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World of Warcraft

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Tamanon

Banned
Epix said:
Ok I'm new to the whole PTR process. Am I really going to have to wait 25 days until I can copy a character over to the PTR?

Nah, it just means that they really haven't been doing the copies yet, since the PTR isn't up yet.
 
half a moon said:
Why isn't there premades?
There is no reason to have premades to test the new raid. If your toon isn't geared enough to do it when copied over you don't have the experience needed to actually test it and provide good feedback to Blizzard.
 

speedpop

Has problems recognising girls
Only time premades ever really go up on the PTR is when they want to fiddle around with new talents and abilities added to several, if not all, classes. They're certainly fun to mess with but as BloodElfHunter said, there's no reason for them to be in a patch that is essentially revolving around PVE-heavy areas. Especially when those same premades are going to do nothing but duel outside respective cities, raid those same cities, and BG it up.
 
BloodElfHunter said:
There is no reason to have premades to test the new raid. If your toon isn't geared enough to do it when copied over you don't have the experience needed to actually test it and provide good feedback to Blizzard.
That's not true. There are still bugs in the game elsewhere. As far as this instance goes, a stress test on the new raid would be useful.

Now, your assumption that someone who currently has under geared character doesn't have enough experience screams elitist prick. There are tons of scenarios where someone could have no character or an under geared character, and yet have the right experience. Want one? How about getting banned, hacked, two people playing one character, etc.

A non elitist prick answer would be the following: They want to test the instance and how hard/easy based on the assortment of gear people actually have and not with giveaways.
 

TomServo

Junior Member
half a moon said:
Now, your assumption that someone who currently has under geared character doesn't have enough experience screams elitist prick.

It's not elitist, it's true. Naxx is easy. It can be cleared in three to four hours by a guild that's ready to progress into Ulduar. It's been cleared like this for weeks, if not months. Raiders should be more than ready for Ulduar.

half a moon said:
There are tons of scenarios where someone could have no character or an under geared character, and yet have the right experience. Want one? How about getting banned, hacked, two people playing one character, etc.

Banned? Don't care. Hacked? Known plenty of people to get hacked, gear comes back in week or so. Two people playing one character? Even less of an excuse not to be geared.

The only reason I can see an Ulduar-ready player not having an Ulduar-ready toon is if they've recently been asked respec to a different role or if they've switched toons (we had a holy pally asked to change her main to her spriest when we found it easier to recruit the holy spot than the spriest spot). Even then, it rains epics in Naxx, so unless that's happened in the last week there's really no excuse.
 

LAUGHTREY

Modesty becomes a woman
half a moon said:
That's not true. There are still bugs in the game elsewhere. As far as this instance goes, a stress test on the new raid would be useful.

Now, your assumption that someone who currently has under geared character doesn't have enough experience screams elitist prick. There are tons of scenarios where someone could have no character or an under geared character, and yet have the right experience. Want one? How about getting banned, hacked, two people playing one character, etc.

A non elitist prick answer would be the following: They want to test the instance and how hard/easy based on the assortment of gear people actually have and not with giveaways.


I.E; People who are good enough to get that gear in the game and not people who aren't good enough.



They want people that can do the raid to do it. They don't want people copying characters over just to mess around, they don't want people over there just trying to figure out the raid before it goes to live, they want it to be tested.

There are bugs elsewhere, that's why they have hired Q/A dept. They can't force anyone to find the little bugs like the internal testers can.
 
half a moon said:
That's not true. There are still bugs in the game elsewhere. As far as this instance goes, a stress test on the new raid would be useful.

Now, your assumption that someone who currently has under geared character doesn't have enough experience screams elitist prick. There are tons of scenarios where someone could have no character or an under geared character, and yet have the right experience. Want one? How about getting banned, hacked, two people playing one character, etc.

A non elitist prick answer would be the following: They want to test the instance and how hard/easy based on the assortment of gear people actually have and not with giveaways.
A person doesn't need a premade to do any of that stuff.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
LAUGHTREY said:
I.E; People who are good enough to get that gear in the game and not people who aren't good enough.



They want people that can do the raid to do it. They don't want people copying characters over just to mess around, they don't want people over there just trying to figure out the raid before it goes to live, they want it to be tested.

There are bugs elsewhere, that's why they have hired Q/A dept. They can't force anyone to find the little bugs like the internal testers can.
I think most people miss the purpose of the PTR by assuming it's so that the poopsocking spreadsheet creators can figure out how to do everything and get ready to yell at people in their raids in advance.
 

Chris R

Member
I've been leveling my shaman lately and its insane how much better they made leveling. I did 1-60 back in the bad old days, and compared to now, its just flying. Need mana? Oh just pop up your mana regen shield! Totems about to aggro in a dungeon? Totemic Call FTW (HELL it even gives you MANA back... :lol ) Can't wait to try out dual wield and windfury :lol

I just wish it was this easy on my warrior. The warrior can kill things slightly faster, but has to stop and bandage every other minuet it seems, making leveling much slower. But not that it really matters anymore since I'm going to basically take my shaman all the way to 80 now that I'm kinda in the grove (got 5.5 levels yesterday... :lol )
 

Mareg

Member
rhfb said:
I've been leveling my shaman lately and its insane how much better they made leveling. I did 1-60 back in the bad old days, and compared to now, its just flying. Need mana? Oh just pop up your mana regen shield! Totems about to aggro in a dungeon? Totemic Call FTW (HELL it even gives you MANA back... :lol ) Can't wait to try out dual wield and windfury :lol

I just wish it was this easy on my warrior. The warrior can kill things slightly faster, but has to stop and bandage every other minuet it seems, making leveling much slower. But not that it really matters anymore since I'm going to basically take my shaman all the way to 80 now that I'm kinda in the grove (got 5.5 levels yesterday... :lol )

Man you sound exactly like someone I know in game. Is your warrior called Toolbox by chance ?
 

