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World of Warcraft

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BlackMage

Banned
Blizzard is the biggest bunch of ****ups ever in regards to server maintenance. going on second day and my server is down. Not only that, they lied to us about what was actually going on.
 

Tamanon

Banned
BlackMage said:
Blizzard is the biggest bunch of ****ups ever in regards to server maintenance. going on second day and my server is down. Not only that, they lied to us about what was actually going on.

Or they didn't know how deep the problem was. THOSE BASTARDS!
 

Ferrio

Banned
With the newest rogue changes, combat swords/maces/fists are dead.

Combat daggers will blow away them in damage by a consider amount, and still be better in pvp to boot.

I got two choices.

1. Retire the TF and take up daggers.
2. Become sub spec.
 

SaitoH

Member
Ferrio said:
With the newest rogue changes, combat swords/maces/fists are dead.

Combat daggers will blow away them in damage by a consider amount, and still be better in pvp to boot.

I got two choices.

1. Retire the TF and take up daggers.
2. Become sub spec.

Although I don't raid with my rogue, I understood that the problem with combat daggers was that getting opportunity meant spending 11 points in subtlety. 11 points that Combat/sword spec didn't have to spend and that because of that Combat/swords was best PvE raid spec.

Shouldn't the change to opportunity should basically equalize raid dagger and sword builds?
 

Ferrio

Banned
SaitoH said:
Although I don't raid with my rogue, I understood that the problem with combat daggers was that getting opportunity meant spending 11 points in subtlety. 11 points that Combat/sword spec didn't have to spend and that because of that Combat/swords was best PvE raid spec.

Shouldn't the change to opportunity should basically equalize raid dagger and sword builds?

Combat daggers was on par, even considered better than combat swords by some. Only more dynamic fights where it's hard to position yourself around opponents would make combat swords better.

As of now, daggers will blow swords outta the water. Which I think it's totally retarded. You gimp yourself in PvP by going swords since it's a lot less burst damage, that was always the trade off to me. Now there's no real reason to go swords IMO.

Figure I'll go sub build. I"m going to do less damage overall I think, but probably not too much as sub added somce decent stuff. Strange cause I used to spit on the sub tree cause it completely sucked for pve, now I'm staring at the combat tree for swords and spitting on it.

Dagger rogues with adrenaline rush...wtf
 

SaitoH

Member
Not sure what to say. Rogues in my guild say combat/sword is definitely better currently.

*shrugs*

But what do I know ... I've always had improved sap.
 

Ferrio

Banned
Values for the new garrote/rupture/evis revealed

Below are the current values that we are currently working with for the scaling of Garrote, Eviscerate, and Rupture with Attack Power. As with everything in the review, these are subject to change.

The original thread detailing the most recent changes announced for the review can be found here: https://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1337254

Garrote 6:
Old Damage: 432
600 AP: 660
800 AP:696
1500 AP: 822
% Increase for 1500 AP: 90%

Eviscerate 8:
Old Damage: 936
600 AP: 941
800 AP: 971
1500 AP: 1076

Eviscerate 9:
600 AP: 1048
800 AP: 1078
1500 AP: 1183
% Increase for 1500 AP: 26%

Rupture 6:
Old Damage: 935
600 AP: 944
800 AP: 992
1500 AP: 1160
% Increase for 1500 AP: 24%


Here's the current sub build I'm kicking around


http://www.worldofwarcraft.com/info...105051300020000000000000000025205010303210000


It's got a few oddities like not taking Hemo but getting SS instead. Reason being is I have a TF, and since Hemo isn't normalized it means I'd be doing a lot less damage do to it's fast speed, so I should stick with Sinister Strike.

I went and picked up cold blood since I got preperation, so two cold bloods are always nice, especially if evis is buffed.

I didn't pick up ruthlessness for the first time ever, which makes me sad since it's such a nice talent, but I figure Setup will make up for that.

Pity I'd have to give up too much to get deadliness too.
 

Hero

Member
Ferrio said:
Values for the new garrote/rupture/evis revealed




Here's the current sub build I'm kicking around


http://www.worldofwarcraft.com/info...105051300020000000000000000025205010303210000


It's got a few oddities like not taking Hemo but getting SS instead. Reason being is I have a TF, and since Hemo isn't normalized it means I'd be doing a lot less damage do to it's fast speed, so I should stick with Sinister Strike.

I went and picked up cold blood since I got preperation, so two cold bloods are always nice, especially if evis is buffed.

I didn't pick up ruthlessness for the first time ever, which makes me sad since it's such a nice talent, but I figure Setup will make up for that.

Pity I'd have to give up too much to get deadliness too.


I still don't think subtlety is worth going down that far the tree though. I'm curious though, why your build has 5/5 Opportunity. You don't have Imp. Backstab or Imp. Ambush, so what's the point?

Also, SS with Thunderfury? Isn't TF's damage range kind of bad for SS?
 

Ferrio

Banned
Hero said:
I still don't think subtlety is worth going down that far the tree though. I'm curious though, why your build has 5/5 Opportunity. You don't have Imp. Backstab or Imp. Ambush, so what's the point?

Also, SS with Thunderfury? Isn't TF's damage range kind of bad for SS?


What other skill am I going to use wiht a TF?


