pxleyes said:
I still dont understand what would possibly buff alliance raid dps over horde. BoK is not that much of a buff to do so. What I mean by "if we have it" is that not every pally has it. Apparently you dont know this, but only a few pallys out there have BoK. Many dont because they dont want to go down that shitty tree. So while we can have 5 pallies in a raid, we are lucky to have 1 with BoK.
That you do have it is the whole point... It's not like you need 5 Paladins all spec'd for it in order for the
raid to take advantage of it - just 1. If we want healers to take advantage of mana tide, the shaman has to be in their 5-man group and have
31 talent points spec'd for it - not just
11 and it only stands for that 5-man group, not the entire
raid.
As for why the more damage doesn't make sense to you... It's quite simple, 30% less threat means heavier DPS faster on mobs and raid bosses. In order for the Horde to get 20% (already 10 less than Alliance get) in an optimum DPS group (meaning all casters, no melee) the group has to be setup for it. That means 4 people, at maximum, benefit from the buff as long as one shaman is in the group. If you use Windfury or Grace of Air (+77 agility), you CANNOT use Tranquil Air as windfury, Tranquil Air, and Grace of Air are all on the same cooldown. You can only use
one at a time unless you have two shamans in a group with 3 other melee attackers (as GoA and WF do not help mages or warlocks).
The entirety of an alliance RAID GROUP benefits from 4-5 Paladins being present in optimal conditions. 4-5 Shaman, in optimal conditions, can buff 16-20 people at most (since shamans do not gain any usefulness from a windfury, GoA, or Tranquil air TOTEMS).
Worse yet, this entire conversation is moot if you move out of range of the totem as the totem itself has a range issue and dissolves and needs to be redropped after a short period of time costing yet more mana.
Lets not forget mana regeneration here... A priest can literally wand back over 50 mana every second or two if they attack a mob with the proper judgement on it. With 2 paladins in the raid group, both judgements can be on a single mob so priests and DPS casters can wand back mana while melee heals itself every 2 seconds while attacking the same mob. Since Horde can't do that, our casters are forced to use dreamless sleep potions if they're working in a heal rotation...
I've said too much as it is... your argument is "omg, i got frost shocked, LOL nerf shamans" when really you're in the raid about to fight anub going "ok mages, after AOE'ing the bugs every 15-30 seconds, remember to wand back your mana, save on those pots and consumables! Lets kill em so i can get this drop off anub that might help me finally kill a shaman in WSG!"