Do it, Kintaro! Also read this post and its comments to get you even more in the mood:
Mages, we love you!
Mages, we love you!
Cimarron said:After you let your subscription lapse how long does Blizzard keep your characters on thier servers?
Mallika said:Do it, Kintaro! Also read this post and its comments to get you even more in the mood:
Mages, we love you!
I can see that a lot of effort and time has been put into this thread, so I am blue-tagging this to let you know that we have read it.
It was a good read Khorgor, and I do think you have posted a lot of good thoughts and ideas for ways to deal with the shortcomings that Shamans have in certain situations and with certain talent builds. There is not much I can say beyond this, except that the developers are looking into was of improving things for the Shaman class, especially in regards to the enhancement Shaman, however it is unlikely that we will see a complete class revamp prior to the next expansion.
We will of course let you know more when we have more information available regarding changes and improvements to the Shaman class.
firex said:worldofraids.com has a post up that makes it sound like maybe someday (probably the week after warhammer comes out) ret pallies will get their due. and prot pallies maybe?
I know if ret became the new flavor of the month spec, I'd go for it
The problem with the DPS is the lack of any aggro control.cubicle47b said:I don't know, people say shamans suck but they're great healers (chain heal and earth shield are hax) with 2 viable DPS trees. I'm sure they could use tweaks but overall they don't seem to be that bad off.
Truly, everyone in WoW should be a warrior - I think that's what kalgan's goal with class design is supposed to do.yacobod said:instead of waiting for ret to be viable, you should just roll a warrior IMO
firex said:Truly, everyone in WoW should be a warrior - I think that's what kalgan's goal with class design is supposed to do.
2. Holy Paladins (also hybrids) totally put a smack down on every other healing spec'd, or 'pure healing class' in the game (in PVE and especially PVP). Illumination nerf be damned.
Mike G.E.D. said:1. Warriors are hybrids, too. Arms spec'd: they can DPS very well. Fury spec'd: they can rape faces in the Arena. And as a Protection Warrior, they can tank any 25-man encounter in the game.
firex said:well, you got the DPS/pvp specs backwards, but yeah, blizzard loves warriors. if there's any favored class by blizzard (especially when it comes to raids) it's the warrior.
I think this is just part of the problem of hiring people with some sort of bitter anti-EQ agenda. all the FOH guys who apparently do the class balancing and raid design just want their favorite class (warrior, since that's what all of them played in EQ) to be the most important. What will inevitably happen is blizzard will cave in to common sense and make paladins/shamans way better (along with everyone else) like the week before warhammer online launches. At least until they let Kalgan back in the room, where he'll start rebalancing everything around how it can make warriors better.
I mean, Blizzard's lead class balancing guy is Kalgan, and he was pretty famous for bitching and whining nonstop until SOE either nerfed some class he hated or buffed warriors in EQ. I realize they wanted to steal away a lot of EQ's userbase instead of losing out to EQ2, but I think WoW would have just as many (if not more) subscribers if they just stuck with what they wanted to do pre-bringing in all the FOH retards.
We'd probably be looking at a vastly different endgame, where the focus is a lot more on pvp, too. I mean that's a bit of a stretch maybe, since the WoW beta started out with pve servers and didn't even begin to introduce pvp rules until maybe 1/3 of the way through, but I don't think the game would've focused so much on rep grinds, 40 man raids, and so on like it did pre-expansion (and now it just has faster rep grinds and smaller raids). They'd probably still have a few raids, but it'd be like 10 and 20 man content, and classes would be a lot better balanced. Now I guess I'm theorycrafting, but that's just based upon Blizzard's previous games and their typically competitive multiplayer focus.
