ToyMachine228 said:So, Rogue talent review next patch...What are ya thinkin?
a few minor tweaks, nothing major. maybe some bug fixes, but otherwise what you play now is what you will get later on.
ToyMachine228 said:So, Rogue talent review next patch...What are ya thinkin?
Hopefully something good. You guys must be getting tired of everyone always killing you.ToyMachine228 said:So, Rogue talent review next patch...What are ya thinkin?
ToyMachine228 said:So, Rogue talent review next patch...What are ya thinkin?
Rogues
- Due to significant talent changes, rogues will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
- Sap: Sap will no longer break stealth unless it misses. The improved sap talent has been removed from the subtlety tree.
- Garrote: Garrote will now silence the rogue's target for 2 seconds in addition to the bleed effect.
- Eviscerate: Eviscerate now has a new rank (Rank 9) which can be obtained from Blackrock Spire.
- Sprint: This ability now has a 1.5 minute cooldown, but only lasts for 10 seconds and now improves your movement speed by 50% at the max rank.
- Venomous Strike: A new ability, Venomous Strike, has been added. This ability is trainable by all rogues level 40 and above. This ability does 50 damage and is guaranteed to proc any poison on the rogue's mainhand weapon. Venomous strike costs 20 energy and has a 10 second cooldown.
- Poison blends: Several new rare and epic poison recipess have been added. These new recipes allow the rogue to blend together select poisons to produce a new poison with multiple effects. However, the effect of each poison will be slightly diminished in the process. For example, a new recipe will allow the rogue to blend together crippling and mind numbing poison to produce a new poison that has a 25% chance on hit to reduce your opponent's movement speed to 45% of normal and increase their casting time by 45% for 12 seconds.
- Improved Expose Armor: Now lowers your target's defense skill by 5/10/15 points in addition to the increased armor reduction.
- Vile Poisons: This talent now increases the damage dealt by poisons by 4%/8%/12%/16%/20% and improves the effectiveness of wound and mind numbing poison by 3%/6%/9%/12%/15%.
- Improved Instant Poison: This talent has been replaced with a new talent, Improved Poisons
- Improved Poisons: This talent increases the chance to apply all rogue poisons by 2%/4%/6%/8%/10%.
- Improved Deadly Poison: This talent has been removed as its effect has been merged into the Improved Poisons talent.
- Dagger Specialization: This talent has been moved to the assassination tree to replace Improved Deadly poison as a tier 5 talent in the assassination tree.
- Lightning Reflexes: This talent now increases your melee attack speed by 1%/2%/3%in addition to improving your chance to dodge by 1%/2%/3%. A maximum of 3 points may be invested into this talent.
- Improved Evasion: Now increases the duration of evasion by 5/10 seconds.
- Improved Sprint: This talent now increases the duration of sprint by 2/4/6 seconds and the speed boost by 5%/10%/15%.
- Aggression: This talent has been moved up to replace Dagger Specialization as a tier 4 talent in the combat tree.
- Throwing Weapon Specialization: This talent has been replaced with a new talent, Assassin's Fury.
- Assassin's Fury: This talent grants the rogue a 1%/2%/3%/4%/5% chance per combo point when using a finishing move to send the rogue into a rage, increasing the rogue's attack power by 200 for 15 seconds.
- Rapid Concealment: Now lowers the cooldown of your stealth ability by 2/3/5 seconds per talent point.
- Master of Deception: Now increases the rogue's effective stealth level by 1/2/3 per talent point.
- Camouflage: Now increases the rogue's movement speed while stealthed by 5%/10%/15%.
- Initiative: Now grants a 20%/40%/60%/80%/100% chance to add an extra combo point when using an opening move.
- Ghostly Strike: Energy cost lowered to 30 energy. In addition, the 15% increased chance to dodge buff will now last for 10 seconds.
- Improved Garrote: This talent now increases the duration of the silence effect of garrote by 1/2 seconds per talent point, in addition to increasing the damage dealt by the bleed effect by 10%/20%. Improved Garrote no longer increases the duration of the bleed effect.
- Improved Vanish: This talent now grants the rogue a shield that absorbs 150/300/450 damage when vanish is used. While this shield holds, stealth will not be broken. This shield lasts for the duration of vanish, or until the shield is consumed or the rogue exits stealth.
- Improved Sap: This talent has been removed and replaced with Deadly Focus.
- Deadly Focus: This new talent has been added to replace Improved Sap as a tier 4 talent in the subtlety tree. This talent increases the rogue's chance to resist fear, seduce, and polymorph effects by 5%/10%/15% per talent point.
- Improved Distract: This talent has been removed and replaced with Premeditation, which is now a tier 5 talent in the subtlety tree.
- Setup: Now grants a 25%/50%/75% chance to add a combo point when dodging an attack. However, this effect can not occur more than once every 4 seconds.
- Master Illusionist: This new talent will replace Premeditation as the tier 7 talent in the Subtlety tree. When used, the rogue summons a shadowy illusion to aid the rogue in battle. This illusion deals half the damage of the rogue, but is identical in appearance and stamina to the rogue. The illusion lasts 30 seconds or until killed. This ability has a 10 minute cooldown.
