Back to the discussions of gear/players not learning their classes: I think the zerg approach to dungeons here isn't so much a matter of gear/carrying people as it is of teaching very bad habits. People don't move out of the fire/poison/whatever and very few groups approach any strategy(hiding during certain boss moments, etc). They just expect the healer to heal through it. What are they learning or practicing there? Plenty seemingly experienced players doing this. Husband and I were discussing it last night.
Healers have been overpowered in dungeons for a long time, and the expectation that they will just carry you is just implanted in everyones mind at this point
i mean there are a ton of factors, especially late into an expansion where its not only the expectation of the healer but also the dps being geared because there has been so much time to do so
its fine to be honest, people dont do such things in raid environments because the mechanics will usually just kill you
next xpac you can just mythic+ if you are someone who enjoys dungeon challenge and coordination, you wont be able to plow through that for a good while, 11+ that is
the game doesnt go out of its way to teach people to avoid mechanics anymore, i mean lfr is also an example of that since nothing does damage, they just pick up the mindset on their own as they get better when you can take damage and when you cant
sometimes its ok to stand in bad if the damage is worth it and has a meaningful impact on a boss
as i mentioned, people get better on their own and are eventually able to do differentiate, even healers
they see people doing normal,heroic,mythic raids or dungeons and say to themselves ok i want to do that
and thats usually when it changes for them, they will still stand in bad in dungeons but it really doesnt matter because the stuff does no damage and healers dont care and can deal with it
good players wont stand in all bad unless they know they can is what im saying essentially