I now think warriors are honestly a terribly designed class. Spec them arms or fury, and get them some good weapons (same as any other melee, but someone will bring this up), and they're overpowered dps compared to most other classes of the same level/gear (especially when you consider they get plate and the most/second most HP). Spec them prot and they're gimps who can tank instances, but do nothing else. It's a lot like my pally, where you can only grind with holy if you have like 600+ spell damage gear (and believe it or not, that's way harder to get than typical melee gear) or 11+ points into ret and a 2hander (only exception being seal of blood, but that comes at level 64 and it's horde only). I'd really, seriously rather have mediocre talents, but great basic abilities for all roles at this point for both of those classes. Either that or they should do what some people suggested months ago in that stratics irc chat and allow us to have 2 specs and be able to swap them. That would even be great for classes whose 2 roles differ so much (like priests and warriors) so they could have one spec for solo/grinding and one for grouping, or just use whichever's appropriate for their group.
MrPing1000 said:Erm I quit a few months ago but Firex you are talking some bollocks about warriors. Paladins have it tough but its no rose garden in warrior land either. Arms spec is pvp you do fine super. If u want to do anything else oh spec prot or we don't need you. Part of why I quit was having to be protection to be useful. Patch 2.0 totally ruined a warriors ability to tank without protection and as such Fury and Arms instantly became useless once karazhan was underway. The gear thing you mentioned I found odd as well. Warriors scale hugely with gear yes, but as in pre expansion WoW they only started to climb the dps charts once guilds were finishing off AQ40.
Knew it was a bad idea to come to here hehe.
Hero said:The problem is now warriors don't need 39 other members to help them get an elite 2H weapon to smash face in BG's or arenas. All you need is blacksmithing/weaponsmithing or participate in arena for a few weeks and boom, disgusting epic 2H.
I'm sorry, but warriors are pretty much the god class of WoW right now. Please buff everyone else or nerf arms warriors.
That's kind of the point, isn't it? Let PVP'ers get what they want by PVPing, rather than wasting an inordinate amount of time in PVE content. Everybody gets epics the way they want to.Hero said:The problem is now warriors don't need 39 other members to help them get an elite 2H weapon to smash face in BG's or arenas.
Outside of arena PVP, I fail to see how this is the case. It's very difficult to get in a decent PVE guild even if you are Prot, because there are so many warriors and so few raid slots for them. If you are Fury....lolz, good luck.I'm sorry, but warriors are pretty much the god class of WoW right now.
MrPing1000 said:Erm I quit a few months ago but Firex you are talking some bollocks about warriors. Paladins have it tough but its no rose garden in warrior land either. Arms spec is pvp you do fine super. If u want to do anything else oh spec prot or we don't need you. Part of why I quit was having to be protection to be useful. Patch 2.0 totally ruined a warriors ability to tank without protection and as such Fury and Arms instantly became useless once karazhan was underway. The gear thing you mentioned I found odd as well. Warriors scale hugely with gear yes, but as in pre expansion WoW they only started to climb the dps charts once guilds were finishing off AQ40.
Knew it was a bad idea to come to here hehe.
If you bothered to read what I said, arms/fury with a good weapon = practically overpowered dps when you factor in all the hp/armor that warriors get even in dps gear, while prot = awesome tanking that can only tank, and there's not much in the way of middle ground. I never said warriors have it good for talents or getting any kind of groups (except maybe raids) as anything but prot spec, just that Kalgan is a retard whose only thought is "how can I make warriors the best class today?" instead of balancing every class.MrPing1000 said:Erm I quit a few months ago but Firex you are talking some bollocks about warriors. Paladins have it tough but its no rose garden in warrior land either. Arms spec is pvp you do fine super. If u want to do anything else oh spec prot or we don't need you. Part of why I quit was having to be protection to be useful. Patch 2.0 totally ruined a warriors ability to tank without protection and as such Fury and Arms instantly became useless once karazhan was underway. The gear thing you mentioned I found odd as well. Warriors scale hugely with gear yes, but as in pre expansion WoW they only started to climb the dps charts once guilds were finishing off AQ40.
Knew it was a bad idea to come to here hehe.
border said:That's kind of the point, isn't it? Let PVP'ers get what they want by PVPing, rather than wasting an inordinate amount of time in PVE content. Everybody gets epics the way they want to.
Outside of arena PVP, I fail to see how this is the case. It's very difficult to get in a decent PVE guild even if you are Prot, because there are so many warriors and so few raid slots for them. If you are Fury....lolz, good luck.
