just finished a full guild run (normal)
i was locked to everything except kor'agh and imp and i wanted that imp trinket for so long
it finally dropped, 3 rolled for it
94
95
and i rolled 97
what are the chances ;p
RNGesus is kind.
just finished a full guild run (normal)
i was locked to everything except kor'agh and imp and i wanted that imp trinket for so long
it finally dropped, 3 rolled for it
94
95
and i rolled 97
what are the chances ;p
Recently, I've been reading stuff about attunements across the web, even reading arguments from both sides. Whether attunements is a good way to measure a player's dedication and worthy enough to get into raiding, and whether Blizz should bring it back. I found it a rather... interesting topic.
So personally, I'd like to ask you guys this: Do you think raid attunements should return? Why or not? I'd like to hear what you have on this topic from your own point of view.
Recently, I've been reading stuff about attunements across the web, even reading arguments from both sides. Whether attunements is a good way to measure a player's dedication and worthy enough to get into raiding, and whether Blizz should bring it back. I found it a rather... interesting topic.
So personally, I'd like to ask you guys this: Do you think raid attunements should return? Why or not? I'd like to hear what you have on this topic from your own point of view.
You could argue there's a pseudo-attunement in WoD anyway. The Legendary questline. You have to do a bunch of heroic dungeons for it.
I feel similar. I actually enjoyed attunements, the quests themselves that is. Took you all over the world doing various things and they felt really grand story-wise compared to most of the quests in the game. That said though, having to do them to gain access to a raid is lame and I'm glad they aren't a thing anymore.
I feel like the legendary quest chain model in MoP/WoD captures what I liked about attunement quests without all the annoyances that came with them.
I've raid healed as disc priest in mop, resto shaman in vanilla and BC, and WHM in FFXIV. Not sure if you've done the silver healing PG or not but it is definitely NOT representative of heroics. Most heroics are slow timers, constant damage across dps, and tank damage. Debuffs exist in modern heroics but outside of the rare exception most largely use the "don't stand in the fire" mechanic.Those are things that you're going to need to do in dungeons as well, though. Dispelling is a core part of healing, and paying at least a tiny bit of attention to what is going on is pretty important to dps not dying.
They sort of already do this with account wide achievements. Achievements unlock level 3 blueprints, give you heroics access with just ilevel, etc. overall I'd be fine with that also. Though I do agree that they are still kind of dumb aside from the adventure aspect of it.I would be okay with account-wide attunements.
Recently, I've been reading stuff about attunements across the web, even reading arguments from both sides. Whether attunements is a good way to measure a player's dedication and worthy enough to get into raiding, and whether Blizz should bring it back. I found it a rather... interesting topic.
So personally, I'd like to ask you guys this: Do you think raid attunements should return? Why or not? I'd like to hear what you have on this topic from your own point of view.
The legendary questlines are the reason why I gave up on playing my alts in PvE, it's just far too tedious to go through that twice.
They sort of already do this with account wide achievements. Achievements unlock level 3 blueprints, give you heroics access with just ilevel, etc. overall I'd be fine with that also. Though I do agree that they are still kind of dumb aside from the adventure aspect of it.
Lore question; What are Gul'Dan, Cho'gall, Terongore and company up to? They oppose the Iron Horde, but they also oppose the Alliance and Horde. So what are they pushing for?
-Gul'dan is pushing to demon up the planet and continue fel flirting with Khadgar. It's anticipated that by 6.3, they'll be officially dating.
-Cho'gall is trying to screw with Highmaul and being a general dick to Gul'dan.
-Teron'gore is preoccupied with being dead, maybe. He falls of the platform in Auchindoun, so he's either dead or "what a twist!" is coming.
Lore question; What are Gul'Dan, Cho'gall, Terongore and company up to? They oppose the Iron Horde, but they also oppose the Alliance and Horde. So what are they pushing for?
-Gul'dan is pushing to demon up the planet and continue fel flirting with Khadgar. It's anticipated that by 6.3, they'll be officially dating.
-Cho'gall is trying to screw with Highmaul and being a general dick to Gul'dan.
-Teron'gore is preoccupied with being dead, maybe. He falls of the platform in Auchindoun, so he's either dead or "what a twist!" is coming.
Teron'gor is definitely alive to some extent. The fight ends at around 10%, he's not dead dead. He'll be back for the Gul'Dan raid.
