I dunno, it's happening to both Rogues and Hunters. I'm happy that they are making Pallies have a chance at tanking now, and I hope they improve gear options for Feral Bear druids (I know they exist but frankly the time and effort needed to gear a druid that way you could probably have the next tier up by then of any other armour)... because Warriors are the only class with a monopoly on a certain role at the moment... tanking... like DPS? You can bring a bunch. Healers? Priest/Druid/Shammy or Pally... tanking? you gotta take a warrior, no ands ifs or buts.
Healing I like, being a druid... I'm looking forward to speccing resto and being a healer end game. I know some priests bitch out against druids, but our trade off for the bigger heals is they are slower... plus we don't have an OOC res which means in 5 mans we can never really be main healers, which sucks...
Anyway Hunters and rogues... We're becoming pretty useless these days. Rogues are basically only DPS and you can take correctly specced warriors to do their job now with the right gear. They last longer as well. Lockpicking, poisons, stealth... never used in raids.
Hunters? Well our dmg output isn't as great as a mage or rogue, but to make up for it we've got stuff like traps, pets, mail armour and a bunch of 'sting' attacks, right?
Well mail armour means shit in raids, it's such a miniscule difference... frankly as a Hunter you shouldn't be getting attacked anyway and if you do you're 90% likely to die as opposed to 95% likely if you're a mage.
Pets aren't used
traps aren't effective
the useful stings don't work on anything
OK we tranq in a couple of fights and we pull... but even warriors can whip out their bow or gun and pull. Ugh. It's just annoying.