55 demonsteel bars and 80 stormscale for ONE demonsteel wristguards? Jesus fuck!
Yeah that's probably the way to go. Hailstorm is a bit lackluster in shorter fights (WQs, trash), but with my current gear it's more than 10k increase for pure single target DPS.Hailstorm typically does a little more than 10% of my damage, but with scaling from Mastery it can go as high as 15% in some logs I've seen. But, in most Mythic dungeons, the trash is more dangerous than the bosses, and the extra haste gives you more uses of Crash Lightning. I prefer to use AS for dungeons and Hailstorm for raids.
Accessories are really messed up in Legion. I'm not sure why they were handled differently from cloaks, which now carry all three main stats, but not having it at all is really messing with progression.
I'm currently using an 835 neck with BIS secondaries. Yesterday I get an 850 neck with meh secondaries, so I check MrRobot to see if it's better at all. Not only is the 850 not better, the Mythic 880 version of the same neck would STILL be inferior to my existing neck.
This happens with three other slots, so I could be 851, but I'm wearing 848.
All these years and i still enjoy watching the World First races. By watching, i mean refreshing WoWProgress.com
Secondary stats are in general super wonky for a bunch of specs. I don't know how I feel about it. On the one hand, gearing correctly takes a little more effort and class knowledge than it did, but at the same time there are classes that can easily forgoe 20+ Ilvls because their top secondary is literal orders of magnitude better than their worst.
Did Blizz talk about this at all, prerelease? Because as far as I know the current stat paradigm goes against what they intend.
Was there supposed to be two world bosses this week?
It's definitely not what they intended, but I haven't seen any comments about it yet. When an item with haste is better than an item 20 ilvls higher without haste, that isn't a compelling gearing choice. It means something is fucked in how that spec functions because it needs haste to not be terrible.
It's an interesting catch-22; the principle is meant to be that the simple increase in multiplier that comes from having a higher iLvl will make items better by default, but that doesn't really impact if the multiplier is applied to unattractive stats. From a prot paladin POV, the simple fact that everything comes with stamina tends to mean that iLvl increases alone are sufficient to be attractive, but stamina's not desirable to other classes.
In principle, would it work if every accessory item had Versatility on it? Possibly tweaked to make Versatility more desirable in itself for some classes, but at least on paper that would mean by default that higher iLvl would make you more powerful in your principal role.
Well, the trouble is that there are some classes whose Versatility is better than even their primary stat. You start putting versatility on everything and you're directly buffing Outlaw rogues by a kind of silly amount, I believe Vengeance DH also wants it now with the mastery nerf but that's anecdotal. Then there are classes where Vers is their worst stat by far.
Really, where they fucked up is allowing any secondary to overtake primary stats. I don't think the system can really make sense if Vers or Haste is better than Agi or Int.
It's definitely not what they intended, but I haven't seen any comments about it yet. When an item with haste is better than an item 20 ilvls higher without haste, that isn't a compelling gearing choice. It means something is fucked in how that spec functions because it needs haste to not be terrible.
I forgot how "toxic" WoW could be. Attempt one of day one of week one of LFR and people are already raging that others aren't performing perfectly.
(About half the raid died in the Il'gynoth heart room)
I forgot how "toxic" WoW could be. Attempt one of day one of week one of LFR and people are already raging that others aren't performing perfectly.
(About half the raid died in the Il'gynoth heart room)
Is there a trick to getting accepted to a raid as DPS? I'm trying to get into EN, its nothing but denies. I am a rogue 840 ilvl.
I forgot how "toxic" WoW could be. Attempt one of day one of week one of LFR and people are already raging that others aren't performing perfectly.
(About half the raid died in the Il'gynoth heart room)
Then I should consider my run of it last night basically "Is this real life...LFR?". Queue was super fast, no complaining, just went smooth. Whoever was lead did a simple yet effective raid warnings when to do mechanics and some how everyone listened. No wipes and only a few people died from dumb things like falling off the cliff.
Was funny when the only comments in raid chat were "Is this LFR?" "LOL" and such when nobody died at all on that eye boss. I have a feeling next weeks run won't be as good...
My only rant is it takes this long to release the LFR and gear is at or under what I already have from world quests. What's the point beyond experiencing the content then?
I
Not to defend abuse, because it can be handled in a better fashion, but is it really too much to expect people to read the Dungeon Journal included in the game? At what point do we completely absolve people of any responsibility and just literally carry them to the end for loot?
Not to defend abuse, because it can be handled in a better fashion, but is it really too much to expect people to read the Dungeon Journal included in the game? At what point do we completely absolve people of any responsibility and just literally carry them to the end for loot?
Hey it actually helped me. But yeah it seems it'll boil down to 'taunt at two stacks of overwhelm but only when you don't have rend'. Pretty straightforward.
So, no, you're not expected to carry people who won't put the tiniest amount of effort to contribute. But you can't expect perfect execution on every mechanic on attempt one on day one of week one in LFR. Calm down. A wipe isn't that big a deal.
Is Shaman healing as frantic as druid?
In WoD, LFR was the source of the highest gear for some people. World Quests now make that not the case. I'll run each wing of Emerald Nightmare just once to see it, but I can't see any reason to do more than that. Compare that to WoD where I ran all the raid wings several times a week for the Legendary quest items and better gear. (Though to be fair, that tired me out so much, so this way might be better)
Is the higher level gear in the boxes you open after completing 4 of the world quests? If not, is it actually in the individual quests? I'm 2 days into doing world quests, and pretty happy with the system.
Ugh you know I think I'm just fed up with Arms fucking fiddly ass arrhythmic rotation. It's just not fun in a dungeon / raid setting. Not fun whatsoever.
Ugh you know I think I'm just fed up with Arms fucking fiddly ass arrhythmic rotation. It's just not fun in a dungeon / raid setting. Not fun whatsoever.
I've had nothing from the caches, but the individual world quests get higher and higher base items as your own ilvl increases.
Ooh, that's cool.I've had nothing from the caches, but the individual world quests get higher and higher base items as your own ilvl increases.
Anyone in here finished the shaman order hall questline? How many of those long "do 5 of these 12 hour scouting missions" quests are there?
Ooh, that's cool.
I enjoy the world quest system, but was worried it'd be obsolete after a few days for me. Already up to 825, too high for the gear rewards I was seeing initially.
Oh so there can be 2? Hmm, maybe it's not busted then.I had 2 sets of these as a Rogue and remember at least one set of these as a Demon Hunter, so pretty sure there's 2 for every class