fleet footed? it sounds to me a lot like the worthless pally talent Pursuit of Justice, so I can't imagine it being that good aside from the chance to resist snares/roots.
still, I'm really hoping that the info from those chat logs (if it's true) is partial at best for rogues/warlocks/paladins. cause 1) the warlock threat reducer is retarded bullshit unless it's a 30 minute buff with that cooldown on it and 2) it really sounds to me like mages get a lot of HUGE dps boosts, while warlocks get... more pvp skills we don't need? though I do like incinerate (especially if it doesn't consume immolate, imagine immo -> incinerate -> conflag for some pve burst) and the aoe dot is something locks could use in pve for a lot of situations.
However, what I'm really hoping they do is rework the doomguard/infernal so they're more controllable, even if they're nerfed a bit. I'd much, much, much rather have a 5-10 minute duration infernal pet that dies when time runs out a la the dreadlord's infernal in warcraft 3. And honestly, if they made the doomguard a normal pet, but then required some rare dungeon/world drop books to give him his skills (aside from maybe rain of fire, as that's his weakest), that'd be a lot more fun IMO.
there's still a lot of core pve issues blizzard needs to address with warlocks, mainly making them better at sustained dps and no-brainer stuff similar to what mages got in 1.11 or earlier (basically, making corruption instant cast by default, as nobody uses that spell without 5/5 improved corruption, and reducing the mana cost on demon armor because the top rank is 1580 mana for a largely shitty self-buff with a few decent side effects). anyway, sorry for going on this tangent, I'm just kind of regretting picking warlock when I first started, even if they do destroy a lot of horrible newbs in pvp (I still die constantly though, because I get assist trained).