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World of Warcraft |OT9| People still play this? Isn't it from 2004

Strimei

Member
Looks like we get a buildup in 7.2 to the Tomb's opening like we do with Nighthold.

edit: Only classes that have a major thematic difference between specs will have class mount differences. Like shadow priest/holy-disc, the mage specs. Hunters won't have different ones.
 
edit: Only classes that have a major thematic difference between specs will have class mount differences. Like shadow priest/holy-disc, the mage specs. Hunters won't have different ones.

I'm sure there won't be quibbles with this. Eeek. Don't envy the devs here, even if certain ones seem obvious.
 

Strimei

Member
I'm sure there won't be quibbles with this. Eeek. Don't envy the devs here, even if certain ones seem obvious.

Yeah I'm sure some will be unhappy, though honestly I think it makes sense for some class/specs.

Like, aesthetic-wise, there really isn't that major a difference between Survival, BM, and MM hunters, or between Arms, Fury, and Prot warriors. Meanwhile you have Arcane, Fire, and Frost mages who are quite different, aesthetic wise, or of course how utterly different Shadow is to Holy/Disc.

edit: I also think people may expect drastic changes between the mounts when really it'll be more like just some effects. The examples Ion gave for the disc, for example, were that instead of the arcane orbs, it'd be ringed by frost and have frost trailing off it, or fire orbing it. It'll be the same disc in the end.
 

carlsojo

Member
holy fuck argus fucking confirmed

this is the greatest expansion. if you told me this was the last expansion, i wouldn't be surprised at all because it kind of sounds like a climax to all of warcraft.

Where do we even go from here? The only thing I could imagine would be a time jump to like twenty years in the future to battle the armies of the void.
 

Strimei

Member
holy fuck argus fucking confirmed

this is the greatest expansion. if you told me this was the last expansion, i wouldn't be surprised at all because it kind of sounds like a climax to all of warcraft.

Where do we even go from here? The only thing I could imagine would be a time jump to like twenty years in the future to battle the armies of the void.

I would bet heavily on N'Zoth, we've already had confirmation in-game from Xal'atath (the shadow priest dagger) that its getting pretty active and straining against its prison.
 
Yeah I'm sure some will be unhappy, though honestly I think it makes sense for some class/specs.

Like, aesthetic-wise, there really isn't that major a difference between Survival, BM, and MM hunters, or between Arms, Fury, and Prot warriors. Meanwhile you have Arcane, Fire, and Frost mages who are quite different, aesthetic wise, or of course how utterly different Shadow is to Holy/Disc.

edit: I also think people may expect drastic changes between the mounts when really it'll be more like just some effects. The examples Ion gave for the disc, for example, were that instead of the arcane orbs, it'd be ringed by frost and have frost trailing off it, or fire orbing it. It'll be the same disc in the end.

I know, i just don't envy them if say, Warlocks get one version while some players might think their specs are as thematically different as mage and priest specs. And they have more of an argument than say Hunters, Pallies and Rogues. Bit of a spectrum.
 

cdyhybrid

Member
holy fuck argus fucking confirmed

this is the greatest expansion. if you told me this was the last expansion, i wouldn't be surprised at all because it kind of sounds like a climax to all of warcraft.

Where do we even go from here? The only thing I could imagine would be a time jump to like twenty years in the future to battle the armies of the void.
We still have the Naga and the Old Gods.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
From the current QA:
Elemental Shaman concerns are on the radar. Single target can use a bump, increased Lava Burst damage. One of the challenges is the overall feel of the spec. There are three big payoff moments, Earth Shock, Lava Burst (cooldown, single target), and Stormkeeper. They all compete to be part of the big moment, so other spells feel watered down.

Hey blizz, here's free advice: no one gives a shit about earth shock. If Lava Burst damage has to be reduced in order to balance against Earth Shock also being a "big moment", then earth shock should fuck off.
 

Strimei

Member
Y'know, a good thing about the confirmation about 7.3 and a raid, combined with how Ion talked about how they want to make sure Emerald Nightmare, then Nighthold (and by implication, Tomb of Sargeras afterward) each have time to "breathe", we're definitely in for a good content filled expansion, no rush and then stagnation like with WoD.

(Hopefully. So far so good!)
 

Lanrutcon

Member
From the current QA:


Hey blizz, here's free advice: no one gives a shit about earth shock. If Lava Burst damage has to be reduced in order to balance against Earth Shock also being a "big moment", then earth shock should fuck off.

Earth Shock...a big moment.

If Earth Shocks are a big moment, then Fire Mages literally redefine reality with Pyroblast.
 

Tarazet

Member
Earth Shock...a big moment.

If Earth Shocks are a big moment, then Fire Mages literally redefine reality with Pyroblast.

The real problem with Elemental is the dysfunctional cooldowns. Nothing gets along with anything else. Want to use Icefury to take advantage of the Frost Shock buff? You need a window to use all of the stacks, and you gotta pool Maelstrom beforehand. That means it has to wait until you've expended the Stormkeeper cycle first. Oh, but before that on your priority list, you have to blow Ascendance because that's the most powerful thing in the toolkit. Having any of those three up at the same time = bye-bye DPS. At least Elemental Mastery is always nice because it reduces GCD even on instant casts.
 

Bisnic

Really Really Exciting Member!
sanstitre1hssv.png

Oh my... never thought I'd get a 890 relic from a WQ.
 

Mupod

Member
All my relics are from WQs, it seems like they are far more common nowadays. Shit doesn't drop in mythic+ and there's too much competition in raids.

