yacobod said:actually you are wrong, taking 3 or 4 bases is way better than getting the flag
if you take 3 bases, you will not lose
You probably don't understand what I'm trying to say.
People say, at the beginning, when we don't even have ONE base, to get all the bases.
This isn't AB where you win by bases, nor is it WSG where you win by getting flags. It's both - ignore one and lose. You cant win with 2 bases, which is usually how the game ends, without a quick flag rotation.
When the game starts, by the time you get 3 bases you can capture 5 flags easily. Would you really ignore that?
I'm not wrong - every time we ignore the flag we lose. Every time the team listens and actually plays the game with the flags AND the bases (I never said drop the bases - if you read what I said again) we win or get damn close to winning.
I know how the points system works and yes, getting all the bases is very lucrative. But, how many times did you actually play this game and won without the flags? Just mathematically, you'll see I'm right. You have 15+ people playing the game. Send 2 (preferably druid\shamans for the quick running speeds) for quick flag rotation. Rest are attacking bases and defending them. Those 2 people would make little to no difference for guarding or attacking bases simply because of one thing - the more the opposite faction sends to the base you are at, the less people on other bases - making it easier to capture them and maybe making a switch.
Also, say the two teams are equally geared, how long will it take either team get the 3rd base? If its more than 2 minutes, get the flag. You can get so many flags to get a huge lead - if the other team plays 2 men more than you because they ignore the flag. The flag is a critical part of the game at both early and late parts of it. It acts differently but you still need to get it to assure the other team doesn't, even in case of a fuck up (which I bet you've seen at least as many times as I did).
Also, maybe it's just my server, but every time we play for very little time and the other team gets a quick advantage (because of flags, obviously), all the whiny players start bitching and do nothing. Just that moral point is worth the flags, in case the other team has whiners instead of people willing to try harder to win.