What makes you think that it's more group-based PVP?
The game's PVP grind already seemed like it was group-based. There's no easy way to move up the current PVP ladder without getting a group of guildies together to score a ton of quick AB wins. Yeah, I suppose you can do it solo if you just play 16 hours a day for several weeks straight, but that method isn't really viable for anyone with a life. As it sounds now, people will be able to go at their own pace and still get the more high-end rewards. In terms of atmosphere it will probably suck since you'll see a million look-alike characters (just like how now you see a million characters with The Unstoppable Force since it's a solo'able PVP reward). I don't really care that much about having an authentic "world" full of different-looking characters though. I'll gladly trade some uniqueness for a game where I can actually have some goals that seem achievable. As it is now, I have basically no motivation to PVP since I know that getting anywhere will require a very intense committment.
The game's PVP grind already seemed like it was group-based. There's no easy way to move up the current PVP ladder without getting a group of guildies together to score a ton of quick AB wins. Yeah, I suppose you can do it solo if you just play 16 hours a day for several weeks straight, but that method isn't really viable for anyone with a life. As it sounds now, people will be able to go at their own pace and still get the more high-end rewards. In terms of atmosphere it will probably suck since you'll see a million look-alike characters (just like how now you see a million characters with The Unstoppable Force since it's a solo'able PVP reward). I don't really care that much about having an authentic "world" full of different-looking characters though. I'll gladly trade some uniqueness for a game where I can actually have some goals that seem achievable. As it is now, I have basically no motivation to PVP since I know that getting anywhere will require a very intense committment.