I'm expecting Timeless Isle on steroids.
Hopefully much larger than the Timeless Isle, though. That place was kinda cramped.
I'm expecting Timeless Isle on steroids.
Hopefully much larger than the Timeless Isle, though. That place was kinda cramped.
ON steroids definitely means everything gets bigger. Zone the size of Texas!
edit: Only classes that have a major thematic difference between specs will have class mount differences. Like shadow priest/holy-disc, the mage specs. Hunters won't have different ones.
I'm sure there won't be quibbles with this. Eeek. Don't envy the devs here, even if certain ones seem obvious.
holy fuck argus fucking confirmed
this is the greatest expansion. if you told me this was the last expansion, i wouldn't be surprised at all because it kind of sounds like a climax to all of warcraft.
Where do we even go from here? The only thing I could imagine would be a time jump to like twenty years in the future to battle the armies of the void.
Yeah I'm sure some will be unhappy, though honestly I think it makes sense for some class/specs.
Like, aesthetic-wise, there really isn't that major a difference between Survival, BM, and MM hunters, or between Arms, Fury, and Prot warriors. Meanwhile you have Arcane, Fire, and Frost mages who are quite different, aesthetic wise, or of course how utterly different Shadow is to Holy/Disc.
edit: I also think people may expect drastic changes between the mounts when really it'll be more like just some effects. The examples Ion gave for the disc, for example, were that instead of the arcane orbs, it'd be ringed by frost and have frost trailing off it, or fire orbing it. It'll be the same disc in the end.
We still have the Naga and the Old Gods.holy fuck argus fucking confirmed
this is the greatest expansion. if you told me this was the last expansion, i wouldn't be surprised at all because it kind of sounds like a climax to all of warcraft.
Where do we even go from here? The only thing I could imagine would be a time jump to like twenty years in the future to battle the armies of the void.
Elemental Shaman concerns are on the radar. Single target can use a bump, increased Lava Burst damage. One of the challenges is the overall feel of the spec. There are three big payoff moments, Earth Shock, Lava Burst (cooldown, single target), and Stormkeeper. They all compete to be part of the big moment, so other spells feel watered down.
We still have the Naga and the Old Gods.
From the current QA:
Hey blizz, here's free advice: no one gives a shit about earth shock. If Lava Burst damage has to be reduced in order to balance against Earth Shock also being a "big moment", then earth shock should fuck off.
Earth Shock...a big moment.
If Earth Shocks are a big moment, then Fire Mages literally redefine reality with Pyroblast.
The real problem with Elemental is the dysfunctional cooldowns. Nothing gets along with anything else. Want to use Icefury to take advantage of the Frost Shock buff? You need a window to use all of the stacks, and you gotta pool Maelstrom beforehand. That means it has to wait until you've expended the Stormkeeper cycle first. Oh, but before that on your priority list, you have to blow Ascendance because that's the most powerful thing in the toolkit. Having any of those three up at the same time = bye-bye DPS. At least Elemental Mastery is always nice because it reduces GCD even on instant casts.
Before 7.1 there was a real dearth of relics. They're still as hard to get as trinkets in raids/mythic+ but their abundance in the WQs makes early progression much more stable.
Oh my... never thought I'd get a 890 relic from a WQ.
Nope!Are Frost DKs still performing poorly?
Tanking is pretty damn easy if you are proactive about learning the fights.What's easier tanking or healing?
Tanking is pretty damn easy if you are proactive about learning the fights.
Tanking is the easiest role in the game, by far.
With the content announced for 7.1.5 and 7.2, where does Nighthold fit in?
Nighthold is "in the game" now but locked. Current target is mid to late January; we wanted Emerald Nightmare to have more time to breathe than Highmaul in Warlords.
Tomb of Sargeras will not be open the day 7.2 hits live servers - the story of 7.2 is reaching the Tomb of Sargeras, similar to how the Nightfallen story leads up to the Nighthold.
Based on this, when does 7.2 look most likely?
For higher mythic+, tanking is way way harder.What's easier tanking or healing?
March with the raid late April / May?
I'd put the raid more late May, early June, myself. As with EN, they want to give Nighthold time for itself, so about four months seems good, and then give it several weeks to the raid opening. That'd then allow for 7.3 in perhaps October, just in time for Blizzcon to reveal perhaps if there's a 7.4, or otherwise announce the next expansion.
Where do you put 7.2 tho?
I would say these responsibilities are spread over the entire group. Knowing when to use your stuns/interupts and when to aoe or not are fairly important.For higher mythic+, tanking is way way harder.
PUGs rely on you to monitor % mob death, tab interrupt and know the mechanics of each pull dynamic to each affix combo.
What's easier tanking or healing?
The correct answer is: Healing is always hardest, because when people fuck up you're expected to compensate for their shortcomings.
We still have the Naga and the Old Gods.
Ahn'Quiraj and Ulduar were merely setbacks.Yeah but the only Old God left is N'zoth. So we'd have N'zoth and Queen Azshara? That's all well and good but it doesn't really compare to what we're doing in Legion.
I assume this was posted?
On Tuesday the item level of Trial of Valor gear will be increased by 5 item levels.
This Tuesday all legendary items will have their item level increased by 15, so they will all be item level 910
Sob ;_;I assume this was posted?
On Tuesday the item level of Trial of Valor gear will be increased by 5 item levels.
This Tuesday all legendary items will have their item level increased by 15, so they will all be item level 910