Why Alliance?Malakhov said:Who's alliance and not playing on a pvp server? I might join a server with some peeps I know. My friends refuse to start an alliance char with me, horde whores
Why? The human racials don't help a priest at all. Dwarf priest for Fear Ward is all that matters.Malakhov said:Because I've played horde since launch and I'd like a change of scenery. I'd like to try a human priest.
Liu Kang Baking A Pie said:Why? The human racials don't help a priest at all. Dwarf priest for Fear Ward is all that matters.
I don't care much about racial abilities, I care about playing a toon I like and dwarves are ugly as hell.Liu Kang Baking A Pie said:Why? The human racials don't help a priest at all. Dwarf priest for Fear Ward is all that matters.
Yeah, you deserve to play Alliance.Malakhov said:I don't care much about racial abilities, I care about playing a toon I like and priests are ugly as hell.
I've been calling them toons since the late 90s while playing UO, so no, for me it's toon.Liu Kang Baking A Pie said:Also, it's "character."
Character.Malakhov said:toon
Liu Kang Baking A Pie said:Character.
dave is ok said:In 1.10 they are adding racials for all classes, like priests have. So a human warrior will have different abilities then a dwarf warrior and so on.
Son of Godzilla said:They've given up on creating new five man content, the classes are far too imbalanced for each to have a spot in a difficult instance.
The community managers have talked a lot about it on the general forum, but that's about it. Hopefully Human/NE priests will offer something worthwhile instead of nothing at all.Ikse said:Where did you read that? Got a link?
xabre said:Isn't the Tower of Medvih going to be a five man? I'm sure there will be others.
SaitoH said:Actually Medvih tower is 10-20 ... which means 20 man.
It is totally and horribly lame. I never understood why you would call it a "toon".border said:"Toon" is so lame. What, are we playing "Who Framed Roger Rabbit Online"?
Boomer said:To whoever it is that's in The Afflicted on Greymane, how close are you to downing Rag? We just did it this weekend, second on the server. I'm pretty sure you guys are right on our tail. Hopefully you beat Dreadnaught to be first on the Horde side
Then Blizzard should take the hint that no one does raiding for the fun of it, they only do it for the loot. Remove raids entirely, imo.Apple Jax said:Thing is tho... who would want to do MC or BWL if these 5-10 mans existed? Loot cannot be the same
Liu Kang Baking A Pie said:Then Blizzard should take the hint that no one does raiding for the fun of it, they only do it for the loot. Remove raids entirely, imo.
SatelliteOfLove said:I too was hoping Karazhan was going to be "Dire Maul XTREEM!!!!!!111". Damn, I've had fun in DM; real fun with real good lewt.
I don't think they necessarily need to be a raid though. I'd really like to see a 10-man instance that isn't just full of brainless bosses and enemies and couldn't be done with a pick-up group. Blizzard hasn't even attempted to try this yet, however.Ferrio said:I don't know, if blizzard keeps it up with instances like ZG I won't mind. Instances that are actually fun, require a bit of outside the box thinking ect.
Liu Kang Baking A Pie said:I don't think they necessarily need to be a raid though. I'd really like to see a 10-man instance that isn't just full of brainless bosses and enemies and couldn't be done with a pick-up group. Blizzard hasn't even attempted to try this yet, however.
Ryu said:I'd like an instance where a 5-man group has a certain task and the other 5-man group has another task, and they start at opposite ends and somehow meet in the middile and finish the instance where each side can be easy depending on the class balance or really difficult otherwise. I dunno, just a thought.
I posted about this on the main forums and it got ignored, of course. I'd really like a giant, open-ended dungeon that guilds could hang out in for about a week and put it on a weekly timer. Make it all 5-man, but with all the different places to go, it could either be completed super fast with 8 5-man groups or take a full week by 1 5-man group. Same rewards but much, much slower and with way more work if you do it with a smaller amount of people.Scoot said:I've been waiting for an end game raiding encounter with a similar structure. The 40 man group is broken into smaller "teams" who head off to accomplish specific tasks that when completed do somethign for the greater good of the 40 man raid. An eight winged dungeon where 5 man groups have to go - and each wing is significantly different. It'd create a time sink to solve the 8 wings and then ultimately to kill the boss or whatever at the end.
Liu Kang Baking A Pie said:I posted about this on the main forums and it got ignored, of course. I'd really like a giant, open-ended dungeon that guilds could hang out in for about a week and put it on a weekly timer. Make it all 5-man, but with all the different places to go, it could either be completed super fast with 8 5-man groups or take a full week by 1 5-man group. Same rewards but much, much slower and with way more work if you do it with a smaller amount of people.
Scoot said:That's an end game I'd be interested in.