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World of Warcraft

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SyNapSe

Member
to sum up all the talk from the last few games.. Shammies are great 1v1 just like druids.. hard to kill if the player is good because the class is so versatile

I have 48 Human Rogue (first char), then 60 Dwarf Priest
60 Orc Hunter, and 52 Tauren druid

Both Paladins and Warlocks are absurd for the time being. I guess maybe it's only partially fair as they both went through tough stretches. At least PvP wise.. Paladin's are walking gods in team games. If they have a nice weapon like Ass-Kandy they are unkillable for the most part. I know a lot of people thing it's a joke for them to have, but it does make them unkillable for the most part if your guild is both PvE/PvP
 
Sure there is.

You're more of an idiot than anything else.


And because I like Hero so much...

If you really think they have done you sooooo wrong, then go play a mage who has to rely on trinkets to compete in pvp or quit the god damn game.

QQ some more

Mage = advantage in PVE
Warlock = advantage in PVP
 

border

Member
Nutter said:
what servers do most of you guys play on?
I doubt you'd be able to find more than 2-3 GAFers on a single server. Everyone is split up, and even if they were together there isn't much point in joining a server with a friend that's more than 10-20 levels above you....there's nothing you can really do together, except beg your superior friend for help with quests (which gets kind of annoying if you're the one at a higher level).

For better or for worse, the game makes it pretty difficult to effectively play with people that you knew before you started WoW. You pretty much have to make your own set of new buddies once you join in.
 

Gattsu25

Banned
wee

WF nerf makes my Warrior cry
Sword Spec glitch fix makes my warrior frown

wonder when they'll fix the rogue's equivalent of the sword spec glitch?
 

pxleyes

Banned
cubicle47b said:
You're more of an idiot than anything else.


And because I like Hero so much...



QQ some more

Mage = advantage in PVE
Warlock = advantage in PVP

The shaman response is becoming beyond laughable. WF was overpowered to begin with and needed to be dealt with. Horde are going way over board on this and it's getting out of hand. The nerf isn't something that is going to be chagned, so it has to be dealt with. I know shamans never get nerfs, but this is what it feels like. You get used to it and before you know it, it is back to normal playing like nothing changed. The only ones who should complain are the other horde classes, but when yo uhad such an overpowered ability slapped on you in raids like, it does need to be brought back for faction balance as well as just damage balance.
 
The only ones who should complain are the other horde classes,

I'm a horde warlock (on a PVE server)...

but when yo uhad such an overpowered ability slapped on you in raids like, it does need to be brought back for faction balance as well as just damage balance.

Oh, faction and damage balance? Alliance rogues on Patchwerk sustaining slightly over 700 DPS compared to equally geared horde rogues with windfury topping out around 600 DPS. Is this balance?


Windfury burst damage may be overpowered in PVP (this wasn't a nerf to shaman windfury use BTW, as all of their attacks including stormstrike are white damage) but they nerfed it and outright said they weren't going to make up for it which is a straight up PVE nerf. The imbalance you see above only gets worse.

Do you still not get it?
 

explodet

Member
pxleyes said:
I know shamans never get nerfs
Dude, when you say stuff like this, it just weakens your position.

The last shaman review nerfed Windfury Weapon. Before 1.11, Windfury Weapon Rank 4 read like this: "Each hit has a 20% chance of granting you 2 extra attacks with 665 extra melee attack power." Now with 1.11, it reads like this. "Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power." They cut the attack power bonus IN HALF.

I remember when the Warrior Enrage bonus was cut from 40% to 25%. Man, that got ugly.

And now that 1.12 is bringing yet another nerf to a shaman ability, I'm hoping you can understand why they're feeling just a tad upset.



EDIT: My guess is, Blizzard is at war with "burst damage" - they nerfed the ZHC from +280 to +200, they reduced Arcane Power to 30% from 35% and made sure it didn't stack with Power Infusion. The next thing to "fix" was anything that granted extra attacks - Sword Spec, Windfury, etc. I wouldn't be surprised if every Hand of Justice suddenly disappeared one day. :p
 
tehjaybo said:
Torber, 60 Mage from iDemise. You?

Jayceon, 60 Rogue in Order of Blinding Light.

