Azwethinkweiz
Member
My guild downed Anub'Rekhan for the first time this afternoon. Man I love the fights in Naxx. On to the instructor next week!
Sure there is.
If you really think they have done you sooooo wrong, then go play a mage who has to rely on trinkets to compete in pvp or quit the god damn game.
I doubt you'd be able to find more than 2-3 GAFers on a single server. Everyone is split up, and even if they were together there isn't much point in joining a server with a friend that's more than 10-20 levels above you....there's nothing you can really do together, except beg your superior friend for help with quests (which gets kind of annoying if you're the one at a higher level).Nutter said:what servers do most of you guys play on?
MrCheez said:No need to be an ass, pxleyes.
cubicle47b said:You're more of an idiot than anything else.
And because I like Hero so much...
QQ some more
Mage = advantage in PVE
Warlock = advantage in PVP
The only ones who should complain are the other horde classes,
but when yo uhad such an overpowered ability slapped on you in raids like, it does need to be brought back for faction balance as well as just damage balance.
Dude, when you say stuff like this, it just weakens your position.pxleyes said:I know shamans never get nerfs
tehjaybo said:Torber, 60 Mage from iDemise. You?
cubicle47b said:I'm a horde warlock (on a PVE server)...
Oh, faction and damage balance? Alliance rogues on Patchwerk sustaining slightly over 700 DPS compared to equally geared horde rogues with windfury topping out around 600 DPS. Is this balance?
Windfury burst damage may be overpowered in PVP (this wasn't a nerf to shaman windfury use BTW, as all of their attacks including stormstrike are white damage) but they nerfed it and outright said they weren't going to make up for it which is a straight up PVE nerf. The imbalance you see above only gets worse.
Do you still not get it?
Mute said:AB? Paladins are worthless in AB. WSG is an entirely different story though. Cleanse, cleanse, cleanse, flash heal, LAY ON HANDS.
Your math is off with alliance specific buffs.
Well, it depends on the gear level to an extent, but typically no, in most scenarios BoM + Kings is a little better than WF + Strength of Earth. For example, with the gear I wear for Patchwerk plus Mark, Battle Shout, TSA, Elixir of Giants, Elixir of Mongoose, Grilled Squid, Winterfall Firewater, BoK, and BoM, my predicted DPS is ~669 (which btw is extremely close to the DPS I actually do put out on Patchwerk).
Now if I drop BoK and BoM, and instead get Strength of Earth and Windfury, my DPS numbers drop to ~651 DPS. Now, a big reason for this is poisons. You lose anywhere from ~16-20 DPS from having Windfury on your main hand instead of Instant Poisons (it depends on the speed of your main hand). In my particular case, my main hand does about 18.77 DPS. So interestingly, if WF didn't overwrite the MH poisons, I would do pretty the same damage as Horde or Alliance. But as it is, I would lose 18 DPS.
Now, the catch is Windfury scales better than BoK and BoM do (well, BoM doesn't scale at all of course). So, for a top-geared rogue with the best gear currently in the game, the difference is about 8-9 DPS instead of 18. But BoK + BoM still prevails.
If you're not going to give me examples of why you think shaman are coddled by Blizzard, then there's not going to be much of an argument. It's just contradiction. You'll have to do better than that to convince me.pxleyes said:And explodet, I do NOT understand why they are that upset (shamans I mean). I can see why their buddies are upset, but shamans have gotten so little in the way of nerfs that they dont even know how it feels. They are so spoiled by Blizzard since day 1, and they expect so much.
explodet said:If you're not going to give me examples of why you think shaman are coddled by Blizzard, then there's not going to be much of an argument. It's just contradiction. You'll have to do better than that to convince me.
Lately shaman are the ones that feel like little attention is being paid to them. The shaman review did very little to modify raid viability (5 paladins can buff 40 players while 5 shaman can still only buff 25; Blessing of Kings got moved from a 31 point talent to a 11 point talent, while Mana Tide is still a 31 point talent), the windfury weapon nerf, and they had to share it with mages, while paladins got their own review.