Opportunity. Well cause there's nothing else to those points into to get higher in the tree. Also garrote might actually be useful now.
 

Mazre

Member
My guild finally made our first venture into Naxx today. Made it to Anub after about 30 minutes figuring out the trash before him. Spent the next 3 and a half hours figuring out the fight. Got him to about 46% on the last attempt before he evade bugged. Everything pretty much fell apart after that. I'm fairly certain we'll down him on saturday though.
 

tehjaybo

Member
Our guild's been attempting bosses in Naxx... mainly working on getting scraps by clearing trash. We downed Instructor Razuvious after the guild leader learned that after he mind controlled an add, he could ****ing auto-attack. :lol Got out main tank his piece for his boots. We're working on Anub'Rekhan... and it's a pain. We're still working on getting the tanking and dps areas down. I've spent over 30g on repairs tonight.. between starting Naxx and trying to down the Emps, I'm broke. :(
 

Hero

Member
Ferrio said:
What other skill am I going to use wiht a TF?


Opportunity. Well cause there's nothing else to those points into to get higher in the tree. Also garrote might actually be useful now.

Disenchant spec? :D
 

Ferrio

Banned
Teknopathetic said:
I'm currently wondering what the purpose of Serrated blades is supposed to be outside of boosting rupture damage. 300 armor doesn't amount to jack shit at 60.

http://www.worldofwarcraft.com/info...000000000320355012040000000055000313300010000


Current build I'm thinking of (solely for pvp).


Well the last line says "The amount of armor reduced increases with your level". So i'm guessing the 5/level raises maybe to something like 10/level or 15/level.

Here's hoping.
 
"Well the last line says "The amount of armor reduced increases with your level". So i'm guessing the 5/level raises maybe to something like 10/level or 15/level.

Here's hoping."

According to the talent calculator, the final rank is 5/level. At 60, that's 300 armor. :/
 

Ferrio

Banned
Teknopathetic said:
"Well the last line says "The amount of armor reduced increases with your level". So i'm guessing the 5/level raises maybe to something like 10/level or 15/level.

Here's hoping."

According to the talent calculator, the final rank is 5/level. At 60, that's 300 armor. :/


It says 5/level of your opponent. That determines how many times 5 will be applied. I believe 5 changes on your level due to the "The amount of armor reduced increases with your level"

Hrm maybe I'm reading it wrong as well. It isn't worded very good at all.
 

SaitoH

Member
From curse-gaming:

We are not sure yet this is the official one but 80% of what you can read here will sure be in the 1.12 anyway.
Enjoy.

World of Warcraft Client Patch
(Disclaimer: These patch notes are for the Public Test Realm and the content of the patch is subject to change.)

World of Warcraft Client Patch 1.12.0 (06-??-??)

--World PvP!

Battle for control of key towers in Eastern Plaguelands to gain an advantage against the ruthless undead, and collect valuable resources for the war effort in the face of fierce resistance in the scorching deserts of Silithus. War rages across Azeroth once more!

--Cross-Realm Battlegrounds!

For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Cross-realm PvP Battlegrounds will link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!

--Group Dueling!

Players can now hone their skills in PvP with the new Skirmish option! This option is available to players in a party, and can involve a maximum of five players per side.

--Alternate Itemization

We have re-evaluated itemization for classes outside of their traditional roles in parties and raids. Previously, certain talent builds and playstyles were limited by their available itemization because it was not viable to add a great deal of drops that benefited only one segment of a certain class. In this patch, we have introduced many new items and new sets with stats and bonuses that cater towards alternate playstyles. This new approach towards itemization has also brought about a new focus on the token quest system, a mechanism through which players can obtain loot by turning in tokens or prerequisite items that drop from various encounters. While many such quests have already been implemented in the game, players will find that a greater number of class specific items from this point on will be obtained through this system.

--General

Your Friends List and Ignore List has been expanded to hold 100 players.
Total +spell power from items for each school of magic will be calculated and displayed in the character panel for appropriate classes.
Spell critical chance will now be displayed in addition to melee critical chance in the skills panel.
You can now view health, mana, and attributes when inspecting other players.
The range at which you can inspect other players has been increased.
Players will now receive an error message when trying to use items that restore health/mana/energy/rage when at full health/mana/energy/rage.
Players using dual video card setups will now have their graphic options optimized by default.
The mail system is now much more responsive.
Reputation loss from killing NPCs has been drastically decreased across the board, and applies only to the players responsible, rather than to their entire party or raid.
It is no longer possible for players to take damage that is unreported in the combat log while not in combat.
Player buffs will now reflect talent improvements.
Honor, reputation, and experience will no longer be gained or loss when a pet kills an NPC or player character without aid.
Fixed a bug that caused the sound level to increase when alt-tabbing in and out of the World of Warcraft client.
NPCs that cast spells or used abilities that hit multiple targets will no longer affect stealthed players.
Attempting to link loot that does not exist on the server at that moment will no longer disconnect the player; instead an error message will be reported and the loot will not be linked.
Fixed a bug that would sometimes result in player names being magnified.
Guards now give directions to more locations than before (e.g. reagent vendors, faction leaders, nearest repair NPCs etc.)
It is no longer possible for players who have died in an instance and zoned back in to lose access to loot.
More typos fixed.
You will no longer be erroneously flagged for combat if a critter resists or evades your area of effect spells.