And I'm still stuck on Maladath...Do I want it? I don't know. Most of your damage comes from your main-hand, and Brutality Blade's stats are better for that philosophy, yet Maladath is faster, and would proc sword spec more, but I still don't know. It's a tough decision.
 

pxleyes

Banned
cubicle47b said:
I'm a horde warlock (on a PVE server)...



Oh, faction and damage balance? Alliance rogues on Patchwerk sustaining slightly over 700 DPS compared to equally geared horde rogues with windfury topping out around 600 DPS. Is this balance?


Windfury burst damage may be overpowered in PVP (this wasn't a nerf to shaman windfury use BTW, as all of their attacks including stormstrike are white damage) but they nerfed it and outright said they weren't going to make up for it which is a straight up PVE nerf. The imbalance you see above only gets worse.

Do you still not get it?

You haven't stated WHY alliance would get a damage increase like that. If you are talking about BoK, that would only account for 60 dps of that increase. Your math is off with alliance specific buffs.

And explodet, I do NOT understand why they are that upset (shamans I mean). I can see why their buddies are upset, but shamans have gotten so little in the way of nerfs that they dont even know how it feels. They are so spoiled by Blizzard since day 1, and they expect so much.

The funniest thing to me, at least, is that the outcry will get them no where. Classes bitch every time their class gets a nerf, and Blizzard usually just laughs in their face. Basically, if Shamans understand that, then they are jsut bitching for bitching's sake without any resolution they are happy with.
 
welp, so far my guild has downed anub and instructor.

attempted patchwork once then was like, eh **** that, gonna come back to him later.

noth is up next.

trash mobs in abomination wing are ****in RETARDED
 
Mute said:
AB? Paladins are worthless in AB. WSG is an entirely different story though. Cleanse, cleanse, cleanse, flash heal, LAY ON HANDS.

oh, had to reply to this.

this is a completely backwards statement.

shamans rule in wsg while paladins rule in ab.

shamans run wsg cause of purge instant shocks and slowing totems.
they give horde a second way of getting rid of faps, they kill fast (which is really important in wsg) and multiple ways of snaring an opponent (very important in wsg), and they also make decent flag runners.

Paladins make good supporters and flag runners in wsg, but at the end of the day Shaman > paladins in wsg. Ive played level 60 end game geared wsg on both sides of the fence. I know.

Paladins rule AB because, as someone else already stated, they can hold a node by themselves for a long period of thier time (if they are decent), and even longer if they are really good, which gives other teammates time to get to them and help defend the node.
Ab is about Outlasting your opponent, which Paladins are kings at.
 
This nerf doesn't affect shamans themselves, it affects horde warriors and rogues. It's not a class nerf, it's a faction nerf. And again, it's fine if they nerf burst damage but they're not compensating for this loss of PVE damage in any way and Eyonix has stated they have no plans to.

Your math is off with alliance specific buffs.

I didn't do the math, I was using damage meters from pretty much optimally geared players on both sides to see the horde/alliance difference. Not the best idea since player skill and latency make a big difference so here's an alliance rogue (who averaged 669 DPS on Patchwerk) comparing horde/alliance buffs.

Well, it depends on the gear level to an extent, but typically no, in most scenarios BoM + Kings is a little better than WF + Strength of Earth. For example, with the gear I wear for Patchwerk plus Mark, Battle Shout, TSA, Elixir of Giants, Elixir of Mongoose, Grilled Squid, Winterfall Firewater, BoK, and BoM, my predicted DPS is ~669 (which btw is extremely close to the DPS I actually do put out on Patchwerk).

Now if I drop BoK and BoM, and instead get Strength of Earth and Windfury, my DPS numbers drop to ~651 DPS. Now, a big reason for this is poisons. You lose anywhere from ~16-20 DPS from having Windfury on your main hand instead of Instant Poisons (it depends on the speed of your main hand). In my particular case, my main hand does about 18.77 DPS. So interestingly, if WF didn't overwrite the MH poisons, I would do pretty the same damage as Horde or Alliance. But as it is, I would lose 18 DPS.

Now, the catch is Windfury scales better than BoK and BoM do (well, BoM doesn't scale at all of course). So, for a top-geared rogue with the best gear currently in the game, the difference is about 8-9 DPS instead of 18. But BoK + BoM still prevails.

Under his model BoK+BoM only wins by 19 DPS but it still wins and you don't see BoK+BoM getting nerfed.

