I've had nothing from the caches, but the individual world quests get higher and higher base items as your own ilvl increases.
Yeah I quit mine. SItting out a full duration colossus smash cooldown is the most frustrating feeling i've had playing this game
I made an Arms warrior, but haven't really done much with him. Is their rotation literally just using a macro of slam/fury, hitting MS when it's up and smash/MS combo? Mix in a couple cooldowns, but that's it? Seems like you have to almost sit around hitting nothing waiting on MS to cooldown at times lol
Maybe I'm missing something.
Sims say the same talents are still the best. We just do less damage now.So as a Demon Hunter Havoc (still can't decide which to main my Havoc or Destro Warlock yet) should I no longer take Bloodlet and get Fel instead? Even at 150% I feel Bloodlet is worth it.
This is becoming unbelievable. Two weeks of clearing every mythic, used coins on applicable bosses, still no blood relic. I still have a green, it's driving me absolutely insane. And I'm Arms warrior - probably the most weapon dependent spec in the game! Rrrrrgh.
IIRC there's a crafted 815 Blood Relic recipe for Blacksmiths. It's probably related to a rep requirement, though.
edit: Terrorspike - Recipe drops from Maw Heroic
Thanks, there's a few on my server selling for like 6k. I could buy it I guess but I know as soon as I do one of them is going to drop haha... we'll see.
just finished the Warlock campaign and it didnt unlock the third slot on my weapons so...what?
Just as a correction, it's only 805, sorry.
Relics do seem to be a (potentially) pretty big limiter on artifact strength, which is kind of funny, considering that weapon acquirability is one of the reasons why Blizz gave out artifacts in the first place
You'll have a quest in your class hall to do that. You go stand in front of your artifact forge and hold your weapon up and it's done...
I'm pretty sure the individual world quests do not give better gear as your ilvl goes up.
The blue rewards have been 815-825-830 from the beginning for me and now that I'm 843, the rewards are still pretty much the same. There's a few rare quests with purple 835-840 rewards, but again, I've had these rare quests even when I was still wearing a few 800 blues.
Argh. 845 mage, and I can't replace these 835 shoulders or belt.
Blizzard pls.
I mean I wouldn't rag on people in LFR for playing like brainless idiots because that's the expectation, and I question why anyone would go in there expecting pro level players. The dungeon journal doesn't always explain everything nor does it always make sense without context. But if your delicate sensibilities are in danger of being offended and you don't know the boss - fucking ask. I've only done LFR a few times but every time someone asked for help they got it.
EN normal in general was surprisingly easy if I compare it directly to Highmaul. Xavius vs Imperator for example, the latter required the entire raid to know mechanics whereas on Xavius you have a ton of wiggle room if at least half the group is playing properly. The ramp up in heroic is very significant though, at least based on Nythendra and Ursoc.
Tanking is easy. The only difference is that people expect you to know what you're doing, but that shouldn't be specific to tanks, to be frank.DH is now at ilvl 844 completely from World Quests. I've done less than a handful of heroic dungeons and no mythics so far. Initially I thought I would just play Havoc to dps and call it a day. But, I've REALLY grown to prefer vengeance for both pve and pvp. Nothing like being able to easily solo 2-3 ppl and come out unscathed. Not to mention there are more utility spells (& spells in general) to use compared to Havoc.
That said, I haven't played a tank spec since TBC, so 'tanking anxiety' is coming in full force. I just got over the fear of tanking normal dungeons a few days ago, and by that I mean not sweating profusely through my palms at every dungeon queue. Next goal is to tank in EN Normal/LFR, but I'm too chicken shit to just do it. FeelsBadMan.
Woo, no more Ritual of Doom. Got the Blood one on DK from the withered chest a few days ago too. Now someone just needs to figure out where the UH hidden comes from.
Tanking is easy. The only difference is that people expect you to know what you're doing, but that shouldn't be specific to tanks, to be frank.
Ha, that's where the anxiety starts and ends for me. I generally pick up strats quickly, but would hate to be the guy that wiped the team/raid due to initial inexperience with a boss fight.
Tanking is easy. The only difference is that people expect you to know what you're doing, but that shouldn't be specific to tanks, to be frank.
There are some that require you to pick up adds or move the boss around (first time I tanked Hyrja in Halls of Valor my friend whispered me with "do you not know this fight or are you saying 'fuck mechanics' because its only heroic?" Every time I had done the fight the tank just tanked her in the middle of the room, I had no idea she should be moved from side to side.
55 demonsteel bars and 80 stormscale for ONE demonsteel wristguards? Jesus fuck!
And it's 815.
With random secondaries.
I can't walk around the block in Legion without tripping over 4 world quests that reward better gear than crafting.
Woo, no more Ritual of Doom. Got the Blood one on DK from the withered chest a few days ago too. Now someone just needs to figure out where the UH hidden comes from.
I'm pretty sure the individual world quests do not give better gear as your ilvl goes up.
Some rewards scale with your current item level.
Scaling Item Rewards
To keep World Quests interesting, the ilvl of item rewards will increase based on your current ilvl.
By default, World Quest rewards are 805 (810 if from an elite quest or PvP)
As your item level increases, you will find gear with higher ilvl rewards, up to ilvl 835 (840+ for dungeon quests). You can have multiple World Quests up with different ilvl rewards at the same time. The average ilvl of the rewards will increase based on the ilvl of your gear in your inventory.
