Throw a semi-smart Shaman on a Druid and they shit themselves.Hero said:I hate all druids, no matter what spec. Their mobility is much too strong.
Throw a semi-smart Shaman on a Druid and they shit themselves.Hero said:I hate all druids, no matter what spec. Their mobility is much too strong.
Scum said:So, how do drops from these massive raids work then? Is everyone assigned the items or is it more a "It's mine! Nooo, mine!!" thing??
Also, are there any good addons I should look out for that'd help me in my WoW journeys?
Cool. Cheers for that.Saya said:Most guilds work with DKP (Dragon Kill Points). You earn DKP by participating in raids or other guild events and you can spend those points on items that drop. Some guilds use fixed prices for loot and others have a bidding / auction system.
ManaByte said::lol :lol :lol :lol :lol :lol :lol
Death and Taxes just got three day suspensions for AFK honor grinding in AV!
enhanced leveling is a beautiful thingfirex said:Sweet zombie jesus. in 4 hours I went from level 49 to level 51 on my shaman. granted, he was rested (and still is!) but seriously.
speedpop said:Throw a semi-smart Shaman on a Druid and they shit themselves.
Screw Arena! :lolyacobod said:not really, but if you say so
a good druid is far more effective in arena than a good shaman, unless in a dps role, cuz elemental shaman are the best burst in game
Hero said:Resto druids are the biggest POS in 2v2 and 3v3 arena. I seriously wish I could reach through my internet and punch the other person playing the toon.
"Cyclone -> Cyclone -> Root -> Cyclone -> /rofl"
They should limit the amount of drinking a character can do in one arena match. Too many retarded matches have gone over 10-15 minutes. Not fun, especially when the queues themselves are that long.
On a brighter note, my warrior has gotten three pieces of S1 in a week, and I'm 5 points shy from 375 blacksmithing. Only trouble is finding a guild to buy Nether Vortexes off of.
Alex said:Don't forget Feral charge lockout + bash in there!
You'd have to toss them a bone in 5v5 to reduce them at all in 2v2/3v3 though. And even then I don't see how the hell you would do it without really hurting the class.
Yeah, I forgot feral charge and bash. It's seriously stupid annoying.
Perhaps you could remove Lifebloom and Swiftmend, and reduce HT to a 2.5 second cast to "compensate" for a week! Then maybe they'd quit out of guilt.
Hero said:I wouldn't mind them being more viable in 5v5 if their sheer overpowered design for 2v2/3v3 was nerfed a bit. I'm not sure how. Surely there has to be a balance somewhere.
I'm just upset at the game since warriors and warlocks have been the kings of arena for over two seasons and they nerfed the rogue class because they had HARP for a month. I made a post on the rogue forums that had maxed out replies and over 16,000 views before someone started a continued part II thread which also maxed out in replies and the only Blue response we got was Neth saying "We're watching the thread and we acknowledge your concerns."
Weve recently applied a hotfix that increases the hitpoints for both Balinda Stonehearth and Vanndar Stormpike in Alterac Valley. This change is being made to help assist in balancing the opposing sides and their ability to compete in the battleground.
We will continue to track the balance of the battleground and the factions as they fight for supremacy in Alterac Valley, and continue to make further changes as needed.
Ripclawe said:I knew it!!! Alliance was getting the short end of the stick all this time! >_<
yacobod said:rogues are still pretty good in arena even after the nerf to HARP, double dps teams like mage/rogue, s. priest/rogue, or lock/rogue can easily pwn druid/warrior teams, provided the warrior doesn't have SR gear, its not the end of the world
the problem is way overstated
and RMP is still the best 3v3 arena set up
and i don't know, druids are hella annoying when you are playing against them, but since druids are kinda FoTM now, there are a lot of bad druids out there, so you can take advantage of them
and another thing, use the pillars and LOS to your advantage, you can minimize druids roots and cyclone, you shouldn't have to eat too many of them if you play smart
what really makes druids OP in 2v2 or 3v3, is their ability to reset the fight (more so a problem with druid warrior in 2v2), druids are very often able to escape and drink, no other healing class really has that ability to run off and drink to full, once a priest, pally, or shaman is OOM, its gg
Alex said:Enchanting from 300 to 375 is psychotic. My advice; save your cash, do all the quests in Outlands, dailies, whatever and get your epic flier THEN do enchanting. Your money options are so much more open with one, really.
Enchanting oogh, such a terrible feeling pissing those thousands of g away.
Spruchy said:Got level 60 after patch 2.3 in 4 days of gametime. Crazy, gonna stay there for a bit and get 30 tokens of each bg to get my mount.
BloodElfHunter said:Harp was for the fucking retards who couldn't play their class. Now those scrub rogues have gone down a good 100-200+ points since losing it. Combat maces and Mutilate will always be great.
Hero said:And yeah, LOS abuse is good to counter druids, but in Nagrand and Ruins, it's a lot easier said than done.
yacobod said:i agree with ruins, but come on man in Nagrand?
in case you never noticed there are 4 pillars in Nagrand that you can use to effectively LOS
i think nagrand is the easiest arena to LOS any class
Why bother? Nagrand is huge, and most druids flee a country mile before stopping to drink. You can either use that time to lure the partner behind a pillar and rape em before the druid can get LOS or if the partner stays tethered, fall back and drink yourself.Hero said:I know of the pillars, but since I'm generally spamstrung or frost nova'd to hell it gets hard to LOS as a rogue. On my warlock it's not a problem. My issue however is trying to catch up to a druid in Nagrand.
Son of Godzilla said:Why bother? Nagrand is huge, and most druids flee a country mile before stopping to drink. You can either use that time to lure the partner behind a pillar and rape em before the druid can get LOS or if the partner stays tethered, fall back and drink yourself.
Son of Godzilla said:Why bother? Nagrand is huge, and most druids flee a country mile before stopping to drink. You can either use that time to lure the partner behind a pillar and rape em before the druid can get LOS or if the partner stays tethered, fall back and drink yourself.