Gattsu25 said:You're on Mal'Ganis, eh? Send Neceri a whisper sometime
36 Undead Warrior
Blizzard has a huge alliance bias.
Ok. The NPCs in AV? We have a hard enough time capping Aid Station with no Alliance there, let alone the NPCs, whereas Alliance can walk right in and cap whatever they feel like. I'm glad they fixed those bowmen though. I've played both Alliance and Horde, and I really appreciated AV when i was Alli. Now? Not so muchDrensch said:Just look at Alterac. Waterfall exploit, still there. North bunker hill jump? Fixed.
explodet said:* Five alliance guild has gotten to C'thun, while only one Horde guild has gotten to the Twin Emperors. Only one horde raid has gotten a boss down in Naxx, while 5 or 6 alliance raids have downed multiple Naxx bosses.
I know Horde guilds have downed C'thun, the first known kill was Horde. The whole hotfix thing.ManaByte said:Not true. Fires of Heaven is Horde and they've downed C'thun.
How does a higher population help the Alliance? It makes them less likely to get in a battleground (until 1.12), and I don't think the rankings really take population into account. Wouldn't having more people just mean more players competing for top ranks?explodet said:* With the higher population, it's easier for the alliance to gain ranks - there have been weeks where two alliance became Grand Marshals. Meanwhile Horde have to pvp constantly to make sure they hit rank 14.
border said:How does a higher population help the Alliance? It makes them less likely to get in a battleground (until 1.12), and I don't think the rankings really take population into account. Wouldn't having more people just mean more players competing for top ranks?
firex said:Yeah, I don't hate alliance players on any principle of "they're playing the easy faction," especially when this game isn't hard anyway. But objectively, they just flat out have it better in every way except crossing continents. But the thing is, they have so much more content, the only reason I've swapped continents was for really easy green quests on my pally to get some nelf rep.
And I still believe alliance overall has more useful racials. Maybe not for pvp, but their racials generally help pve so much that it gives them another advantage to gearing up faster, which helps more in pvp than any racial really.
I thought the idea was just that the High Warlord/Grand Marshall sets the curve, and everyone else falls in line. The rankings are based around total honor per population?Tamanon said:Yeah the rankings are based on population. So with more alliance, the upward mobility is slower.
firex said:truly easy because there's literally about 40% more content for the alliance than the horde, right? grinding in the barrens from level 12-26 isn't any easier than loch modan/westfall/redridge/wetlands/duskwood, it's just much more repetitive. easier in pvp because they get war stomp and stun resist/wotf, but when alliance have it WAY easier to complete raid instances they can gear up much faster and easier, and paladins completely stomp shamans for actual group pvp utility (healing and survivability). paladins alone are the reason alliance is way better in the level 60 bracket.
any alliance player who tries to claim horde has ANY advantage beyond goblin zeppelins is in denial. there's basically 2-3 encounters, none of them end bosses, that have a horde bias. and just by doing the math and looking at abilities, paladins > shamans as a class. what can shamans do? oh, a couple snares, but that's what hunters/warriors can do. the dps of shocks is laughable endgame, and healing wise they are horribly inefficient and quickly go out of mana.
here's the pvp advantage for horde: low level WSG, where shaman can earthbind and a lot of people are limited in escaping it. in 60 BGs it's simple, alliance gets more gear so they hit harder/survive longer, and paladins actually scale much better endgame than shamans because they're only split 2 ways, instead of 3.
If you give me a team of 60s for WSG/AB and each side is equally geared and skilled with the same group makeup, I'll take the alliance because they'll be much tougher to kill. I'd really like to believe there's more balance than there is... but no. If you made every alliance attack some kind of area-effect poison/disease then the horde would have a real advantage in the 60 bracket. But right now, at any point where raid gear gets involved, alliance is going to be better if they know how to play.
What do you not understand? It's pretty simple. I just wish they'd remove Honor Decay. That's bullshit.explodet said:I think my pvp example was a bit off, I probably should have thought it out better.
I'm just wondering how one side can get two Rank 14s in one week.
Anyway, try and figure out the calculation of ranking:
http://www.wowwiki.com/Formulas:Honor_System
My eyes glazed over after 2 minutes.