And back at the start of 1.10 totems were being affected by AOE attacks when they shouldn't have. Ragnaros' AOE was removing totems when it shouldn't have. (how would the alliance feel if Ragnaros started mass purging blessings off every player like Garr does?) Shamans everywhere thought to themselves: "Did anyone at Blizzard even BOTHER to run a Horde raid and test this?" Also, AQ boss fights were heavily skewed towards alliance because of the mobility of the players and the stationary nature of totems. That's kinda where it started, and it snowballed from there.
I didn't want to bring up the whole shamans vs. paladins debate, but let's face it. When we talk about the end game, the primary differences of raids between the two factions are the buff systems of the shaman and paladin. Take a 40-man raid with only 7 classes (no shaman or paladins) and you're not going to get much of a difference in experience - except for Fear Ward, and any warrior worth his or her salt should know how to stance dance just in case there are no dwarf priests in the raid. So when you talk about the differences between Alliance and Horde, you HAVE to talk about Shamans vs. Paladins.
There's also the population imbalance issue, but I think we covered that earlier.
Sooooo.... yeah. I probably typed way too much on that, but it's Sunday, it's hot out, and I had to do something before Blackwing Lair tonight.
****ing Nefarian class call...
I always saw it the other way around with Windfury and Frost Shock making Shaman offensive monsters while Paladins don't have a ranged attack or consistent DPS at all, but they do have bubbles. Perfect for defense.pxleyes said:The paladin being offensive (plate is example of that), and shamans are defensive (the ability to offer group buffs while being out of the range of the buff such as FR).
That is just totally AWESOME.Tamanon said:Nope, for the monthly fee you get up to 8 characters on each server. No extra charges
yacobod said:seriously i dont know how much you guys have participated in high lvl group pvp
but paladin's are the best pvp healers in the game, bar none
in wsg they are OP
blessing of freedom, bubbles, lay on hands, try killing a flag carrier with 2 paladins heal botting him
in AB they are prolly the best class at defending nodes, so w/e
Liu Kang Baking A Pie said:I always saw it the other way around with Windfury and Frost Shock making Shaman offensive monsters while Paladins don't have a ranged attack or consistent DPS at all, but they do have bubbles. Perfect for defense.
NnnnnnnnnnoooooooooooooooooooooooooooooooooooooooooNutter said:Alright, I started 2 characters.
-Human / Paladin
I think just about everyone feels this way. Everyone's just waiting for the expansion hoping for a real end-game.Teknopathetic said:
To be honest, even though this nerf has nothing to do with me, I'm also going to quit shortly. I've seen all the game has to offer that I want to see.
I know what you mean. I took a one year break before I started playing again. You'll probably pick it up again sometime. Then again, maybe not.Teknopathetic said:"I think just about everyone feels this way. Everyone's just waiting for the expansion hoping for a real end-game."
Well, it's not just new content, I think I've just ran out of gas with the entire game (as a whole, like down to the very mechanics).
Gattsu25 said:Nah...you're just being a dick about the entire situation...people have said numerous times that this nerf is yet another inch in the growing gap Blizzard is placing between the raid viability of the factions, and someone (I believe it was you) said to buck up or stop playing...now when they say they will they're emo?
oh, and shammies are offensive and pallies are defensive...you got those swapped earlier
Wow. How many times must this be explained. This is not a shaman nerf. Maybe you just don't understand the class, but we have our own windfury weapon buff. And believe it or not, but we don't have things like mortal strike and sinister strike, so this isn't a shaman nerf. It does not directly affect us or the Alliance at all. It affects Horde raiding guilds. That's it. Again, this is not a shaman nerf.pxleyes said:I know shamans never get nerfs, but this is what it feels like.
I think your problem is that you see windfury and you think: NERF! You're probably not aware of this, but mathematically (before the patch), rockbiter was almost as good or better, depending on the weapon you used, than windfury. Strangely enough, I've never seen anyone complain about rockbiter. Why? Because burst damage scares the shit out of people, makes them give up, then run crying to the class forums.I am not being a dick. You guys are being completely unreasonable and you aren't seeing why it was nerfed. You dont acknowledge that it was over-powered, and when it does get nerfed, you offer up no other solution than "we are useless, I am quitting."
