kroutdogg said:LOL Barlow!?
Azwethinkweiz said:Haha, no. And I wouldn't say he's decked out in epics. I wanna say he's the worst hunter on the server, but holy hell some of the alliance hunters are fucking terrible.
World of Warcraft Client Patch 1.10.2
Mages
* Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura.
As a mage, I have absolutely no problem with this. AP is responsible for 98% of the current nerf mage complaints. It's ridiculously powerful, but lame in practice as you have to give up a *lot* of other viable talents to get it. And then you're tethered to a 3 minute cooldown if you want to do anything cool.firex said:I'm really wondering if the mage talent review won't just remove Arcane Power...
It seems to happen to us most of the time.. Just make sure you have several backup tanks high on the aggro list and you'll be fine.Ikse said:Is it a bug or part of the fight, Chromaggus seemed to totally lose agro on the tank after the 5th Time Lapse?
Ikse said:We faced Chromaggus for the first time last week and got Time Lapse and Ignite Fire. We managed to get him down to around 48% after a night of trying. Is it a bug or part of the fight, Chromaggus seemed to totally lose agro on the tank after the 5th Time Lapse?
Anyway, hoping we get a better combo this week, we should get him down
As a non-AP mage myself, I'd agree. Too many mages think they have to take AP to be any good, which isn't the case. I was born and raised a frostie, I'd rather iceblock my way around everything.epmode said:As a mage, I have absolutely no problem with this. AP is responsible for 98% of the current nerf mage complaints. It's ridiculously powerful, but lame in practice as you have to give up a *lot* of other viable talents to get it. And then you're tethered to a 3 minute cooldown if you want to do anything cool.
I once thought as you did. Then I respecced and realized that Presence of Mind is exactly 482 times better than Ice Barrier. Even for a frost mage.Tamanon said:Now I'm only leveling my horde and alliance mages right now, only around mid-30's for both of them, but speccing Frost is just the ultimate pimpage for PvE to me. Shatter + Frost Shards is nice. It just feels good to have some good Crowd Control *AND* burst damage potential. Can't wait until I get Ice Barrier also. Probably end up 33 Frost/18 Arcane.
I'm a bit different - I also have no plans for AP at all, but on my mage I'm doing fire/arcane. After the patch I'll probably go fire/frost. There's just nothing I like in the arcane tree, while I love ice block, ice barrier, cold snap, imp. frost nova, pyroblast, and blastwave. Fire is really fun for grinding, though obviously not so great in raids. But I just love launching a fireball from max distance, then another before they can get to me, and both of those fireballs taking them down to like 30%, fireblast and they're dead or running.Tamanon said:Now I'm only leveling my horde and alliance mages right now, only around mid-30's for both of them, but speccing Frost is just the ultimate pimpage for PvE to me. Shatter + Frost Shards is nice. It just feels good to have some good Crowd Control *AND* burst damage potential. Can't wait until I get Ice Barrier also. Probably end up 33 Frost/18 Arcane.
It really does vary from server to server, and from tier to tier. 40-49 AB is easily owned by Horde on Daggerspine, but at 60 we can barely buy a win. Horde generally loses both AB and WSG, but almost always wins AV. OTOH, I hear about servers that are almost exactly the opposite...ToyMachine228 said:So the question then came to me...Why the hell do Level 60 Alliance PvP'ers such so damn bad? I can't figure it out. I mean there are certain things you can say, but there's no reason for the Alliance to just suck altogether.
Teknopathetic said:On my server, 30-59 PvP is completely dominated (Out of my *many* games tonight, I only lost one) by horde. 60 PvP is more or less even except for AV which is handily won by Alliance everytime.
I bet Blizzard cocks it up somehow and for the first couple days, people will be ported out to the wrong server.Tamanon said:http://www.joystiq.com/2006/04/20/bl...battlegrounds/
Oh this looks pretty sweet. Can't wait until they add Tournaments to the battlegrounds also, that'll be quite nice But for now, 16 servers linked together sounds quite fun.
It depends on time of day too. On my server, I find that in the evenings, you start running into Superpugs and shit. Midday though? Get a mildly competent group and you'll roll shit over.border said:It really does vary from server to server, and from tier to tier. 40-49 AB is easily owned by Horde on Daggerspine, but at 60 we can barely buy a win. Horde generally loses both AB and WSG, but almost always wins AV. OTOH, I hear about servers that are almost exactly the opposite...
I can only comment on the level 60 pvp, which is the same as what Tre just said. AV = alliance always wins (maybe they changed the design, cause lately it seems all they have to do is put 10 people on SH graveyard and send a zerg at the captain and they can take anything else they want), AB/WSG are nice and balanced more on teamplay. I'm unsure what type of concept they'll do for the next BG... but I hope it involves using some class skills or something creatively. i.e. maybe have a locked door to a base and you either kill a tough captain NPC and his guards to get the key (you know, in case there's ever a BG without a rogue... happens all the time of course!), or have a rogue lockpick it/blow it with seaforium, or some other stuff like that. I can't think of too many battle scenarios that haven't been covered by their 3 BGs right now, so even if they just did a similar thing to AV but with less NPCs and a smaller map, with some side objectives, that wouldn't be bad. I'm more burned out on the 3 BGs we have now than anything. Well, that and I hate the way AV goes now, where it really seems like it takes no skill whatsoever for the alliance to win.Teknopathetic said:On my server, 30-59 PvP is completely dominated (Out of my *many* games tonight, I only lost one) by horde. 60 PvP is more or less even except for AV which is handily won by Alliance everytime.
That'd be kind of cool. It'd be hard for them to find something for all classes to do and make it work. What I'd like to see is a beat the clock scenario. Same map, same objectives. Each side gets one shot at it. The team that does it in the least amount of time wins. Granted, this leaves things really open for supreme turtling, so they'd basically just have to make it harder and harder for the defending team as time went on.firex said:I'm unsure what type of concept they'll do for the next BG... but I hope it involves using some class skills or something creatively.
fallout said:I bet Blizzard cocks it up somehow and for the first couple days, people will be ported out to the wrong server.
It depends on time of day too. On my server, I find that in the evenings, you start running into Superpugs and shit. Midday though? Get a mildly competent group and you'll roll shit over.
speshylives said:think once I get my hands on some good daggers I'll replace the +daggers from Distracting with Muggers Belt, and try a Seal Fate build.
Screaming_Gremlin said:You think that is bad, we have been short on hunters. What the fuck...
Deg said:Yeah thats what i am hearing on my server. If its Warsong pretty much no chance of Horde losing :lol From what i have played i have been on the losing side maybe 5 times since i started since Feb. AB is evenish with Horde having edge most of the time. AV i hear is Alliance dominated but i need to see that.