They intentionally funnel level 100's into Outland by having a garrison follower quest reward Halaa Tokens. It goes beyond just the usual Hellfire Peninsula trolling and affects Zangarmarsh sometimes and Outland's Nagrand almost always. You can't do the world pvp quest for Halaa while leveling.
I don't mind the world pvp, even if it is griefing, but then I play pve and can opt in or stay out of it if I want. Also there's no content and hasn't been for a while, what do you expect people to do? They're bored, so they're fucking with lowbies and lowbie quest hubs to either start a fight, or to annoy other 100's by running away at the first sign of resistance only to re-engage when they're not there/looking.
If only there were a way for bored people to find PVP...
There is, they go to the Crossroads, start attacking it and wait for 100's from Orgrimmar to show up. Doesn't take long, that queue is usually really short.
No, I mean if they could just click a button and get teleported into PVP action. That would be neat.
Almost as cool as the people who want to avoid world pvp, can just choose a pve server.
No, I mean if they could just click a button and get teleported into PVP action. That would be neat.
But they don't want to queue for BG's, they want to fuck with lowbies. You're talking about the kind of pvp'ers who would hunt fresh players in DayZ. If you're on a pvp server, I have no sympathy for you, you chose this. You can't take the best world pvp has to offer--that tense moment where two equally leveled and geared players cross each others path in the midst of doing something banal and you have to weigh whether it's worth starting a fight or not--without taking the worst that world pvp has to offer--shitty people doing shitty things because they can and other people can't stop them. It's unfair, but that's world pvp in a nutshell. If you want to avoid it, roll on a PVE server so you can choose to flag for PVP or not.
I logged in to my lvl 84 priest, who I parked in Honor Hold cos I'm solo'ing TBC 5-man Heroics for mats and junk, and a bunch of Hordies were wrecking it. Since I am on a pve server I don't have to opt in. What I do like about it is players--guildless, from different guilds, from different realms--are talking to one another and cooperating with each other. Funnily enough it exactly mirrors the awfulness of both factions in the Southern Barrens, "let's not attack them, let's attack Thrallmar, that'll show 'em!".
Also world pvp is one of the only contexts in which Horde vs Alliance still works. There's assholes on each side doing terrible things to each other and it isn't some lame, scripted story. It's happening because people are making it happen.
Did it. 91 to 100 5 hours.
The Elixir + Bonus Objective strat works amazingly well.
More than anything the music has really cemented just how much I expect Legion to feel like a love letter to WotLK.
Nah, I knew exactly what you were talking about, I was being facetious.
The bolded doesn't exist anymore. They either fly past each other and continue doing what they were doing or they wait until the other person pulls a mob and then jump them with 3 friends. It's a fantasy.
World PVP died when they introduced BGs. Let it go.
Whoa, a fix for weapons clipping through a cloak. Between this and tier set cloaks, maybe "hide cloak" wont be the first option I turn on in Legion.
https://www.youtube.com/watch?v=v8XN8HTctNU
lol, the solution is an animation toggle.
Instead of having the single default cloak animation they either have a bit of animation on the last of what looks like a 3 bone chain if it's a shield, or none at all if it's a 2H and then it switches to the default when the weapon is off the back. It's low-fi and it works but why did it take until Legion to implement something like that? Maybe the code base truly is some rats warren but they just added an additional animation state based on the weapon equipped.
When I chose a PvP server it was almost twelve years ago and had a completely different context and meaning. Guards have been rendered completely meaningless (assuming Blizzard even had the foresight to place them in neutral hubs), the scope of the game has expanded to a point where high level players are far removed from low level content and often find themselves on completely different continents or universes. As a result there are few if any defensive measures in place to provide pockets of safety for people to play around, and flying only compounds the issue. It is a piece of the game that is so neglected that it only really serves to facilitate negative experiences at this point for either side. I'm not mad it is in the game or something, but if something isn't going to be supported or cared for it just becomes this ugly growth.If you're on a pvp server, I have no sympathy for you, you chose this.
