cartographer
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Finally reached AK25 on my lock and unlocked the purple skin for my scythe. Now I need a cool purple transmog to go along with it.
Hallowed Raiment set from BC dungeons.
Finally reached AK25 on my lock and unlocked the purple skin for my scythe. Now I need a cool purple transmog to go along with it.
I found Draenor curator wayyyyy easier than Pandaria Curator (which I still haven't completed what the hell) because with a mage tower you could spam archeology missions, also the continent is smaller. But whoever added the digsites in the middle of elites is a top tier sadist.
I hate how many neutral legendaries can roll for a mage.
Im at the point where if I dont get a fire mage legendary like the Pyroblast or Breath one, then Im shit outta luck for progression. And looking at the remaining legendaries, if I get another neutral one U might as well make a new mage :|
Reroll as Frost ❄️
Hmmm, I'm new to WoW. What server does the majority of GAF play on? What classes are fun to play? The game isn't grindy does that mean I'm basically gunna hit level cap real fast without having a chance to explore?
There is no GAF server. All classes are fun in their own way. Just try them out with the class trials. If you just quest normally, you won't hit most of the zones before reaching Legion, the current expansion. There's nothing stopping you from going off on your own however.
Hmmm, I'm new to WoW. What server does the majority of GAF play on? What classes are fun to play? The game isn't grindy does that mean I'm basically gunna hit level cap real fast without having a chance to explore?
Well, is there really any reason to do quests? Are they interesting or all just crappy fetch quests? I know in TESO the side quests are usually pretty good and offer good rewards.
More like with the people they've been playing with. Different people have different wants and needs from their guild so a GAF guild could not work.So, everyone just plays on their own? Bummer.
Well, is there really any reason to do quests? Are they interesting or all just crappy fetch quests? I know in TESO the side quests are usually pretty good and offer good rewards.
I'm not sure how it really fares for tanks, but you almost may as well set your loot spec to Havoc and pray for Anger of the Half-Giants at this point. Cinidaria is 2nd-3rd BiS depending. It's got perfect stats too. Only other thing that would potentially be better after the ring as 1st is the meta shoulders, but you need a couple other things to really make that work well, and is fight length dependent.
DH tanks are kinda shit right now TBH.
Well, is there really any reason to do quests? Are they interesting or all just crappy fetch quests? I know in TESO the side quests are usually pretty good and offer good rewards.
Are they even better than fire
I dont feel them
Well, is there really any reason to do quests? Are they interesting or all just crappy fetch quests? I know in TESO the side quests are usually pretty good and offer good rewards.
A lot of the world quests unlock via completing the regular quests, which is why my DK never sees the number of trinkets and relics my Rogue does (my rogue did way more quests).
Is this a mustache man meme reference?
The lock class hall set and the set that drops from the ritual of doom both have purple elements, and the shadowmoon set from the garrison armor scraps does as well. My look is purple and mostly a combination of all those.
Got my second legendary! it's...
SEPHUZ'S SECRET
Kill me now.
That's 5 fights were the interupt buff is really strong. Legendaries aren't meant to be "equip on forget" items and I'm glad that's the case tbh.
Except a lot of them effectively are "equip and forget."
Except a lot of them effectively are "equip and forget."
If you play a tank or a melee DPS, interrupting should be just a normal part of doing business. If not, that's on you.
If you play a caster, well, that sucks.
Not if you want to min/max depending on the encounter.
Not if you want to min/max depending on the encounter.
Man, so many people are going Fury right now. We went from being top 3 worst specs in the game to being FOTM.
Draught + Conv made us viable.
I really don't see how we're going to change trinkets before 8.0. Conv is THAT good.
Someone gave me like 2k gold for signing up to his crappy guild. I thought he was scamming me. He also gave me money to buy a heirloom. I bought 2 giant axes and it's nice.
So, the starting area Trisfall was pretty boring and forgettable but, maaaan Silverpines is pretty awesome. I thought I was going to some random area but, nooooope Silverpines is totally awesome.
To me the biggest problem this xpac is related to trinkets and how anything can titanforge/etc up. Even if Convention would normally get surpassed in most expansions by pure ilevel, it won't this time because you can still just get a 960 or something when the cap bumps up, making it MORE rng and frustrating. I mean shit, look at people who could get max ilevel mementos versus people who were stuck with bad EN trinkets early on, or even now people whose best relics come from places like TOV or EN, nobody wants to keep re-farming higher ilevel versions of items, and THAT sucks dick. Not sure there's a solution other than actually just capping the ilevel lower on 5 man and old raid content, which is a sure way to piss off the 5 man crowd (which I'm still not convinced there is a significant amount of hardcore five man progression oriented people).
In general it's just annoying to have to do basically ALL of the content to approach your bis and any time they add an item with a cool effect (like convergence) that item is just going to be bis until they actually nerf it, but you'll keep wanting a better version of it. At least in the past when an item was better than its level...great, you farm it once and they fucked up and you keep using it, instead of "oh, my 850 one would be a downgrade still, but a 920 one would be bis by a lot"
Nefarious Pact ilevel 900 said:Equip: Your damaging spells have a chance to grant Nefarious Pact, increasing your casting speed by 49.78% for 12 sec. When Nefarious Pact expires, your casting speed is decreased by 17.02% for 8 sec.
Nefarious Pact ilevel 940 said:Equip: Your damaging spells have a chance to grant Nefarious Pact, increasing your casting speed by 72.27% for 12 sec. When Nefarious Pact expires, your casting speed is decreased by 24.71% for 8 sec.