His damage meter -

patchdps4gy.jpg
 

yacobod

Banned
seriously i dont know how much you guys have participated in high lvl group pvp

but paladin's are the best pvp healers in the game, bar none

in wsg they are OP

blessing of freedom, bubbles, lay on hands, try killing a flag carrier with 2 paladins heal botting him

in AB they are prolly the best class at defending nodes, so w/e
 

explodet

Member
pxleyes said:
And explodet, I do NOT understand why they are that upset (shamans I mean). I can see why their buddies are upset, but shamans have gotten so little in the way of nerfs that they dont even know how it feels. They are so spoiled by Blizzard since day 1, and they expect so much.
If you're not going to give me examples of why you think shaman are coddled by Blizzard, then there's not going to be much of an argument. It's just contradiction. You'll have to do better than that to convince me.

Lately shaman are the ones that feel like little attention is being paid to them. The shaman review did very little to modify raid viability (5 paladins can buff 40 players while 5 shaman can still only buff 25; Blessing of Kings got moved from a 31 point talent to a 11 point talent, while Mana Tide is still a 31 point talent), the windfury weapon nerf, and they had to share it with mages, while paladins got their own review.

And back at the start of 1.10 totems were being affected by AOE attacks when they shouldn't have. Ragnaros' AOE was removing totems when it shouldn't have. (how would the alliance feel if Ragnaros started mass purging blessings off every player like Garr does?) Shamans everywhere thought to themselves: "Did anyone at Blizzard even BOTHER to run a Horde raid and test this?" Also, AQ boss fights were heavily skewed towards alliance because of the mobility of the players and the stationary nature of totems. That's kinda where it started, and it snowballed from there.

I didn't want to bring up the whole shamans vs. paladins debate, but let's face it. When we talk about the end game, the primary differences of raids between the two factions are the buff systems of the shaman and paladin. Take a 40-man raid with only 7 classes (no shaman or paladins) and you're not going to get much of a difference in experience - except for Fear Ward, and any warrior worth his or her salt should know how to stance dance just in case there are no dwarf priests in the raid. So when you talk about the differences between Alliance and Horde, you HAVE to talk about Shamans vs. Paladins.

There's also the population imbalance issue, but I think we covered that earlier.


Sooooo.... yeah. I probably typed way too much on that, but it's Sunday, it's hot out, and I had to do something before Blackwing Lair tonight.

****ing Nefarian class call...
 

Tamanon

Banned
Maybe Windfury will now only trigger off Nef's regular attacks too:p

Our guild made it's first real effort on Rags today, got him down to ONE PERCENT before the second submerge. And we would've had him too but one warlock went down and they were on Curse of Elements duty....and none of the others picked up the slack. Then while reforming we had an accidental wipe due to a rogue getting to close. Got him down to 1% again, which was a shocker because he killed both the MT and OT within about 30 seconds of emerging again. One final attempt we just didn't have the supplies to last through, but I know we'll get him next week. I was just glad we finally one shotted Domo's crew, hehe.
 

pxleyes

Banned
explodet said:
If you're not going to give me examples of why you think shaman are coddled by Blizzard, then there's not going to be much of an argument. It's just contradiction. You'll have to do better than that to convince me.

Lately shaman are the ones that feel like little attention is being paid to them. The shaman review did very little to modify raid viability (5 paladins can buff 40 players while 5 shaman can still only buff 25; Blessing of Kings got moved from a 31 point talent to a 11 point talent, while Mana Tide is still a 31 point talent), the windfury weapon nerf, and they had to share it with mages, while paladins got their own review.

And back at the start of 1.10 totems were being affected by AOE attacks when they shouldn't have. Ragnaros' AOE was removing totems when it shouldn't have. (how would the alliance feel if Ragnaros started mass purging blessings off every player like Garr does?) Shamans everywhere thought to themselves: "Did anyone at Blizzard even BOTHER to run a Horde raid and test this?" Also, AQ boss fights were heavily skewed towards alliance because of the mobility of the players and the stationary nature of totems. That's kinda where it started, and it snowballed from there.

I didn't want to bring up the whole shamans vs. paladins debate, but let's face it. When we talk about the end game, the primary differences of raids between the two factions are the buff systems of the shaman and paladin. Take a 40-man raid with only 7 classes (no shaman or paladins) and you're not going to get much of a difference in experience - except for Fear Ward, and any warrior worth his or her salt should know how to stance dance just in case there are no dwarf priests in the raid. So when you talk about the differences between Alliance and Horde, you HAVE to talk about Shamans vs. Paladins.

