And which idiot thought that enemy players on a PvE realm needed their names changing to orange?
one of the more baffling changes in a patch full of baffling changes
And which idiot thought that enemy players on a PvE realm needed their names changing to orange?
I don't mind names from the other faction having their own color but they should have just made it blue for Alliance and red for Horde with PVP-enabled people being orange, or whatever.
Each spawns a few waves. Are you sticking around until it's done?Someone explain these portals to me. I'm told that they're for Nethershard farming, yet I'm lucky if I get three shards for an entire portal, whereas I can run around killing random mobs and they'll occasionally drop 5 at a time. I feel like I can farm ridiculously more Nethershards just doing that. Am I missing something?
All I will say is make sure to get WQGF if you ever expect to get WQs done at 110. Also, make a macro to turn in your emissary quest, I don't think there has been a single day since launch I haven't gotten attacked at the emissary turn in by 10+ horde. Except the Aszuna hub for some reason...
The way cross realm works is different for levelling than it is at 110, so you have yet to experience the true Tichondrius, get ready for some... fun? At least you rolled a tank, which is pretty much the only way to at least guarantee you can turn in your emissaries before dying.
There a way to skip the new broken shore scenario after you've done it on one character? This thing takes a bit of time and I don't like having to do it for all my alts.
I'm kind of underwhelmed by the Broken Shore. Its a pain to get around and just...eh?
Yeah that orange text is HIDEOUS.
- Pain to get around, almost as bad as Tanaan
- Nothing to do there but wait for things to happen
- If you're lucky there might be two or three world quests to do there that give you the same old rewards plus 25 new resources
- Nethershards suckkkkkkkkk
- Way too small, but still feels like theres large swathes of nothing
IT STINKS
That new dungeon is alright though.
Yeah it's pretty ugly, going to have to figure out how to turn off alliance player names in UI.
It is pretty depressing that everywhere on the island it's just a sea of orange names. I'd almost pay more for a completely horde-only phased server group so I could kill non-tagged mobs.
The whole divide between players on PVE servers is really stupid anyway with the current state of the NPC cooperation and narrative.
Can anyone explain the difference of the 2 dps specs on warrior. Trying to level up a warrior, I'm mostly interested in Tank but want to know what the other specs offer.
Can anyone explain the difference of the 2 dps specs on warrior. Trying to level up a warrior, I'm mostly interested in Tank but want to know what the other specs offer.
Arms = Smash things with one big stick.
Fury = Hit things with two big sticks, really quickly.
Arms = Smash things with one big stick.
Fury = Hit things with two big sticks, really quickly.
The current proposal is to reduce the number of dice being rolled from 6 to 5 and to hand-set probabilities to something like 79% chance for 1-buff, 20% chance for 2-buffs, and 1% chance for 5-buffs (yahtzee), bringing the expected value of a roll down to 1.24 buffs (plus additional value for synergies between buffs). The downside to this is that if you take a deep look at the probability distribution, in order for this to work, you realize that the dice would have to be loaded against the player. This isn't something we'd prefer to do (adjust randomness against the player's favor), but it might be something we have to do with the current Roll the Bones dice system in order to remove the incentive to reroll.
Outlaw and Roll the Bones is literally Legion in a nutshell, it's RNG: The Spec.
I dunno what's worse, a maintenance buff like Demonic Empowerment or a randomised buffs like what Roll the Bones spits out, but neither are particularly fun.
So I have two friends on two servers who wanna play together. How feasible is it to play two characters parallel without wanting to kill myself?
If you are all the same faction you don't really need to make two new characters, pretty much everything works cross-realm if you are grouped.
They are both absolute failures as core spec mechanics and there is no way they will remain (in their current forms anyway) in 8.0.
It's a bummer. There are a few specs that really coalesced well in Legion and are a joy to play at this point, but then you got shit like outlaw and demo that are just total fucking stinkers.
Demonology is a really sad case. They took the things that were fun about the spec, carved them up and divvied them up to Shadow Priests and Demon Hunters, nailed both of those (after some iteration) but came up with this new Demo archetype that is astoundingly incompetent.
How hard is Gul'dan to tank in LFR? My DH alt is 863 and I'd like to start farming for some of his unique drops.
Pfft, it's LFR. Just tunnel the boss and blame the healers if you dieFrustrating, in that other people can screw it up for you (he does a special mechanic if someone's standing on the current tank, which you're supposed to make use of frequently but not constantly. And lots of melee don't know when they're jeapordising the tank!)
Also, you'll probably need some careful cooldown management depending on the competence of your co-tank; partially for the above reason (the mechanic is *meant* to be triggered by your co-tank) and partially because the tank swap setup requires good use of cooldowns, and you might possibly run out if your cotank isn't on the boss when they need to be.