were still around in its incarnation from BC, like just as hard, you'd see people plowing that zone in like 20 minutes, just like you see people doing CMs in ridiculously fast times.
Either way, it's mostly meant to address the nostalgic attitude that BC was amazing and hard - people were just not knowledgeable about the game. For a lot of players who didn't raid BC was the ACTUAL introduction of having to learn how to play. You didn't even need to CC in any BC heroics if your tank and healer were good, it was just not braindead to pickup a lot of mobs like it is now. In terms of coordinating CC, the soft CC trains you get in CMs have way more skill involved than someone hitting the sheep button on every caster. The only thing that made MoP CMs eventually dumb were sockets and vengeance. I'm looking forward to WoD without the vengeance stuff, and doing it in starter blues is always a blast.
. It's horseshit to call them hard, they just required you to CC mobs.
Let me clarify for whatever it's worth - I think at the time I would've said 'wow this is hard'.
I think it's pure rose-tinted goggles to say that the content was objectively harder though. To me that's the same as people who say raids are easy now and Vanilla was the heyday. or BC for that matter. That shit is objectively false, the player base was unsophisticated but the complexity of the content was VERY low relatively speaking. Same for BC five mans - Yeah, the shit hurt if you didn't CC when you could. But that undermines their difficulty in two ways:
A) CCing is fucking easy, anyone that thinks sheeping is hard has never played any class with a CC.
B ) Most classes simply lacked CC, meaning you could have a group with 3 mages or a group with 3 Ret Paladins. The level of 'difficulty' was entirely based upon this number.
C) you could go as slowly as methodically as you wanted.
All this shit combined meant you could do a dungeon appropriately and have to pay attention - no CC and going at a nice clip. OR you could do it the way most pugs did it which was get 2-3 hard CC classes and just cut every pull in half that way.
Magister's and Shattered Halls without CC actually required me to play well on my Warrior, and usually some of the rest of the group too. That was cool, that was also not really how most people did the dungeons (clearly). I would say it's still a lot less work than every single trash pack being like this in a challenge mode, while also being under the gun. Night and day - the CMs were harder.
Can anyone advise me on how to force proper supersampling back into WoW now?
The nVidia Control Panel option no longer has any effect on WoW, it appears.
Help?