There's also the population imbalance issue, but I think we covered that earlier.


Sooooo.... yeah. I probably typed way too much on that, but it's Sunday, it's hot out, and I had to do something before Blackwing Lair tonight.

****ing Nefarian class call...

This is one thing that Horde just dont understand. Paladins and Shamans are NOT designed, or itended, to be anywhere near alike. They are both support classes, yes, but one if offensive while one is defensive. The paladin being offensive (plate is example of that), and shamans are defensive (the ability to offer group buffs while being out of the range of the buff such as FR). The idea that paladins and shamans should be able to do each thing equally is just absurd. It has never been intended that way. If you cant accept that, then you shouldn't have picked that side to begin with. That is to say, if you dont like the playstyle in raids of shamans (and you raid) then you shouldn't have made the decision to roll that class to begin with. I will also still hold that the ability of WF totem was overpowered and needed a nerf, especially for group pvp.The excuse that it may bring your dps back down in raids is not reason enough to justify its overpowered-ness in pvp.

You cant have it both ways, and something has to give. If you dont like it, then fine, but offer something up beyond saying that it is uncalled for when it is easily justified.
 
pxleyes said:
The paladin being offensive (plate is example of that), and shamans are defensive (the ability to offer group buffs while being out of the range of the buff such as FR).
I always saw it the other way around with Windfury and Frost Shock making Shaman offensive monsters while Paladins don't have a ranged attack or consistent DPS at all, but they do have bubbles. Perfect for defense.
 
"I always saw it the other way around with Windfury and Frost Shock making Shaman offensive monsters while Paladins don't have a ranged attack or consistent DPS at all, but they do have bubbles. Perfect for defense."

Yeah, saying the opposite (Paladins are offensive) is a very odd viewpoint.
 

Nutter

Member
Alright, I started 2 characters.

-Human / Paladin
-Night Elf / Druid?

Now a question; is there any extra charges for having a second character?(same server)

So far enjoying both, just roaming around at the starting places for each and still getting into the game.
And i think my bro will just take over the one i decide not to continue.
 
yacobod said:
seriously i dont know how much you guys have participated in high lvl group pvp

but paladin's are the best pvp healers in the game, bar none

in wsg they are OP

blessing of freedom, bubbles, lay on hands, try killing a flag carrier with 2 paladins heal botting him

in AB they are prolly the best class at defending nodes, so w/e

Plate Trains, as I call them. 1 Warrior in bigtime tanking gear with flag, 1-2 warrior on piercing howl duty, 2-3 pallies on heal duty. Druids fast? Druids can die, too.

Liu Kang Baking A Pie said:
I always saw it the other way around with Windfury and Frost Shock making Shaman offensive monsters while Paladins don't have a ranged attack or consistent DPS at all, but they do have bubbles. Perfect for defense.

I know, I hope he just got the words "offense" and "defensive" mixed up while typing there...
 
The Horde faction nerf finally broke me.

I play the game to raid and the class I chose was a shaman. Honestly, I already feel pretty gimp in raids as is so why bother continuing... the faction nerf (windfury totem) was simply killer.
 
:(

To be honest, even though this nerf has nothing to do with me, I'm also going to quit shortly. I've seen all the game has to offer that I want to see.
 
Teknopathetic said:
:(

To be honest, even though this nerf has nothing to do with me, I'm also going to quit shortly. I've seen all the game has to offer that I want to see.
I think just about everyone feels this way. Everyone's just waiting for the expansion hoping for a real end-game.
 
"I think just about everyone feels this way. Everyone's just waiting for the expansion hoping for a real end-game."

Well, it's not just new content, I think I've just ran out of gas with the entire game (as a whole, like down to the very mechanics).
 

Mute

Banned
Teknopathetic said:
"I think just about everyone feels this way. Everyone's just waiting for the expansion hoping for a real end-game."

Well, it's not just new content, I think I've just ran out of gas with the entire game (as a whole, like down to the very mechanics).
I know what you mean. I took a one year break before I started playing again. You'll probably pick it up again sometime. Then again, maybe not.
 

