SatelliteOfLove
Member
ToyMachine228 said:I've been saying this for a while, but it's way too easy for players to get good weapons like The Unstoppable Force and The Lobotomizer through AV when the other side bends over and takes in the Hershey Highway.
Sorry, it's true.
Seriously, this will ream my Disc/holy priest; all I do is heal, announce stuff, and escape death. And isn't HEALING in a bg what people bitch about not getting? This will make it worse. I guess I'll just juke up the Mage's power and keep them alive and get rep from objectives instead...
The reputation gain in Warsong Gulch and Arathi Basin has been
significantly increased.
Well, it ain't all bad news.
- Inner Fire - Redesigned. Now increases armor by a significant amount
but has 20 charges. Each melee or ranged damage hit will remove a
charge. Lasts 10 minutes, mana cost increased.
Interesting. Still can't survive long enough to Smite a Perdition's Blade wielding Rogue to death by the time you're wiffled, though.
- Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost
reduced so that the healing per second is unchanged, but the healing
per mana is increased approximately 10%. Note that spells with less
than 3.5 second cast time will not receive the full bonus from plus
healing items.
So...no Priest spells get the full +healing? Oh well.
Execute - This ability will now work with Sweeping Strikes again. If
the second victim is below 20% health, they will be hit with the full
Execute amount. If the second victim is not below 20% health, they
will be hit with normal melee swing damage.
- Whirlwind - When this ability is used with Sweeping Strikes, it will
burn only one charge of Sweeping Strikes and will generate only one
additional attack
"Sweet, now to get great weapon..."
- Intimidating Shout - The cowering in fear effect will no longer be
applied when the target resists this shout. In addition, this shout
will now affect a maximum of 5 targets.
"...after 5 months of few kills in AV, and little actual use in battle other than nuke target."
- Many items in Blackrock Depths, Stratholme, Scholomance, and
Blackrock Spire have been re-evaluated and adjusted to make them more
appealing. In addition several new items have been added to all of
these instances.
- The following item sets have had their set bonuses adjusted: Valor,
Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart,
Beaststalker, and Elements.
But...but...2 Arcane damage per melee hit was awesome...
- Many Recipes now have different icons. Recipe icons should correspond
with the item color; a green-glowing scroll is a green recipe, and a
blue-glowing scroll is a blue recipe, for example. As a reminder,
white recipes can be purchased from a vendor somewhere in the world,
so players should not pay too much for them at the Auction House.
Some still will. Accurate scope recipe for 5g anyone?
New high level World Drop epic recipes have been added for
Hammersmiths, Swordsmiths and Armorsmiths.
Some that make Epics, even if the epics are ~ 52 or something, would rock.
Tendris Warpwood will now call upon any protectors still alive to
aid him.
Getcher belts now, Hunters! lol