Wait... what's happening to MM ? I've intentionally kept myself in the dark to some degree with this expansion and was planning on using a level 100 boost and maining a gnome MM hunter but if its crap then I may have to consider playing something else.
Well... to be fair, I'm talking about level 100, which may not be indicative of how good it is at 110 with full artifact, etc. But at 100 it's pretty lackluster.
General
Removed
Aspect of the Pact - now gone
Camouflage - now Marksmanship and Survival talent
Counter Shot - now Beast Mastery and Marksmanship
Deterrence - now gone
Explosive Trap - now Survival
Freezing Trap - now Survival
Ice Trap - now gone
Masters Call - now gone
Steady Shot - now gone
Tranquilizing Shot - now gone
Trap Launcher - now gone
Trueshot Aura - now gone
Steady Shot - now gone
Concussive Shot - now Beast Mastery and Marksmanship
Misdirection: Now Beast Mastery, Marksmanship.
Multi-Shot: Now Beast Mastery, Marksmanship.
Marksman:
Changes
Lock and Load
Chimaera Shot - now Beast Mastery only.
Aimed Shot
Bombardment
Counter Shot - now Beast Mastery and Marksmanship
Concussive Shot - now Beast Mastery and Marksmanship
Misdirection: Now Beast Mastery, Marksmanship.
Multi-Shot: Now Beast Mastery, Marksmanship.
Removed
Focusing Shot - Removed
Rapid Fire - Removed
Careful Aim - Removed
Lethal Shots - Removed
The rotation is basically, Arcane shot over and over and over and over until you get a proc for hunters mark, which makes the target vulneralbe then you can get an extra damage aimed shot (or piercing shot). That's pretty much it aside from your flavor crows, etc. Aimed shot seems completely worthless atm, it does almost the same damage as arcane, but it's 1.5 second cast and you have to be stationary where arcane is instant. Even with the vulnerable debuff it's barely worth it.
The spec seems to be kind of a mess right now, I thought WoD was pretty good for MM if not a little boring, this new MM takes it to another level. But like I said, maybe at 110 things are better?