Go through dungeons you're not familiar with as DPS and get a handle on the mechanics of the fights if you haven't already. Most fights are:
Tank boss
Face boss away from group
Move boss out of the crap it leaves on the ground
There are some that require you to pick up adds or move the boss around, (first time I tanked Hyrja in Halls of Valor my friend whispered me with "do you not know this fight or are you saying 'fuck mechanics' because its only heroic?" Every time I had done the fight the tank just tanked her in the middle of the room, I had no idea she should be moved from side to side.) There's very little to fuck up while tanking aside from pulling too much or doing a shit job of picking up adds.
Career tank at this point, still nervous with pugs and the whole "pug strat" expectations.
I have a new annoying player archetype. Not a big deal, it's more funny really.
It's the "let's skip every trash mob" tank. It's not a bad idea in theory, but the tank always knows these specific little routes to skip 95% of the instance that the other people in the group may not. So when someone is inevitably just a few inches off and accidentally pulls a group the tank starts complaining. "We didn't need to pull that *sigh*" "fail".
Going through a dungeon by constantly trying to tiptoe past mob groups actually feels more stressful than just clearing it the normal way :lol and what's funny is I've ran into this twice in the last 3 days.
And yeah, for fucks sake where is this UH appearance.
This is one of my biggest peeves in dungeons. You see people squeezing and struggling along a tiny path just to avoid two or three mobs and it's like, fuck sake, just kill them.
I have a new annoying player archetype. Not a big deal, it's more funny really.
It's the "let's skip every trash mob" tank. It's not a bad idea in theory, but the tank always knows these specific little routes to skip 95% of the instance that the other people in the group may not. So when someone is inevitably just a few inches off and accidentally pulls a group the tank starts complaining. "We didn't need to pull that *sigh*" "fail".
Going through a dungeon by constantly trying to tiptoe past mob groups actually feels more stressful than just clearing it the normal way :lol and what's funny is I've ran into this twice in the last 3 days.
I have a new annoying player archetype. Not a big deal, it's more funny really.
It's the "let's skip every trash mob" tank. It's not a bad idea in theory, but the tank always knows these specific little routes to skip 95% of the instance that the other people in the group may not. So when someone is inevitably just a few inches off and accidentally pulls a group the tank starts complaining. "We didn't need to pull that *sigh*" "fail".
Going through a dungeon by constantly trying to tiptoe past mob groups actually feels more stressful than just clearing it the normal way :lol and what's funny is I've ran into this twice in the last 3 days.
Yeah I've noticed this lately as well. Eye of Azshara seems to be the one where tanks either go in the middle which has some tip-toeing to do, or they go left where you don't have to do as much tip-toeing but at first blush you'd think you'd think you're skipping stuff.
I'm still working out the kinks in Eye of Azshara mythic+. If you skip those opening packs you will not have enough kill% at the end. But the ranged mobs are actually pretty dangerous and close together so I'd rather skip them in favor of something else. I should watch a video maybe.
I'm still working out the kinks in Eye of Azshara mythic+. If you skip those opening packs you will not have enough kill% at the end. But the ranged mobs are actually pretty dangerous and close together so I'd rather skip them in favor of something else. I should watch a video maybe.
I have a new annoying player archetype. Not a big deal, it's more funny really.
It's the "let's skip every trash mob" tank. It's not a bad idea in theory, but the tank always knows these specific little routes to skip 95% of the instance that the other people in the group may not. So when someone is inevitably just a few inches off and accidentally pulls a group the tank starts complaining. "We didn't need to pull that *sigh*" "fail".
Example that comes to mind was FF14's crystal tower - it was a very easy entry level raid with the catch that you queued up as a raid party and would be matched with two other groups of randoms.
I don't have any interest in tanking mythic+ with randoms because my group has 100% come up with its own strategies and we know how many mobs we need to pull. But I haven't watched videos or played with other people so I don't know what I'd be expected to do. I worry enough in regular dungeons that I'm pulling too much, although when I'm in as a DPS I don't actually care what the tank does. Except that one tank who pulled every single mob in Halls of Valor (including Fenryr's area). What the hell, dude.
Unless it's mythic+ please just kill the enemies.. It's their whole purpose.
I'm still working out the kinks in Eye of Azshara mythic+. If you skip those opening packs you will not have enough kill% at the end. But the ranged mobs are actually pretty dangerous and close together so I'd rather skip them in favor of something else. I should watch a video maybe.
We found that oing down the left side a s per usual, and then clearing the normal trash, left you one pack short. So after killing the final boss, we just picked up an extra crab pack and murdered that. Far easier to kill that trash than the starting trash.
Pulling the first sets of naga before the first boss is much faster than grabbing random mobs around serpentrix and giants. They give a significant amount of %
I have a new annoying player archetype. Not a big deal, it's more funny really.
It's the "let's skip every trash mob" tank. It's not a bad idea in theory, but the tank always knows these specific little routes to skip 95% of the instance that the other people in the group may not. So when someone is inevitably just a few inches off and accidentally pulls a group the tank starts complaining. "We didn't need to pull that *sigh*" "fail".
Going through a dungeon by constantly trying to tiptoe past mob groups actually feels more stressful than just clearing it the normal way :lol and what's funny is I've ran into this twice in the last 3 days.
This is one of my biggest peeves in dungeons. You see people squeezing and struggling along a tiny path just to avoid two or three mobs and it's like, fuck sake, just kill them.