--Macintosh

Fixed a stack overflow error that would occur occasionally while zoning into certain raid instances.
Fixed a graphics issue for users with outdated versions of certain ATI video card drivers.

--Honor System

The percentage of players that may reach ranks 11 through 14 has been increased. Global improvements to the Honor System itself are forthcoming with the release of the World of Warcraft: The Burning Crusade expansion.
Dishonorable Kills now apply only to players responsible, rather than to their entire party or raid.
There is now an option that shows estimated honor points over enemy corpses after an Honorable Kill.
Owners of PvP rewards purchased before updates to stats in previous patches will have their items retroactively brought in line with current rewards for this patch. Owners will be able to upgrade their rewards through quests in future updates.
Many PvP rewards have been upgraded with PvP-specific procs, effects, or properties that work only against player characters of the opposite faction.

--Battlegrounds

You will now be placed in a raid upon entering a battleground. Players can apply for leader before the battleground starts, with the position going to the player with the highest Honor rank. In addition, the party leader can issue commands to the raid through the map, such as attacking or defending locations, and promote assistant leaders with similar powers.
The Join as Group function will ensure that players who join as a group will end up in the same battleground instance, but all players will still be placed in the main raid.
Players can now see how many battleground instances are running, but are not able to choose specific instances to join.
Battlegrounds will no longer start until both sides reach full capacity.
You can now leave a battleground from an option on the scoreboard at any time. Doing so before the battleground ends will still give you a Deserter Debuff.
Fixed a bug that caused players to resurrect with less than full health and mana in battlegrounds when wearing items that granted random item attributes.
Capturing resource nodes, towers, and other objectives in battlegrounds will now be sped up when more players of the same faction are in proximity to the objective.
Fixed various terrain issues in Alterac Valley and Warsong Gulch.
A small amount of quest experience is now rewarded for winning a battleground.
It is no longer possible to enter a finished battleground.

--Druids

A Druid Cat Form quest is now available at level 20 from Dendrite Starblaze in Moonglade.
Moonfury (Balance Talent): Now increases the damage done by your arcane and nature spells by 10%. This change allows the talent to be applied after +damage from items has been calculated.
Moonkin (Balance Talent): This form can now cast all Balance and Restoration spells except healing spells. Moonkin aura now increases spell damage by 3% in addition to spell critical hit chance.
Leader of the Pack (Feral Combat Talent): Now increases melee and ranged damage by 3% in addition to melee and ranged critical hit chance.
The damage done by Ferocious Bite and Rip is now modified by your attack power.
Fixed an error where players with the Furor talent were not gaining the extra energy when shifting to cat form.
Threat reduction modifiers such as Blessing of Salvation and Tranquil Air Totem are no longer applied to Cower.
Various spells and abilities should now play their correct sound when used.
Cat Form now has a flat threat reduction modifier.
Fixed an issue with Cat Forms melee attack range.
Soothe Animal is now instant cast.

--Hunters

Natural Armor (Rank 10) and Greater Stamina (Rank 10) are now in their correct positions in the Beast Training UI.
Distracting Shot has a new icon.
Eagle Eye will now function more consistently and last as long as intended.
Fixed several pet animations.

--Mages

Casting Polymorph on a player that is currently immune in PvP now displays the Immune flag over the target, and no longer resets the 15 second diminishing returns cooldown.
Fixed an issue where two consecutive frost or fire spell critical hits could cause Master of Elements to proc only once.
Spending talent points in Arcane Mind will no longer visually fluctuate your mana level.
The damage over time portions of Fireball and Pyroblast are now considered magic debuffs as intended.

--Paladins

Reckoning no longer resets the auto-attack timer.
Holy Light no longer sends two messages to your combat log.
Libram of Divinity will now give the correct healing bonus to Flash of Light.
The added armor from Lay on Hands no longer appears on the character sheet as a permanent armor value.

--Priests

Spirit of Redemption will now work properly with Twisting Nether.
The Power Word: Shield icon will now display properly while in Shadowform.
Mana Burn will no longer disrupt flag captures.

--Rogues

Due to significant talent changes, Rogues will have all talent points refunded and can be respent. Training costs for all talent ability replacements have been significantly reduced.
Adrenaline Cooldown reduced to 5 minutes.
The damage done by Eviscerate, Garrote, and Rupture is now modified by your attack power.
Eviscerate now has a new rank (Rank 9).
Garrote has been increased in damage for all ranks.
Expose Armor will now reduce a targets armor by a percentage per combo point.
Vanish will now remove effects that allow the caster to see through the Rogues stealth (e.g. Hunters Mark, Mind Vision etc...)
Players will now receive the proper error message when attempting to stealth under the effects of Faerie Fire.
Threat reduction modifiers such as Blessing of Salvation and Tranquil Air Totem are no longer applied to Feint.

--Warlocks

Spending talent points in Demonic Emrace will no longer visually fluctuate your health level.
Shadow Mastery now affects Siphon Life.
Fixed an error where Warlocks could have Demonic Sacrifice and a pet active at the same time.
Fixed the tooltip of Rank 2 of Improved Firebolt.