I'm just trying to figure out what they're all working on. I was surprised to see Ner'zhul working with the Iron Horde. I thought these four would be working with the Burning Legion or something like that. Trying to figure out what they're endgame is in this time line, as it is not the same as the Iron Horde's.
Something must be in the water. Missed out on my guild's raid last night and came back today to discover our raid leader is gone and our nights are switching again. After a little poking around, there's more to the story and at this point I'm glad I'm just an extra body on the nights I can play versus being part of the main raiding group.Sigh. More raid team turmoil. And there aren't any other teams in the guild that need a DK that would work for me.
Not sure yet but it might just be the tipping point for me to unsub awhile. I know BRF is just around the corner, but I don't think I have it in me to do a guild search right now.
Got some RL things I could be worrying about that are more important too.
He's some kind of body snatcher anyways, so he will never stay dead.Teron'gor is definitely alive to some extent. The fight ends at around 10%, he's not dead dead. He'll be back for the Gul'Dan raid.
I liked attunements because it's a journey, and made you invested in your character.Recently, I've been reading stuff about attunements across the web, even reading arguments from both sides. Whether attunements is a good way to measure a player's dedication and worthy enough to get into raiding, and whether Blizz should bring it back. I found it a rather... interesting topic.
So personally, I'd like to ask you guys this: Do you think raid attunements should return? Why or not? I'd like to hear what you have on this topic from your own point of view.
anyone having battle net login issues? looks like it doesnt want to let me in even after waiting for the Q.
anyone having battle net login issues? looks like it doesnt want to let me in even after waiting for the Q.
Preach gaming posted a video about why this is happening. It made a lot of sense. The very bad players can't beat silver proving grounds.
Preach gaming posted a video about why this is happening. It made a lot of sense. The very bad players can't beat silver proving grounds.
Something must be in the water. Missed out on my guild's raid last night and came back today to discover our raid leader is gone and our nights are switching again. After a little poking around, there's more to the story and at this point I'm glad I'm just an extra body on the nights I can play versus being part of the main raiding group.
Thinking of going back to my other MMO love, EVE Online. It's been awhile.
Slightly bigger.
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Slightly bigger.
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I predict Blizzard will see the impact this wall will have on their subs in the next quarter and will do something drastic like nerf the shit out of every dungeon, give proving grounds a daily quest that awards a loot bag or apexis crystals and if all else fails make BRF LFR the new catchup mechanic and drop the ilvl ceiling in Proving Grounds to make the rest of WoW's playerbase feel like a French noble in 1789.
The other races got smaller. Lucky belfs.
About time, I was tired of wielding toothpicks.
What do casuals actually do anyways?I predict Blizzard will see the impact this wall will have on their subs in the next quarter and will do something drastic like nerf the shit out of every dungeon, give proving grounds a daily quest that awards a loot bag or apexis crystals and if all else fails make BRF LFR the new catchup mechanic and drop the ilvl ceiling in Proving Grounds to make the rest of WoW's playerbase feel like a French noble in 1789.
What do casuals actually do anyways?
For example my friend only collects mounts, achievements and sometimes visits old instances.
Does Alliance get the Durotan/Thrall/Garrosh storylines?Might lvl a Horde alt and see that side of Draenor.
The other races got smaller. Lucky belfs.
Does Alliance get the Durotan/Thrall/Garrosh storylines?
Those are really nice for me.
And he was made the Lich King for his troubles.Ner'zhul was actually never a fan of the Burning Legion. Gul'Dan's rise to power in the original timeline was actually due to the fact that Ner'Zhul started to reject Ki'lJaiden after finding out he was a demon.
I don't mind Rune of Power (I could deal with a bigger buff radius, but I like the solid buff better than Incanter's Flow) but Prismatic Crystal is a piece of shit.Hate to throw away the legendary quest progress on my Mage...but if they're going to force me to go Rune of Power and Prismatic Crystal do good damage, I might never log that character in again.
Two of the clunkiest abilities I've ever used.
No, you get to watch purple hammer Jesus be cool rather than watch green hammer Jesus be cool, until the very end, where green hammer Jesus just enters stage right to play ride the lightning with the Illustrated Orc while you just kinda watch and say, "wow, that would have been really cool if I got to do that instead of you, green hammer Jesus".Does Alliance get the Durotan/Thrall/Garrosh storylines?
Those are really nice for me.