Now that the honeymoon is over, how would WoD rank in the annals of WoW expansions?
There are parts of it that are fantastic and beautiful, and being able to look back on some of the better parts of Burning Crusade and WC 1 & 2 are fantastic, and while they're still doing the whole "watch other people do the cool shit" cinematic thing, the lore is pretty well crafted. I like the garrison as an idea. It seems more like it's a demo of something they wanted to be more complicated but had to redline features because they realized that it would take them forever. Still, having customizable "housing" is a neat addition and it gives you a good set of goals beyond reputation farming.
However, the time gating has also been carried to a relatively nasty conclusion (I caught up just before WoD on the Mists content and thought the gardening was BS, but the crafting gates are something else) and I don't understand why they'd finally do things like let the professions craft full suits of gear (which we've asked for 10 years) and have it cost a fortune in mats that are already behind a large time and resource gate (some of which you simply can't back into from the AH with any reasonability) and still not let you wear the full suit you crafted because it might be "too much", even though to get to "too much" you have to spend even more time and resources on upgrades.
I still think Wrath is the best expansion they've put out. Burning Crusade was great at the time, but it's hard to go back to since it not only looks but feels old, since it was under the old "get some bear ass and come back to me, now go back to that same place and get some bear nose for me" questing model. I actually liked Cataclysm, so I'm the odd man out there. I wasn't around for Pandaria and like I said, just accelerated a guy through it to get ready for WoD, so can't really rate anything more than the Alliance leveling experience. I can say that WoD is the most visually appealing expansion as well, given the extra details they've been putting into things like landscape and the mobs, which is very obvious if you're a hunter and you pull out a BC-era pet and have it take on its counterpart (e.g. kaliri vs kaliri).
So if (if) you actually get a Demonbolt off on another player it'll hit like a wet noodle.
Because Demonology Warlocks were totally a threat in pvp. To someone. Somewhere. Probably. If that someone was asleep. Or brain dead. And not playing a class that can interrupt. Or silence. Or stun. Or sleep. Or fear. Or reflect.
I like my Warlock quite a bit, but I don't kid myself... the reason it's not hell to play is because the AI's bound by a threat model that is too stupid to know that my voidlord is a silly distraction and that I'm the one they should be hurting. Humans don't have that problem.