--Shaman

There is now a UI that displays active totems and allows the Shaman to destroy totems.
Fixed several casting animations.
Chain Heal Now bounces to any nearby raid member who needs it regardless of whether it was initially cast on a party member or raid member outside of your party.
Respeccing to the Two-Handed Axes and Maces talent will no longer cause your equipped weapon to break until re-equipped.
Water Walking will now produce the correct sound when walking on water.
Improved Reincarnation is now properly reflected in the tooltip.
The range of Tremor Totem with Totemic Mastery is now properly reflected in the tooltip.

--Warriors

The mechanics of rage generation has been re-evaluated to bring the scaling of Warriors from levels 1-60 and beyond more in line with that of the other classes. Previously, Warriors gained rage from dealing damage based on a formula that took into account damage dealt and character level. Warriors will now generate a flat amount of rage per hit based on a new formula that takes into account the type of weapon (two-handed, mainhand, or offhand) and character level. Warriors from 1-60 should see more reliable rage generation, while Warriors with endgame itemization will see their rage generation brought down to more manageable levels. We have deemed this change necessary to preserve game balance as we move towards the release of World of Warcraft: The Burning Crusade and the increased level cap that will arrive with it.
Defensive Stance will no longer protect you from environmental damage.
Fixed an issue where Shield Slam sometimes removed all buffs from a target.
Charge and Intercept should no longer cause disconnects.
Fixed the Death Wish tooltip.

--Items

Epic quest series have been added for all classes with the exception of Hunters and Priests (who already had epic quest series in the game).
Health Regen Every 5 Seconds: Items with this bonus have been fixed so that the health regeneration occurs during combat again (really!).
New unique item effects have been introduced, such as PvP-only bonuses and form specific bonuses (e.g. Druid shapeshift forms, Priest Shadowform, Warrior stances, etc).
Many class specific quest rewards for ZulGurub, Ruins of AhnQiraj, and Temple of AhnQiraj have had their reputation requirements reduced or removed and their quest turn-in prerequisites increased, or vice versa.
Key ring slot sizes have been expanded.
Level 1-39 = 6 slots
Level 40-49 = 12 slots
Level 50-60 = 18 slots
The following keys can now be stored in key rings: Bamboo Cage Key, Benedicts Key, Burnished Gold Key, Crescent Key, Dead-tooths Key, Executioners Key, Kolkar Booty Key, Maurys Key, James Key, Panther Cage Key, Relic Coffer Key, Skeleton Key, all Stratholme postbox keys, Tazans Key, Viewing Room Key, and Wooden Key.
Cured Heavy Hides will now stack properly at 20.
All Tier 1 and Tier 2 Class Armor sets are now Bind on Acquire.
New relics have been added to Molten Core, Blackwing Lair, Ruins of AhnQiraj, and Naxxramas.
Items that grant additional attack power when fighting specific creature types will now function as intended.
The Dartol's Rod of Transformation used in the fourth part of Raene's Cleansing now has a limited number of charges the quest line was meant to be finished . This change will not retroactively affect players who already have the quest item.
Quivers will no longer disappear when acquired by a player with a full inventory.
Players will be relieved to learn that many helm graphics no longer remove hair.
Thunderfury, Blessed Blade of the Windseeker no longer has incorrect textures for some video cards.
The set bonus of Nightslayer Armor that increases the Rogues maximum energy by 10 is now a 3-piece bonus. The 5-piece bonus now reduces the cooldown of Vanish by 40 seconds.
The 3-piece Dragonstalker Armor set bonus no longer persists after pieces are unequipped.
The 3-piece Cenarion Raiment set bonus to damage and duration for Thorns will not persist after pieces are unequipped.
The 5-piece Felheart Raiment set bonus will now always grant the Demonic Ally buff.
The prefix of the spell critical hit bonus of the PvP reward Marshals Silk Leggings is now Equip: rather than Use:
Idol of Brutality is now marked properly as Bind on Equip.
Gyromasts Key will now be removed from your inventory after the quest Gyromasts Revenge has been completed.
Using the Jom Gabbar trinket will no longer trigger a cooldown on other trinkets.
Thick Obsidian Breastplate will now proc properly off spells from all schools of damage.
Strikers Pauldron will now render correctly under different lighting conditions.
Conquerers Helm no longer clips male Gnome models.
Venomous Totem will now report the correct message in the combat log.
Blooddrenched Mask will no longer remove the characters hair.
The tooltip of Burrowers Shell now indicates that it absorbs physical damage.
Sickle of Unyielding Strength will now display correctly on characters.

--Professions

Cooking
Recipes for drinks that restore mana have been added. These recipes will require water from different sources (e.g. Redridge Lake spring water) that can be collected with bottles that are sold from vendors.
Enchanting
Disenchanting now requires Expert Enchanting for rare items, and Artisan Enchanting for items of epic quality or higher.
Engineering
Schematics of Safety first versions of many items have been added, which are less effective than their counterparts but have lower backfire rates.
There is now a schematic for a Portable Repair Bot that can repair one players items.
Engineers can now create leather, mail, and plate versions of Gnomish Rocket Boots and Goblin Rocket Boots.
Leatherworking
Players will now receive a message when learning the Leatherworking recipe for Onyxia Scale Cloak.