Gattsu25

Banned
Nah...you're just being a dick about the entire situation...people have said numerous times that this nerf is yet another inch in the growing gap Blizzard is placing between the raid viability of the factions, and someone (I believe it was you) said to buck up or stop playing...now when they say they will they're emo?

oh, and shammies are offensive and pallies are defensive...you got those swapped earlier
 

pxleyes

Banned
Gattsu25 said:
Nah...you're just being a dick about the entire situation...people have said numerous times that this nerf is yet another inch in the growing gap Blizzard is placing between the raid viability of the factions, and someone (I believe it was you) said to buck up or stop playing...now when they say they will they're emo?

oh, and shammies are offensive and pallies are defensive...you got those swapped earlier

I am not being a dick. You guys are being completely unreasonable and you aren't seeing why it was nerfed. You dont acknowledge that it was over-powered, and when it does get nerfed, you offer up no other solution than "we are useless, I am quitting."

Shaman raid viability is the only thing that has really changed. I talked to a few people I know in high end-game horde guilds, and they bring only a couple of shamans now as is. They seem to think they are more of a burden than an asset. So I really dont think this patch will do much in the way of hurting the horde as a whole, but maybe the ability for a shaman to claim why he should be allowed in a raid.
 
Pxleyes, for the first time in this thread, describe how shamans are overpowered, specifically. More specifically, in end-game raid usefulness, since that's what this nerf affects, I guess.

You haven't said how Shamans are overpowered yet and, quite frankly, you just look like a tool at the moment.
 

Ferrio

Banned
Shamans are one of the few classes I can mow down with ease.

List of difficulty for me.

Shamans < Rogues < Warriors < Druids < Paladins < Warlocks < Hunters < Mages < Priests
 

fallout

Member
pxleyes said:
I know shamans never get nerfs, but this is what it feels like.
Wow. How many times must this be explained. This is not a shaman nerf. Maybe you just don't understand the class, but we have our own windfury weapon buff. And believe it or not, but we don't have things like mortal strike and sinister strike, so this isn't a shaman nerf. It does not directly affect us or the Alliance at all. It affects Horde raiding guilds. That's it. Again, this is not a shaman nerf.

I am not being a dick. You guys are being completely unreasonable and you aren't seeing why it was nerfed. You dont acknowledge that it was over-powered, and when it does get nerfed, you offer up no other solution than "we are useless, I am quitting."
I think your problem is that you see windfury and you think: NERF! You're probably not aware of this, but mathematically (before the patch), rockbiter was almost as good or better, depending on the weapon you used, than windfury. Strangely enough, I've never seen anyone complain about rockbiter. Why? Because burst damage scares the shit out of people, makes them give up, then run crying to the class forums.

Ferrio said:
Shamans are one of the few classes I can mow down with ease.
I find this interesting, as I rarely lose to rogues, even ones that outgear me. Normally I just quickswap into a 1h/shield and keep earthbind and poison cleansing down, then flameshock them for the DoT. Granted, I know there are a lot of pretty bad rogues out there (on both sides, ugh).
 

tehjaybo

Member
Every class takes nerfs and keeps going. Maybe some of the shamans on this board really do just need to buck up and take it with a grain of salt.

EDIT: I know, I know. Faction nerf not shaman nerf. But close to same difference. It's a shaman nerf that affects others more than themselves.
 
Xi, I will tell you right now that it's not just Consecrated Sharpening Stones. In any reasonable buff load-out, Alliance rogues win at DPS. And even with the argument that Wodin didn't have WF in that one shot, even when he DID have Windfury on the subsequent kill, he only hit low 600s DPS. He has better weapons and gear than I do, and I'm able to hit 660+. And I would venture to say skill-wise we are both approximately the same, so it's not a matter of skill or not knowing how to maximize your DPS.

To help support Chocula's claim, I submit the Combat Daggers spreadsheet: https://forums.worldofwarcraft.com/thread.aspx?FN=wow-rogue&T=1132106&P=1

These numbers are inclusive of 1.12 rogue talents but without the Windfury change.

Ok, with my gear loadout, which is far from the best...but I still have some nice gear. These are with reasonable buffs for rogues in a Patchwerk situation.