1v1? Huh? They have their counter-classes, and are ridiculously susceptible to CC. Unless you are a class that relies on Fear, it's not that bad. Even a Fear-dependent warlock can chain seduce if they know what they're doing (most of them just panic and throw up DOTs, ruining that strategy).Hero said:Warriors are easily the most overpowered class in PVP, either 1v1, BG, or arena.
border said:1v1? Huh? They have their counter-classes, and are ridiculously susceptible to CC. Unless you are a class that relies on Fear, it's not that bad. Even a Fear-dependent warlock can chain seduce if they know what they're doing (most of them just panic and throw up DOTs, ruining that strategy).
Unless they have someone healing them, it's not that hard to focus fire and annihilate a warrior pretty quick. And if someone is healing them, well then that's what you get for letting someone with massive damage output get healed all the time. As someone noted many pages ago, in arenas it's better to CC a healer and focus fire on the warrior.....because other than the PVP trinket and their Intercept, there isn't shit they can do.
In BG's it's pretty much the same -- as a warrior I was target #1, and was pretty much stunlock-raped all the time. That lame pally 5-sec stun was long enough for 2-3 people to wipe most of your HP....and if you came out of it there was probably a rogue putting you into a stunlock anyway.
For what it's worth, I think Divine Illumination (and the Holy tree in general) is fantastic. Blizzard was actually very smart in nerfing Illumination, in that it changes Divine Illumination from being a over-powered luxury (spells at half price plus 200% mana returns with crits), to something with a more restrained, reasonable purpose.firex said:But really, it's just holy shock and divine illumination that stink out of the holy tree...
Ramirez said:Man, I've got like 10,800 HP, and a Warlock basically 2 shot me the other night in an arena. His first Shadowbolt crit me for like 4500, then my WW activated BL, he was BOP'd and he instant SB'd me for 5400, then burned me for 1900, this literally happened in 5 seconds probably, it was so outrageous. So um, I don't buy this warriors are way OP, especially in 1v1, sheesh.
Like I already said, it's not the 5 seconds that's the problem so much as it is getting hammered with every other CC during it. A moderately sized group can wipe HP out ridiculously quick, and if you're not dead you're slowed, trapped, stunned, etc.Hero said:In 5 seconds I find it hard to believe a decently geared warrior will die with the way things are in TBC.
border said:The real point was not whether or not you can die in 5 seconds, I dunno why everyone latched on to that example so hard. The point was just that warriors are just incredibly CC-sensitive.....keep a distance, don't let the heals go off, GG.
It's the only thing that really makes sense considering Kalgan literally designs every single thing around "how will this make warriors better," even when it comes to other classes. Especially when it comes to raids. You don't think a bunch of ubernerds who are still bitter about SOE's terrible job with EQ (especially a guy who literally spent almost all of his waking time whining nonstop for SOE to buff his class/nerf others) wouldn't try to stick it to SOE a little with their class design? That was like the entire hardcore community selling point early on, with all three of Tigole, Furor and Kalgan talking about how much the warrior/paladin were better than they are in EQ. Kalgan has also said numerous times that he plays a warrior and no other classes.Adagio said:For what it's worth, I think Divine Illumination (and the Holy tree in general) is fantastic. Blizzard was actually very smart in nerfing Illumination, in that it changes Divine Illumination from being a over-powered luxury (spells at half price plus 200% mana returns with crits), to something with a more restrained, reasonable purpose.
I also like the fundamental idea behind Holy Shock (instant harm/help), though the specifics of it (cooldown, cost, etc.) could, perhaps, use a bit more tweaking.
Also, Firex, do you have any current evidence supporting the accusations you've directed at Kalgan? WoW's class climate is not EQ's, and I see no reason to believe that he continues, to this day, to attack the issue of balance from the perspective of an EQ player.
This is my team. I am the Paladin, we have a Priest, and we have an arms fury warrior specced for Arena. It's nuts. We went 22-8 in our Arena games early this morning.yacobod said:ya 1v1 that might be the case
but in arenas or in bgs, with paladin supporting with BOFs and cleanses, or priests with dispells, the warrior is pretty much immune to cc