--Quests

Quests that increase reputation will now list reputation gain as a quest reward if you have already discovered that faction.
Quest items in several quests are no longer labeled as No Text when opening them.
The Fate of the Kingdom quest is now working as intended.
The Shadows of Doom quest is now properly labeled as an elite quest.
Escort quests will now present a confirmation dialogue before starting if some players have not accepted or are not on the quest.
Dwarves will now spawn properly for the Of Forgotten Memories quest.
Fixed a bug where Shredder Operating Manual pages for the quest The Lost Pages were not able to be combined.
Frost Trap will now properly debuff Solenor the Slayer in Silithus.
Fixed a typo in the Mirages quest.
Resolved an issue that sometimes prevented players from receiving credit for scaring Quixxil in the quest Are We There Yeti?.

--Raids and Dungeons

Token systems have been implemented in Molten Core and Blackwing Lair. Tier 1 and Tier 2 Class Armor sets are now acquired like the Tier 3 sets are through turn-in quests. Bosses that previously dropped the armor have had their loot tables revised. In addition, new items that appeal to a greater variety of playstyles have been added to ALL raid instances as both quest rewards and drops!
Sunken Temple
Fixed a bug where Jammal'an the Prophet would sometimes ignore a mind controlled player if the party wiped.
Blackwing Lair
Chromaggus Brood Afflictions no longer target totems.
Ruins of AhnQiraj
Mobs will no longer come in more than one wave during the General Rajaxx encounter. In addition, it is no longer possible for players in the raid to be erroneously brought out of combat during the encounter.
Scarab Coffer Keys and Greater Scarab Coffer Keys will now drop with greater frequency.
Naxxramas
Fixed a bug where AnubRekhan would sometimes evade all attacks.
It is no longer possible to use Heigan the Uncleans room for wipe recovery.

--User Interface

Meeting stones no longer automatically search for party members. Instead, joining a meeting stone for a dungeon now adds you to an interactive list (sorted by name, level, class, etc) of players looking for a group. Groups can be formed by contacting players through this interface. The meeting stone queues for all dungeons can now be accessed from any meeting stone in the world.
A Guild Calendar has been added to streamline guild management. Upcoming raids and other events can be posted for all guild members to see.
There is now a Remember price option when creating auctions in the Auction House and sending
Cash on Delivery mail.
There is now a Reset search option when searching the Auction House.
Clicking on the background of an equipped bag will bring it to the forefront when browsing the Auction House.
Unique quest items can now be distributed through the Master Looter option.
NPCs that repair now have a Repair equipped items button.
There is now an option to display appropriate quest levels in the quest log.
The Raid Info button now shows the reset times of all raid instances. Instances that the player is not saved to are grayed out.
The /raidinfo command no longer opens the raid info window repeatedly.
Raid icons will no longer disappear after the UI is reloaded with the /console reloadui command.
Fixed an issue where the party interface would sometimes re-appear when Hide Party Interface in Raid option was selected in interface options.
The party leader or raid leader can now set a rule that players can not roll need on class specific items and other loot that they cannot use.
Players should now be able to whisper other players through an option on their portrait.
Players can now drag the status bars of individual players onto the gamefield from the raid UI.
Minimizing the interface to take a screenshot while in stealth will no longer leave the action bar stuck in stealth mode.
"Disable All Addons" will adhere to the character/all selection.
Fixed an error that resulted in incorrect displays when inspecting other players or using the Dressing Rom feature.
You can now bind button actions to special hotkeys on certain keyboards and mice.
SetInventoryItem() now respects the inspect distance limit.
Second variables that do not exist at the time of saving will now be written into the saved variables file as a nil values.
TargetByUnit() no longer works for pets, totems, or players of the opposite faction.
Addons can now send hidden chat messages to players in the party, raid or guild, using
SendAddonMessage("text", "PARTY"|"RAID"|"GUILD"). When players receive these messages, a new event "CHAT_MSG_ADDON" is sent, with arg1 being the text of the message, and arg2 being the name of the player that sent it. The combined length of prefix and message must be less than or equal to 254 bytes.

--World Environment

All civilians that previously assisted guards are either no longer labeled as civilians or no longer assist the guards.
Blink and other short range teleport spells used while in lava no longer cause you to go to the deepest end.
Blue Busters have rectified the problem of vanishing houses.
Garons Hutchins is no longer a vendor.
Fixed an issue with Tonks in the Darkmoon Faire.
Eladriel the Darnassus skinning trainer no longer sells shields.
Fixed several irregularities with final destination flight paths. Flight costs will now remain constant regardless of which other flight paths have been discovered.
The General Supplies vendor Chylina no longer clips through a wall in the inn.
The Horde flightpath from Stonard to Gromgol that paths through a tree has been fixed. The mischievous wyvern has been taken care of - sorry for all the cuts and bruises!
 

Ferrio

Banned
Fury warriors got kicked in the nuts that people were expecting.


Holy crap at 3 piece NS bonus!

Token systems have been implemented in Molten Core and Blackwing Lair. Tier 1 and Tier 2 Class Armor sets are now acquired like the Tier 3 sets are through turn-in quests. Bosses that previously dropped the armor have had their loot tables revised. In addition, new items that appeal to a greater variety of playstyles have been added to ALL raid instances as both quest rewards and drops!

Oh man, no more being friendly for drops anymore.


Hope this patch is true, there's some awesome changes.
 