They didn't allow it then either. They changed their minds on the last day and said no PVE to PVP.Mute said:Damn, still? That sucks. I guess when they did it a few months ago it was just a one time thing? Argh.
That better all be fake...that's (already shaky) gamebalance crippling shit, right thereHero said:I'm expecting our talents to be buffed, some of the weaker ones (throwing spec., imp. sap, imp. distract, etc.) to be replaced. Hopefully MoD and the stealth speed will be combined into one talent.
I would love for 1 agility = 2 AP, but I think we'd be way overpowered. I'm HOPING that 1 Str = 1.5 AP and 1 Agi = 1.5 AP.
Also, Eviscerate needs to scale.
This was found on the forums so take it with a grain of salt, but some of the things I can see them doing:
I like the combined poison and guarenteed poison ability.
Yes they did. I know 2 people who transferred from Whisperwind to Dalvengiyr, and a friend in real life who transferred from Shadowsong to Black Dragonflight. I wonder what the big deal is.Liu Kang Baking A Pie said:They didn't allow it then either. They changed their minds on the last day and said no PVE to PVP.
fallout said:Hakkar's surprisingly easy, once you get used to it. Jindo on the other hand ...
Mazre said:We did an attempt on Twin Emps and then the server died. The trash up to them is a lot of fun. Especially our first thunderclap/meteor combo, I think we lasted about 20 seconds. Hoping we start working some Naxx spider wing into our rotation at least on a every other week basis, while we keep working on AQ.
Synthesizer Patel said:My guild is working our way through ZG. We downed the first four priests fine, but wiped to the Panther boss like 4 times. Any advice? Apparently, she got really buffed in 1.10.
We tried doing it the pre 1.10 way, where you have two tanks handle all the panthers with Shamans dropping earthbind totems. Something like that, anyway .. it's been awhile. Regardless, it was ugly.Synthesizer Patel said:My guild is working our way through ZG. We downed the first four priests fine, but wiped to the Panther boss like 4 times. Any advice? Apparently, she got really buffed in 1.10.
fallout said:It's kind of sad that my guild (now pretty much defunct) wearing mostly blue and ZG stuff could down Hakkar regularily, yet we could never amass the numbers to run through MC on any kind of regular basis.
We were never really raiders to begin with. And not because we sucked at it, we just didn't enjoy it all that much (which resulted in being why the guild broke up). We were a PvP guild that did organized AB/WSG (even AV on the weekends ... 20 minute wins for the uh .. win), organized world PvP (taking on a 40 man raid going to AQ takes balls, I don't care what anyone says) and other fun stuff. Anyway, we started raiding more and even teamed up with other guilds to do MC and it just created a massive rift. Some wanted to see more raiding when they got a taste, some just wanted to quit because we weren't PvPing as much and because of the gear dependence. No drama though, heh. Most of us are just waiting for the next MMO.SatelliteOfLove said:Odd. For us, it was a floodgate of recruits; we had the pick of the litter of unhappy (but strong-playing and friendly) casual raiders when we posted that. Is your server suffering entropy?
Did Rajaxx get nerfed? God I hated that fight. Everyone hates getting killed in there because you may as well go off and cook supper or something for the rest of the fight.Moam down, new tier of Greater Heal learned. This place has went from my most hated to my most liked since we got it opened up. With Rajaxx less stressful, its even easier for us to get him down.
Fragamemnon said:We only had two priests and two warlocks draining Moam last night, but it certainly seemed that his mana regen was not as much as before 1.11. He's much less frightening with a suboptimal group makeup than he was before, IMO.
Rajaxx encounter got nerfed so hard, we were just AE'ing the adds down and wanding back mana (lol, pallies) on the named per pull.
Kurinaxx's sand traps definitely have smaller radius of effect.
Ossirian's a little bit easier to get under control now at the beginning. Still a hectic (but fun) fight.
Overall CC rep earned went up significantly.
Overall the changes to AQ20 should make it more appealing over ZG, since the two are now much closer in difficulty.
Sounds like a similar situation, but you were successful.SatelliteOfLove said:That's what sank us in October, so we merged with like-minded guilds. For 3 months, I raided 3 nights a week, did an hour flowerpicking to prepare for raiding, and rarely noodled around on a mage alt. Why? PvP in any form was Clash of the Tier # Titans shit. I'd rarely see opponents with less than 6/8 Tier 1 or Knight-Captain going against us. Now that I can return fire, I'm getting back into it.
Yeah, I always found it to be a pain in the ass, even though we hardly ever wiped to him. Those sand bubbles were just cruel and unfair. It was almost as if the bubbles targetted you when they were growing and it didn't matter how close you were when they popped.ToyMachine228 said:Yeah the Kurinaxx encounter is much more tolerable now. Less intense, but more tolerable.
ToyMachine228 said:I need some advice from my fellow sword Rogues. Right now I am using Viskag in my Main-Hand, and Brutality Blade in my off-hand. But I may soon have to choose if I want to replace Brutality Blade with Maladath off the Broodlord. Personally, I like the stats of Brutality Blade much better, but Maladath's speed is really nice so...How about some opinions from you guys? Let me know!
Tamanon said:You paid 25 bones to transfer a level 31? You're odd.