I find this interesting, as I rarely lose to rogues, even ones that outgear me. Normally I just quickswap into a 1h/shield and keep earthbind and poison cleansing down, then flameshock them for the DoT. Granted, I know there are a lot of pretty bad rogues out there (on both sides, ugh).Ferrio said:Shamans are one of the few classes I can mow down with ease.
Then you really don't understand how good BoK is.Ferrio said:I'd so trade BoK or BoM for WIndfury.
Teknopathetic said:"I'd so trade BoK or BoM for WIndfury."
Not anymore you wouldn't.
Then you really don't understand how good BoK is.
Xi, I will tell you right now that it's not just Consecrated Sharpening Stones. In any reasonable buff load-out, Alliance rogues win at DPS. And even with the argument that Wodin didn't have WF in that one shot, even when he DID have Windfury on the subsequent kill, he only hit low 600s DPS. He has better weapons and gear than I do, and I'm able to hit 660+. And I would venture to say skill-wise we are both approximately the same, so it's not a matter of skill or not knowing how to maximize your DPS.
To help support Chocula's claim, I submit the Combat Daggers spreadsheet: https://forums.worldofwarcraft.com/thread.aspx?FN=wow-rogue&T=1132106&P=1
These numbers are inclusive of 1.12 rogue talents but without the Windfury change.
Ok, with my gear loadout, which is far from the best...but I still have some nice gear. These are with reasonable buffs for rogues in a Patchwerk situation.
Alliance Rogue DPS
General Buffs: Fort, Mark, Battle Shout, TSA
Alliance-specific Buffs: Blessing of Kings, Might, Main Hand Instant Poison VI
Consumables: Elixir of Giants, Elixir of Mongoose, Grilled Squid, Winterfall Firewater
Alliance DPS = 720.71
Horde Rogue DPS
General Buffs: Same as above, but no TSA (due to GoA vs. Windfury grouping necessity)
Horde-specific Buffs: Strength of Earth, Main Hand Windfury
Consumables: Same as above
Horde DPS = 679.68
This is with the SAME GEAR and 100% perfect play in terms of CP usage, cooldown usage, etc.
So without the Windfury nerf, the theoretical DPS advantage for an Alliance Rogue is 41 DPS. As is, Horde rogues can do only ~94.3% of the DPS that Alliance Rogues can. With the Windfury change, Horde Combat Dagger Rogues will lose approximately 11 more DPS.
THIS CHANGE MAKES NO SENSE. ROGUE DPS IS ALREADY LOWER HORDE SIDE.
The change that DOES make sense, if you want to know, is make it so Hamstring can't proc Windfury. That is the only reasonable change you can make to Windfury, when the situation is already grim for Horde melee DPS.
Teknopathetic said:Pxleyes, for the first time in this thread, describe how shamans are overpowered, specifically. More specifically, in end-game raid usefulness, since that's what this nerf affects, I guess.
You haven't said how Shamans are overpowered yet and, quite frankly, you just look like a tool at the moment.
Draft said:Then you really don't understand how good BoK is.
Okay, you have to tell me if you're aware of the distinction between Windfury Totem and Windfury. Then, I'd like to know what insane shamans you fight in PvP that drop a windfury totem.pxleyes said:While you wont like my answer, it was EXTREMELY over-powered in PVP for that very reason he said.
So does your guild have it, yes or no?pxleyes said:but when my guild doesn't have it (only a couple of pallys in the guild have it)
Eh, to be fair, I played totem bitch to a bunch of warriors in PvP - I'd drop windfury for them while they took out everyone in their path, and healed through the magic damage. Then the alliance started targeting me first and I dropped like a rock.fallout said:Okay, you have to tell me if you're aware of the distinction between Windfury Totem and Windfury. Then, I'd like to know what insane shamans you fight in PvP that drop a windfury totem.
Heh, well, that's a little different. I was referring mostly to 1v1. If you're going to get into group PvP, that's a different story. Even then, it's rare that I wouldn't drop grounding in a group PvP fight.explodet said:Eh, to be fair, I played totem bitch to a bunch of warriors in PvP - I'd drop windfury for them while they took out everyone in their path, and healed through the magic damage. Then the alliance started targeting me first and I dropped like a rock.
Is paladin that bad?border said:Nnnnnnnnnnooooooooooooooooooooooooooooooooooooooooo