SaitoH

Member
Well, one good thing would be not having to DE pally stuff because they all have full sets.

>_>

Now I'm wondering just how normalizing rage generation will affect things like 2-hand fury builds? Probably won't affect my warrior at all since she doesn't have uber gear.
 

firex

Member
Probably going to be 2 hander - big rage/hit, dual wield - off hand gives a lot less rage/hit and 1h + shield - same as main hand, or hopefully a little more than DW.

I like a lot of those patch notes though... token system? hell yes, I hope it's true because there's so many set pieces that never drop, and I hate hate hate the way gloves have a CHANCE of dropping off the 3 drakes in BWL.
 

Tamanon

Banned
Ferrio said:
Fury warriors got kicked in the nuts that people were expecting.


Holy crap at 3 piece NS bonus!



Oh man, no more being friendly for drops anymore.


Hope this patch is true, there's some awesome changes.

Um....based just on that comment about tier 1 and tier 2....those patch notes are false.
 

explodet

Member
For tier 3, a Desecrated item will drop in Naxx that corresponds to a certain class. For example, if Desecrated Bracers drop, that's an item that can be used to create Warrior and Rogue tier 3 bracers, so both those classes can bid on them. Tier 3 requires other mats to make, but I'm assuming tier 1 and 2 items won't require that.

As long as you don't have to drag your ass to the Hydraxian Waterlords to turn them in (man I hate that trip) it sounds fine to me.

- Total +spell power from items for each school of magic will be calculated and displayed in the character panel for appropriate classes. About freaking time.
- A small amount of quest experience is now rewarded for winning a battleground. And the twinks cry.
- Epic quest series have been added for all classes with the exception of Hunters and Priests (who already had epic quest series in the game). Curiouser and curiouser.
 

Ferrio

Banned
Tamanon said:
Um....based just on that comment about tier 1 and tier 2....those patch notes are false.


Blizz has said before that they really like the token system. I do find it odd they'd retroactively impliment it, but it would be a welcomed change. I mean we've only had 2 pally leggings drop in our history of MC, but we've DE'ed so many bloodfang.
 

explodet

Member
Yeah, using the default AI and having no timers on your totems is just idiotic. Are there any other classes where you have to guess when their buff expires?

- Chromaggus Brood Afflictions no longer target totems.
Geez, another boss that was hitting totems? Now I'm wondering if this is going to make Chrommy easier or harder.
 

fallout

Member
explodet said:
Yeah, using the default AI and having no timers on your totems is just idiotic. Are there any other classes where you have to guess when their buff expires?
Actually, I've gotten pretty good at knowing when my totems die off. Besides, I assume there are mods and stuff for that ... not quite sure why I never checked it out though. What was annoying was not being able to destroy them. Having to redrop your totems in an instance rather than letting them die off is just ... tedious.
 

Hero

Member
The biggest point that shows this is fake is the part about "epic class quests."

IIRC, Blizzard developers have stated that they wish they never made the Hunter/Priest epic quests.
 
Hero said:
The biggest point that shows this is fake is the part about "epic class quests."

IIRC, Blizzard developers have stated that they wish they never made the Hunter/Priest epic quests.

Yeah they said at blizzcon that they regretted it, along with wsg.
 
Windfury Totem: The weapon enchantment from this totem will now only trigger off normal melee swings. This means abilities such as Sinister Strike, Mortal Strike, and Hamstring will no longer trigger the Windfury Totem.

GG Horde.

edit: PTR patch notes, not the fake ones.
 

Draft

Member
Here are the real patch notes.
--------------------------------------------------------------------------------
- World of Warcraft Public Test Patch 1.12.0
--------------------------------------------------------------------------------

Cross-Realm Battlegrounds
- For the first time in the history of World of Warcraft, you will be
able to face off against players from other realms in the
Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch,
and Arathi Basin so that players from several realms will be
combined into one huge matchmaking pool. Replenish your mana,
sharpen your blades, and get ready for some brand-new challengers!

World PvP
- The stage is set for intense, objective-based land battles as Horde
and Alliance vie for control over important strategic positions and
resources around Azeroth. Head out for Silithus and Eastern
Plaguelands to engage the enemy on the field!

General
- Threat Reduction Effects
This system has been redesigned to eliminate inconsistency in how
the effects work. Previously, some were additive (for example: 30%
reduction + 20% reduction = 50% reduction) while others were
multiplicative (30% threat reduction multiplied by 20% threat
reduction equals 44% threat reduction). They are now all
multiplicative. This also prevents unpredictable behavior when the
total reduction percentage was equal to or greater than 100%.
- Haste and Slow effects
Previously Haste and Slow effects worked inconsistently, with spells
working differently from weapons, and hastes and slows not acting as
inverses of each other. We have revised the system so that all haste
and slow effects work the same way, and haste and slow percentages
perfectly cancel each other out (30% haste and 30% slow combine to
no change). As a result, we had to change the tooltip numbers on all
spell haste effects, and on all melee and range slow effects. The
numbers in the tooltips are different, but the game functionality
is unchanged (other than slight rounding errors). Those tooltips
that changed will now display larger numbers than they used to
display. Conceptually, haste values indicate how much more of that
activity you can perform in a given time. 30% melee haste means 30%
more swings in a given time. Slow values indicate how much longer an
activity takes to complete. 30% slow means an action takes 30%
longer to finish. For those interested, the new haste and slow
effects work mathematically in the following way. Each effect
separately multiplies the attack timer of your weapon or casting
time of your spell. They are multiplied in sequence (order doesn't
matter) and the final result is the attack timer or casting time.
The multipliers use the following equations:

