Hunters am cry in the next patch.
Ice traps visible at the 5yd range to enemies
Ice traps no longer an instant cast
Ice traps work on diminishing returns (it does not atm)
Ice traps linked with scatter shot on diminishing returns
I think too many people were complaining about the whole FD+icetrap thing over and over, but IMO it was a pretty cool.
Check the hunter forums on wow... there's HUGE thread with all the silent nerfs hunters have found on the PTR. Not being a hunter, im not 100% sure if all the changes affect you guys in a negative way or not :/
Edit: official post/reply from some blizz employee:
[Traps are not "visible" in 1.10. However, they're no longer invisible, either. Traps are now considered stealthed, with the detection that implies.
Considering the radius on Hunter traps, this should not affect PvP gameplay as much as, say, visible traps would. While they will appear to those who get close, there's still a very good chance that players will trigger the trap regardless. ]
Ice traps visible at the 5yd range to enemies
Ice traps no longer an instant cast
Ice traps work on diminishing returns (it does not atm)
Ice traps linked with scatter shot on diminishing returns
I think too many people were complaining about the whole FD+icetrap thing over and over, but IMO it was a pretty cool.
Check the hunter forums on wow... there's HUGE thread with all the silent nerfs hunters have found on the PTR. Not being a hunter, im not 100% sure if all the changes affect you guys in a negative way or not :/
Edit: official post/reply from some blizz employee:
[Traps are not "visible" in 1.10. However, they're no longer invisible, either. Traps are now considered stealthed, with the detection that implies.
Considering the radius on Hunter traps, this should not affect PvP gameplay as much as, say, visible traps would. While they will appear to those who get close, there's still a very good chance that players will trigger the trap regardless. ]