Drensch said:Just look at Alterac. Waterfall exploit, still there. North bunker hill jump? Fixed.
explodet said:I gotta say, the horde have it rough right now when it comes to the end game, and that's not even considering the lousy shaman review. Take my server for example:
* There's currently about a 2.5:1 active ratio of alliance:horde, sometimes pushing 3:1.
* It's an older server that have had several character transfers to other servers because of population issues. The last transfer saw a rather large exodus of horde players.
* About 13 alliance raids have killed Nefarian, compared to 4 or 5 on horde side.
* Five alliance guild has gotten to C'thun, while only one Horde guild has gotten to the Twin Emperors. Only one horde raid has gotten a boss down in Naxx, while 5 or 6 alliance raids have downed multiple Naxx bosses.
* There's not as much PVP going as before because those on the horde side are either burnt out from pvp because so many of them have gotten all the rewards they want, or they're forming pugs in blues facing off against alliance dressed to the nines with tier 2 and eventually tier 3 items.
* With the higher population, it's easier for the alliance to gain ranks - there have been weeks where two alliance became Grand Marshals. Meanwhile Horde have to pvp constantly to make sure they hit rank 14.
Mazre said:Hehe, how are you Mal'ganis players enjoying the Arthas refugees?
SatelliteOfLove said:Back this time last year, there was a large shift from Ally to Horde when Warstomp and WotF were the huge pvp talents, then BWL happened, and Horde guilds with some members not ready to bring their best in every fight staggered at Vael, whereas Ally got some wiggleroom with blessings, fear ward, etc., and more continued on, and quicker.
Azwethinkweiz said:I think the funniest thing is that with all the alliance advantages in end-game boss encounters, the one encounter that horde had an advantage (Huhuran with grounding totems), blizzard went ahead and fixed it so that it was equally as hard for both factions. Granted, it's still not that hard, but that fix right there showed, to me anyway, the obvious bias that blizzzard has for alliance.
You forgot FROSTSHOCK!Fragamemnon said:4) Viscidus - Horde has a huge benefit here due to poison totems.
:lol Yeah, I saw that.ChennehCis said:Hey Mishnok/fallout,
Remember Impervious on Stormreaver?
Buttons ninjaed Dark Edge of Insanity along with some other Cthun stuff
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-korgath&t=21715&p=1&tmp=1#post21715
=O Dayyuuuuummm
Ramirez said:I wonder why they haven't added some type of spell damage totem,because yea,aside from mana totem/tide,shaman's are literally no help to buffing casters in the way a Paladin can.
Fragamemnon said:I can understand complaints about alliance imbalance on say Nefarion (fear ward, shaman call) or Chrommagus (paladin cleansing, freeing up priests and druids to heal more, though it's not a heal intensive fight), but Vael? Salvation isn't a big deal if your rogues know when to vanish and healers and casters will never pull aggro from the melee that fight. Blessing of might helps but so do totems in a similar fashion. Kings is not necessary for this fight at all, yes Vael hits hard but nothing that can't be healed through with alert players.
Heck, even complaining about Broodlord would have made more sense. But Vael? No faction really has a benefit here over the other IMO.
Tamanon said:http://pc.ign.com/articles/718/718310p1.html
Some of the World PvP stuff being added. Sounds pretty damn cool to me, there shall be WARS in Silithus on even PvE servers.
Tamanon said:http://pc.ign.com/articles/718/718310p1.html
Some of the World PvP stuff being added. Sounds pretty damn cool to me, there shall be WARS in Silithus on even PvE servers.
Hero said:This is what I want:
Bounty System. Got ganked by a lvl 60 while grinding? Put a bounty on his head. When another player of the same faction goes and checks bounties, he can accept them like quests to go and kill these players (outside of Battlegrounds of course) and when the corpse is looted, you get an ear, tooth, etc like old AV and you can hand that in for the reward. Nothing too complicated, but I think it would add something new and exciting.
NME said:This idea sounds interesting, but I have a couple of questions:
How would it work on a PVE server? And what would stop folks from putting bounties on everyone they come across?
NME said:And what would stop folks from putting bounties on everyone they come across?
Gattsu25 said:He'll know it was from you
kinda like a backhanded bit of revenge