So Siege of Garrison.
....I dig it.not
Grom of Gromsiegemar. Also Thrall.
Orc of Orcraft: Orcs of Orcraneorc.
Seriously fuck orcs.
Use another race for your raid instances, Blizz.
Use another race for your raid instances, Blizz.
Could I interest you in some trolls, mon?
Yeah careful what you wish for. Even in MoP they made ToT a troll raid.
Master Plan is updated again.
How's Tanaan compare to Timeless Isle? The Garrison grind killed the game for me after I got all my toons to 100, but would consider coming back if Tanaan had some of the fun of early TI.
Master Plan is updated again.
Also, I sort of like the new zone but all of the garrison campaign, jukebox shit, Harrison dailies etc are still to be done and I have no will to do any of it.
I've been trying to think about how to compare the 2 and this is the best I can come up with: Imagine Timeless Isle and how it was designed. Now imagine if the weekly/daily events and treasures on TI rewarded 0 timeless coins. Then imagine if the rare spawns even the huge ones like the whale and pirate ship only awarded like 20 timeless coins. Finally imagine that each of the sub zones had a really shitty apexis-style daily tied to it and this was your only way of obtaining timeless coins.
That's basically Tanaan.
The zones don't feel alike at all to me. Timeless Isle rewarded you for everything you did on the island. Tanaan does not. The meat of Tanaan, the thing that is supposed to get you to come back every day and do stuff, is the apexis dailies. Once you are done with those there isn't really anything else to do in the zone. The rare spawns are very unrewarding and the treasures are all 1 time things (like other draenor zones). There is one exception to that in that there are chests that respawn infinitely (but only 1 person can loot them so you can't just run around constantly picking up chests) but they mostly have garrison resources in them. There is a chance for them to drop one of the ilvl 650 tokens (which can be upgraded to 695 with a burden of eternity-like item) but it's not all that common. Rare spawns also have a chance to drop these tokens, but again, not that common.
That's zero motivation for me to do anything. I should say I'm shocked they went this way but every thing about this xp seems to be designed to drive me away.
Because that's a vague-as-all-fuck reason to treat that basically anything as "confirmed" even if it seems arguable or even probable. They pitch ideas all the time and have been talking about faster expansions for upwards of half a decade while never actually doing that.
I'm don't think we should treat Blizzard sort-of hinting at that as a confirmation given that having only 2 raid tiers creates a significant logistical issue, which is that they actually have to deliver expansion content faster. They can't just say they're going to, they actually have to deliver on a promise they've failed repeatedly. If they say they're doing it, its one thing. If they're vague about it, I think the correct assumption is that they don't actually know the answer, because this is how Blizzard has always worked.
It's almost like Blizzard didn't even understand why a lot of people enjoyed TI when it first came out. There is just really no replayability in Tanaan, once you do the dailies (which are all just the terribly designed fill up the blue bar garbage) nothing else there offers anything of value. Not many people are going to run around chasing rare spawns that drop 20 apexis crystals when you need 20,000 to upgrade a single piece of gear. You're better off just putting in some mage tower work orders and not playing a few days.
Lovely little bug where bonus quests won't complete. Running in and out, relogging, etc... won't work.
It's almost like Blizzard didn't even understand why a lot of people enjoyed TI when it first came out. There is just really no replayability in Tanaan, once you do the dailies (which are all just the terribly designed fill up the blue bar garbage) nothing else there offers anything of value. Not many people are going to run around chasing rare spawns that drop 20 apexis crystals when you need 20,000 to upgrade a single piece of gear. You're better off just putting in some mage tower work orders and not playing a few days.
If they're going to lower the amount of gold from missions on alts then they need to lower the gold requirement of level 3 garrisons.
It was supposed to serve as a 'gear catchup' for people jumping back into the game.
*Plot stuff*
That's what happened. Don't ask to make any sense of it.
Edit: it's the end because Blizzard has stated at every possible turn that this expansion is a two-raid expansion, for multiple reasons.
Yeah careful what you wish for. Even in MoP they made ToT a troll raid.
Yeah careful what you wish for. Even in MoP they made ToT a troll raid.
It's really not much of a gear catchup mechanism compared to Timeless Isle unless you grind, grind, grind. Cause the 650 gear doesn't do much at this point unless you're a completely fresh 100.
That's not entirely fair, as Timeless gave just enough ilevel to qualify for SoO LFR. Baleful is 650, which is also the requirement for HFC LFR.
Obviously in both cases people will need a little something extra to actually hit the threshold, but in this sense it's still identical to Timeless Isle.
Except for the fact that you could get Burden of Eternity on the island, timeless isle gear dropped much more frequently, timeless isle gear was BoA.
I think I've been pretty critical of all of WoD and 6.2, but this is mostly just not true. There's an empowerment available to kick it up to 695, only they're better than Burdens because you can use it after rolling the token so you know what secondaries you're getting.
It's a bit too early to say that the rate of finding Baleful gear is lower/slower than Timeless, but I will concede that it's not BOA. It's also not armor class restricted, but BOA would be nice for alts.
Can you even do shit in Tanaan if you're lower than 650? I'm 695 and it gets pretty scary sometimes.
I don't know why the baleful tokens arent BOA. Absolutely dumb.
Also the rares will spawn but I can't see them since the servers have that in-server phasing tech that a lot of MMOs use now, except it's still "seamless" and I can't choose what instance I'm in, but the rares still /yell for me and when I go to them, they aren't there.
It's absolutely fucking dumb and I'm already done with Tanaan because I can't actually see the fucking mobs.
I can't even get the treasures off them though, or even try to.
And I would go after the 4 "champions" for the medallion of the legion...but I can never even see them!
I can safely say that I will never be riding down to my shipyard again after the legendary stuff is complete.
lmao new ashran sounds horrible, insta horde queue with 14 players being basecamped getting nothing vs 3 hour ally queue with full raid but getting full geared quickily.
Leave it to blizz to make to fuck up something that was already garbage so bad that they made it even worse.
So... they do a Q&A where they say that the reputations in WoD sucked and then they give us more of those, in an area that isnt' even interesting.
Okay.
Since the gold nerf I'm barely logging in. I'm still shocked blizz could fuck this up so bad. Anyone else think that we're going to see an even larger sub drop for 2nd quarter?