Alliance Rogue DPS
General Buffs: Fort, Mark, Battle Shout, TSA
Alliance-specific Buffs: Blessing of Kings, Might, Main Hand Instant Poison VI
Consumables: Elixir of Giants, Elixir of Mongoose, Grilled Squid, Winterfall Firewater

Alliance DPS = 720.71

Horde Rogue DPS
General Buffs: Same as above, but no TSA (due to GoA vs. Windfury grouping necessity)
Horde-specific Buffs: Strength of Earth, Main Hand Windfury
Consumables: Same as above

Horde DPS = 679.68

This is with the SAME GEAR and 100% perfect play in terms of CP usage, cooldown usage, etc.

So without the Windfury nerf, the theoretical DPS advantage for an Alliance Rogue is 41 DPS. As is, Horde rogues can do only ~94.3% of the DPS that Alliance Rogues can. With the Windfury change, Horde Combat Dagger Rogues will lose approximately 11 more DPS.

THIS CHANGE MAKES NO SENSE. ROGUE DPS IS ALREADY LOWER HORDE SIDE.

The change that DOES make sense, if you want to know, is make it so Hamstring can't proc Windfury. That is the only reasonable change you can make to Windfury, when the situation is already grim for Horde melee DPS.

http://forums.worldofwarcraft.com/thread.aspx?FN=wow-dungeons&T=611954&P=3
 

pxleyes

Banned
Teknopathetic said:
Pxleyes, for the first time in this thread, describe how shamans are overpowered, specifically. More specifically, in end-game raid usefulness, since that's what this nerf affects, I guess.

You haven't said how Shamans are overpowered yet and, quite frankly, you just look like a tool at the moment.

Blizzard said it right to you guys in regards to this specific nerf:

" The change to the Windfury Totem for patch 1.12 was implemented because we felt the burst damage of all melee characters under its effect was too high. Even once the change is live, the Windfury Totem will still have great potential in providing substantial improvement to the overall dps of a group."

While you wont like my answer, it was EXTREMELY over-powered in PVP for that very reason he said. The change (at least half of it) is spread across every class on both factions by changing the way extra attacks are calculated (so you dont get proc on proc on proc).
 

pxleyes

Banned
Draft said:
Then you really don't understand how good BoK is.

Considering pallys have to SPEC for it in the worst of their 3 trees, it isn't all that amazing. It is great to have in raids, yes, but when my guild doesn't have it (only a couple of pallys in the guild have it), it isn't breaking our damage or survivability.
 

fallout

Member
pxleyes said:
While you wont like my answer, it was EXTREMELY over-powered in PVP for that very reason he said.
Okay, you have to tell me if you're aware of the distinction between Windfury Totem and Windfury. Then, I'd like to know what insane shamans you fight in PvP that drop a windfury totem.
 

explodet

Member
But you can see why the hordies are complaining, can't you? Overall alliance raid DPS is already higher than horde raid DPS, and now it's going to be even lower. Ideally they should be equal, so that progression among the two factions is equal.

You may think it's not much of a nerf, but it's a large psychological one. Call them emo if you want. Mocking the other side won't convince them of your point of view.

I guess this isn't going to be resolved - I'm talking about PvE progression while you keep bringing back the PvP aspect.

pxleyes said:
but when my guild doesn't have it (only a couple of pallys in the guild have it)
So does your guild have it, yes or no?

fallout said:
Okay, you have to tell me if you're aware of the distinction between Windfury Totem and Windfury. Then, I'd like to know what insane shamans you fight in PvP that drop a windfury totem.
Eh, to be fair, I played totem bitch to a bunch of warriors in PvP - I'd drop windfury for them while they took out everyone in their path, and healed through the magic damage. Then the alliance started targeting me first and I dropped like a rock.

EDIT: I think we should be asking - what moronic warriors Hamstring-spams during PvP?
 

fallout

Member
explodet said:
Eh, to be fair, I played totem bitch to a bunch of warriors in PvP - I'd drop windfury for them while they took out everyone in their path, and healed through the magic damage. Then the alliance started targeting me first and I dropped like a rock.
Heh, well, that's a little different. I was referring mostly to 1v1. If you're going to get into group PvP, that's a different story. Even then, it's rare that I wouldn't drop grounding in a group PvP fight.
 

Nutter

Member
border said:
Nnnnnnnnnnooooooooooooooooooooooooooooooooooooooooo
Is paladin that bad? :(

what should i replace that with then? would warrior be a better one?
keep in mind i already have a druid character.
 
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