Haste effects: multiplier=1/(1+percent/100)
Slow effects: multiplier=1*(1+percent/100)

As an example, a 50% haste generates a multiplier of 0.666; a 50%
slow generates a multiplier of 1.5. If they are multiplied together
the result is 1. A 50% haste on a 3.0 speed weapon makes it 2.0
speed, resulting in you getting 30 swings per minute instead of 20
swings per minute: 50% more swings. A 50% slow on a 3.0 casting time
spell generates a casting time of 4.5. It took you 50% longer to
finish casting the spell.
- The deserter debuff will now continue to expire even while you are
offline.

Druids
- Barkskin: The tooltip has been changed to 25% due to the haste
effect change.
- Ferocious Bite: The Book of Ferocious Bite (Rank 5) now drops
somewhere in the world.
- Furor: This talent now works correctly with Cat Form again.
- Improved Shred: The discounted cost for Shred will now be displayed
correctly even when you are not in Cat Form.
- Rip: Lesser potency Rips will no longer overwrite greater potency
ones.

Hunters
- Spirit Bond: This ability will now be correctly reapplied when you
resurrect in a battleground and your pet is polymorphed or otherwise
unable to act normally.

Mages
- Arcane Missiles: It is no longer possible to cast this spell on an
evading mob. In addition, the animation will now stop when the
target is dead.
- Arcane Power: It is no longer possible to gain the benefit of this
spell and Power Infusion at the same time by careful timing.
- Frost Armor Chilled effect: The tooltip has been changed to 100% due
to the haste effect change.
- Ice Armor Chilled effect: The tooltip has been changed to 100% due
to the haste effect change.
- Polymorph: This spell will now be removed when a player leaves a
battleground. This prevents some bugs involving polymorph from
occurring.
- Evocation will no longer be usable while silenced.

Paladins
- Divine Shield: The tooltip has been changed to 100% due to the haste
effect change.

Priests

- Mind Control: The tooltip has been changed to 25% due to the haste
effect change.
- Psychic Scream: This spell now uses the same resistance checks as
the Warlock spell Fear.

Rogues
- Due to significant talent changes, Rogues will have all talent
points refunded and can be respent. Training costs for all talent
spell replacements have been significantly reduced.
- Eviscerate: Manual of Eviscerate (Rank 9) now drops somewhere in the
world.
- Garrote: The damage from this ability has been increased
approximately 50%.
- Relentless Strikes: This ability will no longer trigger when your
finishing move does not hit your target.
- Sap: Enemy rogues will now always lose stealth when you Sap them.

Shaman
- Grounding Totem: This totem will no longer absorb multiple effects
from Entrapment in a 10 second period.
- Windfury Totem: The weapon enchantment from this totem will now only
trigger off normal melee swings. This means abilities such as
Sinister Strike, Mortal Strike, and Hamstring will no longer trigger
the Windfury Totem.
- Reincarnation should now display the cooldown timer when used.
- Chain Heal - After the initial target is healed, the healing effect
will jump to the most damaged target (by absolute health) within
range. In addition, if a raid member is the initial target it will
look for valid raid targets to jump to rather than non-raid targets
as a priority, making it consistent with group targeted Chain Heals.

Warlocks
- Cripple (Doomguard): The tooltip has been changed to 45% due to the
haste effect change.
- Enslave Demon: The tooltip has been changed to 40% due to the haste
effect change.
- Health Funnel: This spell will now work correctly on low-level
enslaved demons.
- Howl of Terror: This spell now uses the same resistance checks
as the Warlock spell Fear.
- Siphon Life will now properly gain a benefit from Shadow Mastery.

Warriors
- Flurry: The text on the tooltip has been corrected to indicate it
triggers on all types of attacks.
- Shield Slam: This ability will sometimes no longer remove more than
one beneficial effect from the target.
- Sword Specialization: This ability can no longer trigger off of
itself.

Items
- +30 Spell Damage Enchantment: Fixed a bug with this enchantment
which was preventing it from benefiting healing spells.
- Blade of Eternal Darkness: The triggered effect from this weapon
will no longer occur when the spell being cast has its effect broken
by causing damage.
- Blazefury Medallion: The triggered effect from this item will no
longer break Gouge.
- Bonescythe Armor: The Eviscerate bonus will no longer trigger when
your Eviscerate does not hit your target.
- Darkmoon Card- Twisting Nether: The dialog for this resurrection
will now always reappear after the Spirit of Redemption effect has
completed.
- Eye of the Dead: Holy Shock now interacts properly with this item.
- Ranged Elemental Damage: Our ranged combat system does not allow a
ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.)
and Physical damage. Many ranged weapons existed which were listed
as doing Elemental damage and did not function properly (the damage
was dealt, but was treated as Physical). All of those weapons have
been changed to deliver the Elemental damage as a chance on hit
effect. Hurricane was previously changed this way in 1.11. The
following ranged weapons are also fixed in 1.12: Bow of Searing
Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle,
Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun,
Venomstrike, and Verdant Keeper's Aim.
- Talisman of Ascendence: This item will no longer trigger from
physical damage effects. In addition, if either of the buffs from
the item are cancelled, they will both be cancelled.
- Zandalarian Hero Charm: Item tooltip corrected to match the effect
tooltip.
- The Items that summon mounts have been changed in their color/
quality. Items that summon normal mounts are now blue(superior)items
and items that summon swift mounts are now purple(epic) items.
- Fixed a bug that allowed you to use items which restored health or
mana while you were already full health or mana.
- Fixed a bug with the Jom Gabbar trinket which was causing it to
trigger a category cooldown for a duration longer than intended.
- Fixed a bug that prevented Arcane Missiles from being able to
trigger the effect of Wrath of Cenarius.
- Clarified the tooltips for the Stormshroud armor and Kalimdor's
Revenge to explain that they deal Nature damage.
- Fixed a bug that caused the Blooddrenched Mask to hide a character's
hair.
- Warbear leather now stacks to 20.

