radicalbunny said:Our level 70 pet is supposed to be a Mortal Strike Felguard.
Except it specifically says it won't work with any other speed increasing effects. That's why it sounds like a useless talent to me.Teknopathetic said:Yeah pets are busted. And that 8% speed increase + speed enchant/defiler's boots + camouflage = stealthing at 100% speed
echoshifting said:Nope, that's the new 41-point demonology pet. So, available at 60 but only to Demonologists.
Warlock trees (with Rogue trees again)
Tier 7:
Improved Defensive Stance
Rank 0/3
Requires 30 points in Protection
Reduces all spell damage taken while in Defensive Stance by 2%
Focused Rage
Rank 0/3
Requires 30 points in Protection
Reduces the rage cost of all your offensive abilities by 1.
Tier 8:
Vitality
Rank 0/5
Requires 35 points in Protection
Increases your Stamina by 2%
Tier 9:
Devastate
Rank 0/1
Requires 40 points in Protection
15 rage 5 yard range
Instant
Requires One-Handed Melee Weapon
An instant weapon attack that causes 50% of weapon damage plus and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of tthe Sunder Armor effect.
Fury
Tier 7:
Precision
Rank 0/3
Requires 30 Points in Fury Talents
Increases your chance to hit with melee weapons by 1%
Improved Whirlwind
Rank 0/2
Requires 30 Points in Fury Talents
Reduces the rage cost of your whirlwind ability by 2.
Tier 8:
Improved Pummel
Rank 0/2
Requires 35 Points in Fury Talents
Increases the duration of your Pummel ability by 1 sec and gives it a 25% chance to daze the target.
Tier 9:
Rampage
Rank 0/1
Requires 1 point in Bloodthirst
Requires 40 Points in Fury Talents
15 Rage
Instant 3 min cooldown
Warrior goes on a rampage, causing most successful melee attacks to increase the warriors attack power by 12. This effect will stack up to 10 times. Lasts 30 sec.
Arms:
Tier 7:
Second Wind
Rank 0/3
Requires 30 points in Arms Talents
Whenever you are struck by Daze, Stun, or Immobilize effect you will generate 10 rage over 10 sec
Tier 8:
Blood Frenzy
Rank 0/5
Requires 35 points in Arms Talents
Your Rend and Deep Wounds abilities also increase all melee damage taken by that target by 1%
Tier 9:
Endless Rage
Rank 0/1
Requires 40 points in Arms Talents
30 Rage
Instant 5 min
Reduces the rage cost of all abilities by 100% for 10 sec.
Kintaro said:So, this game still fun to get into and level up at this stage in the game's life?
yacobod said:im in battle group 8
i dont really pvp that much anymore, maybe once or twice a week tops, not much incentive for me to do it anymore, just do it once in a while casually for fun
but i participated in the xserver bgs a little yesterday, we had a guild basin team running, and in like 5 or 6 games, we won every game 4-1 or 5-0
so it was pretty funny, thought we would have some better competition with xserver, but its the same old shit, rolling crappy teams and pugs, yawn
so if your alliance in battle grp 8, watch out for <echelon>, cuz you're prolly gonna get rolled lol
SaitoH said:Discord rocks. Takes a bit of messing around to get the hang of it, but it's a powerful tool.
My current UI:
New and improved thanks to DART:
SaitoH said:New and improved thanks to DART:
Boomer said:Server? I'm on Greymane..we haven't lost a game yet.
Edit: bring it bitch...<Phoenix>
explodet said:http://www.worldofwarcraft.com/burningcrusade/townhall/talents-and-spells.html
Official/not-yet-final Burning Crusade talents and spells for all classes except for Druid, Priest and Hunter.
Teknopathetic said:I'm continuing up the destruction tree, personally. You're practically near immune to other warlocks and shadow priests .