What's up Tomat and scy.
Whoa, a fix for weapons clipping through a cloak. Between this and tier set cloaks, maybe "hide cloak" wont be the first option I turn on in Legion.
https://www.youtube.com/watch?v=v8XN8HTctNU
Sort of not in the broad sense but it just becomes harder to find a good guild, which makes stuff easier.Does it matter if you only intend to play casually?
Very nice. I'm happy that they're taking care of minor cosmetic issues like this and now having legs under robes.
Wonder if they can stop my shield & sword going through each other while sheathed, and my shield & shoulders going through each other while weapon is out.
The tier 18 shoulders for my paladin animate and move through my shield.
It's pretty dumb, but i also don't think they'd do anything about it.
Dear god the wisps on beta...make it stop!!!
Wisps?
When I chose a PvP server it was almost twelve years ago and had a completely different context and meaning. Guards have been rendered completely meaningless (assuming Blizzard even had the foresight to place them in neutral hubs), the scope of the game has expanded to a point where high level players are far removed from low level content and often find themselves on completely different continents or universes. As a result there are few if any defensive measures in place to provide pockets of safety for people to play around, and flying only compounds the issue. It is a piece of the game that is so neglected that it only really serves to facilitate negative experiences at this point for either side. I'm not mad it is in the game or something, but if something isn't going to be supported or cared for it just becomes this ugly growth.
Wowhead giveaway?
I just complete all the Cataclysm raids on 25-man heroic. Then I just do garrison missions after that with my followers all having the treasure hunter trait. That's about it really for me.What are some good ways to farm gold?
I just complete all the Cataclysm raids on 25-man heroic. Then I just do garrison missions after that with my followers all having the treasure hunter trait. That's about it really for me.
Congratulations. I still haven't got beta access. Perhaps in the official Blizzard giveaway that ends on June 7.
Yeah it will get nerfed in Legion. Probably won't be worth it at all to you now.cba with the garrison, isnt it getting nerfed anyways in Legion?
Might farm some old raids
Failure to account for how unattended gameplay systems are influenced by later additions is one of World of Warcraft's greatest failings. It is why the leveling system has found itself in such a mess. It's why Inscription threatens the talent system in Legion. When these old pieces of the game fall so far away from the more cohesive design philosophy of more recent expansions I feel that they do become splotches on the game that have a net negative impact on the game. There are ways to design around world PvP and create an environment where it can exist and not feel oppressive. Situations like Hellfire Peninsula have no place in the game and potentially deter new players. Expecting everyone to be informed that sort of situation awaits them just based on which server they choose is unrealistic.So just make every server a pve server and remove the ability to flag for pvp? I'm sure that would go over swimmingly.
Plagued Proto insta-capped at 955k before I could even bid... Roll on the cap increase.
Failure to account for how unattended gameplay systems are influenced by later additions is one of World of Warcraft's greatest failings. It is why the leveling system has found itself in such a mess. It's why Inscription threatens the talent system in Legion. When these old pieces of the game fall so far away from the more cohesive design philosophy of more recent expansions I feel that they do become splotches on the game that have a net negative impact on the game. There are ways to design around world PvP and create an environment where it can exist and not feel oppressive. Situations like Hellfire Peninsula have no place in the game and potentially deter new players. Expecting everyone to be informed that sort of situation awaits them just based on which server they choose is unrealistic.
I think I can find 5 posts of every single class in WoW right now that Legion is 'ruining'
Plagued Proto insta-capped at 955k before I could even bid... Roll on the cap increase.
Someone gold capped Onyxian Drake today when it went for like 350k less than a week ago. LEL
Whoa, a fix for weapons clipping through a cloak. Between this and tier set cloaks, maybe "hide cloak" wont be the first option I turn on in Legion.
https://www.youtube.com/watch?v=v8XN8HTctNU
That is really awesome.
Art team is on point for Legion