Now that I'm looking at all the perks side-by-side...I'm kind of baffled.
Guardian Druids eventually get +10 % Stamina
Prot Warrior and Paladin get +10 % block chance
Prot Warrior get +5 % Armor
Blood Death Knight get reduced cooldown on Rune Tap and more charges on Blood Shields
MEANWHILE IN BREWMASTER LAND (I settled for Monk in the end. Race changed her to Female Orc)
Improved Breath of Fire (and still not worthwhile to use)
One more charge of Guard!
...
I'm not saying Brewmaster are last in line only because of the perks, but if other tanks classes get + 10 % to important stuff and more, why couldn't we get + 5 % Stagger or something. Or just Stamina, same as Druids.
Oh well anyways. I'm very impressed with WoD so far (when it works!). Can't wait to see if it keeps up all the way to 100 (I'm only 92 because I got stuck in my garrison all day lol)
Guardian Druids eventually get +10 % Stamina
Prot Warrior and Paladin get +10 % block chance
Prot Warrior get +5 % Armor
Blood Death Knight get reduced cooldown on Rune Tap and more charges on Blood Shields
MEANWHILE IN BREWMASTER LAND (I settled for Monk in the end. Race changed her to Female Orc)
Improved Breath of Fire (and still not worthwhile to use)
One more charge of Guard!
...
I'm not saying Brewmaster are last in line only because of the perks, but if other tanks classes get + 10 % to important stuff and more, why couldn't we get + 5 % Stagger or something. Or just Stamina, same as Druids.
Oh well anyways. I'm very impressed with WoD so far (when it works!). Can't wait to see if it keeps up all the way to 100 (I'm only 92 because I got stuck in my garrison all day lol)