Nightbane drops them but he gave me the only one I didn't really need.
 

cdyhybrid

Member
Got the stingray mount last night. So dope. Hope next expansion has lots of water zones so I can make use of it along with my jellyfish mount :3
 

Lanrutcon

Member
The real problem with Elemental is the dysfunctional cooldowns. Nothing gets along with anything else. Want to use Icefury to take advantage of the Frost Shock buff? You need a window to use all of the stacks, and you gotta pool Maelstrom beforehand. That means it has to wait until you've expended the Stormkeeper cycle first. Oh, but before that on your priority list, you have to blow Ascendance because that's the most powerful thing in the toolkit. Having any of those three up at the same time = bye-bye DPS. At least Elemental Mastery is always nice because it reduces GCD even on instant casts.

I find it sad that Elemental never found its "thing". Every since they decided that throwing lightning around wasn't enough, I mean. Doesn't feel like they ever quite got to a point where Elementals had the right balance of unique and functional.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Before 7.1 there was a real dearth of relics. They're still as hard to get as trinkets in raids/mythic+ but their abundance in the WQs makes early progression much more stable.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Before 7.1 there was a real dearth of relics. They're still as hard to get as trinkets in raids/mythic+ but their abundance in the WQs makes early progression much more stable.

I actually havent seen many relics lately, and when I do its usually arcane which is only used for boomkin >_>
 

Strimei

Member
Vast majority of relics I've seen from WQs are either frost (when I'm on my mage or monk) or Life (when I'm on my priest or monk).

Frost at least is ok for my mage (Aluneth has 1 frost slot, but it has 2 arcane), but its not useful for my monk's main spec (WW uses no frost), and ditto my priest for Life (Shadow priest uses 1 blood, 2 shadow, and I'm working on disc which uses holy and shadow).

Give shadow and arcane, damn it.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Are Frost DKs still performing poorly?
 

Tacitus_

Member
Tanking is pretty damn easy if you are proactive about learning the fights.

AKA taunt and/or use active mitigation when DBM yells at you. For positioning you can go 90+% of the bosses with "face boss away from part, don't stand in shit". The hardest part is accepting that people expect you to lead.
 

Jag

Member
With the content announced for 7.1.5 and 7.2, where does Nighthold fit in?

Nighthold is "in the game" now but locked. Current target is mid to late January; we wanted Emerald Nightmare to have more time to breathe than Highmaul in Warlords.
Tomb of Sargeras will not be open the day 7.2 hits live servers - the story of 7.2 is reaching the Tomb of Sargeras, similar to how the Nightfallen story leads up to the Nighthold.

Based on this, when does 7.2 look most likely?
 

Strimei

Member
March with the raid late April / May?

I'd put the raid more late May, early June, myself. As with EN, they want to give Nighthold time for itself, so about four months seems good, and then give it several weeks to the raid opening. That'd then allow for 7.3 in perhaps October, just in time for Blizzcon to reveal perhaps if there's a 7.4, or otherwise announce the next expansion.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I'd put the raid more late May, early June, myself. As with EN, they want to give Nighthold time for itself, so about four months seems good, and then give it several weeks to the raid opening. That'd then allow for 7.3 in perhaps October, just in time for Blizzcon to reveal perhaps if there's a 7.4, or otherwise announce the next expansion.

Where do you put 7.2 tho?
 

Strimei

Member
Where do you put 7.2 tho?

Oh right, Nighthold's not part of 7.2 Sorry I just got back from an errand and I had my window open the whole time so I'm kinda like...brain frozen right now. Lovely weather, but cold.

Ok so I have no idea then, that does throw my whole plan outta whack.

or not. I dunno. Maybe I shouldn't drive with windows open...

I guess it could still fit well enough. 7.2 in late april then yeah.
 

ch0mp

Member
For higher mythic+, tanking is way way harder.

PUGs rely on you to monitor % mob death, tab interrupt and know the mechanics of each pull dynamic to each affix combo.
I would say these responsibilities are spread over the entire group. Knowing when to use your stuns/interupts and when to aoe or not are fairly important.

If your group members are not playing their class well, then I suppose a lot more falls on the tank. But it shouldn't be that way.
 
What's easier tanking or healing?

Tanking isn't just easier I'd say it's less stressful than healing. But both roles are pretty forgiving in that you get sped up queue times. So even if you throw a run under the bus because you make a mistake at a key moment, the next queue and round of practice is just seconds away.

Although the ease of tanking definitely varies, it depends on your choice of class/spec. Prot Warrior and Prot Paladin are super easy and straight forward. Brewmaster may be more basic in Legion versus previous expansions but I found damage mitigation a little more challenging versus Prot War or Pali.
 

Lanrutcon

Member
The correct answer is: Healing is always hardest, because when people fuck up you're expected to compensate for their shortcomings.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
The correct answer is: Healing is always hardest, because when people fuck up you're expected to compensate for their shortcomings.

When people die its always the healer's fault.

;_;
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Tanks get more control over what's happening. While that means more responsibilities, it also means they're empowered to make up for bad decisions by other people.

A healer is just always cleaning up other people's mistakes. They have very little agency themselves.

Proactive vs reactive.
 
It's really frustrating when you start doing heroic or mythic content and people don't bother to learn what the mechanics are or do them if they know. I just dry hump the tank with heals and let those players die. If they're particularly awful, I don't bother to res. They can read the journal on their corpse run back.

Some players start to play more cautiously if they're at low health for a while, then I start to heal them. The ones that don't die and can corpse run back.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I assume this was posted?

On Tuesday the item level of Trial of Valor gear will be increased by 5 item levels.

This Tuesday all legendary items will have their item level increased by 15, so they will all be item level 910
 
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