Professions
- Engineering: The damage from sapper charges can now be resisted.
The overall DPS of the charges should not be significantly altered
from what it currently is.
- Engineering: Explosive sheep do fire damage instead of physical
damage.

Raids and Dungeons

- Uldaman
Reduced the number of Shadowforge Ambushers that attack after
looting the quest chest.
Shadowforge Ambushers are no longer elite.
The respawn of the Stone Stewards has been changed to 2 hours
(from 30 minutes).
- Zul'Farrak
The respawn of the 2 Troll/1 Basilisk patrollers should now be 2
hours.
Reduced the damage dealt by the Sul'lithuz Abomination and
Sul'lithuz Sandcrawler.
Dead Heroes are no longer elites.
Theka the Martyr will now only remain immune to physical damage for
30 seconds before reverting to normal.
Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are
significantly weaker.
Witch Doctor Zum'rah will no longer call as many dead heroes to his
aid when aggroed.
Weegli Blastfuse now has slightly more hit points.
Antu'sul's Warden no longer attempts to knock adventurers into
Antu'sul's lair.
Sandfury Cretins who engage the party during the pyramid event are
no longer able to cast shadow bolt.
- Mauradon
Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.

User Interface
- V key functionality has been improved in several ways.
V key now shows summoned monsters (such as the gargoyles in
Stratholme.)
V key now shows both monsters and player enemies.
V now shows enemies only (no longer shows friendly targets.)
Shift-V now shows friendly targets only, not enemies (with a new
bindable hotkey.)
Control-V shows both friendly targets and enemy targets (with a new
bindable hotkey.)
- New floating combat text has been added to the game with a number
of options. You can see when you take damage, when you are healed
and how much, when you acquire and lose auras and much more. You can
turn on the new options in the newly revised options screen.
- The Need Before Greed and Group Loot countdown timers will now have
a 3 minute countdown when there is a bind on acquire item on the
corpse. This should allow a bit more time in making a decision to
roll for an item.
- Automatic Quest Tracking has been added to the game and is turned
on by default. Any time you advance a quest by advancing one of the
requirements, the quest information will appear on your screen for 5
minutes before fading. You can turn this option off from the options
screen.
- There is now a confirmation dialogue when you attempt to disband
your guild.

Bug Fixes
- Fixed a bug that caused some non-combat pets to be referred to as
Minions instead of Pets. Mini Diablo however has escaped this fate
and will continue to be referred to as a Minion.

--------------------------------------------------------
- Windfury Totem: The weapon enchantment from this totem will now only
trigger off normal melee swings. This means abilities such as
Sinister Strike, Mortal Strike, and Hamstring will no longer trigger
the Windfury Totem.
I am not one to cry imba. I have always maintained that shaman, while not as good as paladins in a raid setting, were still an asset to every horde raid, and brought their own distinct advantages to the table. One big advantage was Windfury Totem. It helped Horde melee groups outpace Alliance melee DPS quite nicely, and was one of the few areas where Horde could claim dominance. That is all over. WF is all but useless for rogues now. I mean like basically useless.

I'm pretty upset by this change, and I hope it does not make it onto live.
 

firex

Member
fake patch notes made me hyped, real patch notes made me disappointed. what a total letdown! and they nerfed one of the best shaman buffs they can give to a party.
 

fallout

Member
Oh! But here's something to be excited about ...

Reincarnation should now display the cooldown timer when used.
Wow! Now I don't need to use that cooldown timer mod! Basic UI functions FTW!

I should probably make it clear for those who have never played a Shaman before, or for those who don't know much about 'em. Shamans have a self-res called Reincarnation that can be used every hour (with reagent). I guess Blizzard figured that since we were so good at knowing when our totems were going to fade, we'd also be good at time the cooldown of an hour long spell. So yes, I actually have a mod that tells me when this spell will have cooled down, because I can't tell anywhere else.
 

MrCheez

President/Creative Director of Grumpyface Studios
Has anyone been following the Eyonix stuff on the Shaman forums? Lots of good drama going on there if you're bored.

The guy seems like a huge dick. Constantly acting like a condescending snob to the entire community o.o (Of course part of the community has been acting immaturely, but he's gone as far as punishing the entire forum by threatening to withhold news due to the vocal minority.)
 
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