Chris R

Member
Mareg said:
Man you sound exactly like someone I know in game. Is your warrior called Toolbox by chance ?
Nope, I'm just kinda excited because while I could be raiding with my mage now that I've geared up, I've kinda rediscovered my first true WoW love, the Shaman, BUT! they went and turned the hunk of junk I fell in love with into a Ferrari or something like that :lol
 

firex

Member
enhance is kind of fun to level as, but not nearly as awesome as the ret paladin was for me. I'm liking elemental a lot and will definitely stick with it as my main spec.
 

JoeFu

Banned
Ret pally was so boring to level as... what did you do to make it fun firex? The only attacks we had was judge and auto attack.

Leveling as prot was way more fun than Ret.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
JoeFu said:
Ret pally was so boring to level as... what did you do to make it fun firex? The only attacks we had was judge and auto attack.

Leveling as prot was way more fun than Ret.
To be honest, most classes are boring to level with because there's little variety in what you can do.

Then again, I find leveling boring regardless because you're basically doing something you know deep down is boring on the promise of a reward months down the line when you hit 80 and can raid.
 

firex

Member
JoeFu said:
Ret pally was so boring to level as... what did you do to make it fun firex? The only attacks we had was judge and auto attack.

Leveling as prot was way more fun than Ret.
I didn't like it pre-3.0 but I like it way more post-3.0. Fast killing, easily able to chain pull mobs, almost no downtime, high survivability... prot is pretty boring aside from soloing every group quest. 1-70 for me was pretty dull though, I admit that, but that could be said of just about every pally spec.

edit: unrelated but EJ says for elemental gearing, haste/crit are almost negligible in terms of ratings to look for. I guess after reaching the hit cap and stacking spell power, it'll be tough to find gear with a bunch of crit/haste. But they do say haste is more valuable than crit for a 25 man raider. I just wonder about 10 man raiding. I guess it won't matter much since 10 man stuff is mostly easier.
 
Angry Grimace said:
Then again, I find leveling boring regardless because you're basically doing something you know deep down is boring on the promise of a reward months down the line when you hit 80 and can raid.

But for others, leveling is quite an enjoyable process. I'm currently working on a priest right now and am having an absolute blast. Plenty of world pvp to enjoy (ie ganking) and I've never done these horde quests before
 

Tamanon

Banned
New event in 3.1!

In patch 3.1, a new world event titled “The Argent Tournament” will be coming to Northrend! This tournament will be live on the 3.1 PTR and open for testing, though certain aspects are still in development. Players will find a host of new features here, including:

The ability to prove your worth to a capital city of your choosing through our new mounted combat system (still in development)
New daily quests to construct the great Argent Crusade coliseum for glorious battles to come
All new rewards - new items, titles, banners, tabards, pets, mounts, and more
All new achievements
Many more festivities, and more to come in future content updates!

Players will find the Argent Tournament in Icecrown. Speaking to any Northrend flight master will get you on track to prove your worth to the Argent Crusade, your faction’s leaders, and all denizens of Azeroth!

http://forums.worldofwarcraft.com/thread.html?topicId=15198917105&sid=1
 

flsh

Banned
I'm leveling a priest right now. Why is leveling so boring?
I have the shoulder heirloom, giving me +10% XP. but it still isn't enough. Leveling is simply boring after your first character, and half of that is only because you knew nothing with your first toon.

Please, please, make the heirlooms grant more XP :(
 

Chris R

Member
flsh said:
I'm leveling a priest right now. Why is leveling so boring?
I have the shoulder heirloom, giving me +10% XP. but it still isn't enough. Leveling is simply boring after your first character, and half of that is only because you knew nothing with your first toon.

Please, please, make the heirlooms grant more XP :(
You using tourgide / Jame's guide? VERY VERY fast, painless on my horde shaman.
 

flsh

Banned
rhfb said:
You using tourgide / Jame's guide? VERY VERY fast, painless on my horde shaman.

No, is it free? I have quest helper that helps a ton.

It's not hard after you already leveled to 80, I know what to do and I don't die. It's just that there's no end to the same grind. I got it to 20 and got a few new spells so it'll be interesting when I get back to leveling, but up until now the rotation is (against 1 mob) mind blast (has 8 second CD), smite, shadow ward: pain, wand for 2 seconds, mind blast, wand.
If the target is a higher level cast renew on myself right before I pull.

for 2 mobs I cast SW:p on the second, psychic scream as they are on me and smite->wand on the first to get it killed, than the 1 mob rotation on the second. if there are 3, all I can do is bubble, heal myself and hope I won't die. Usually I don't because I run :p

Doing something like this for 60 more levels so I can respec, go to a healing spec and relearn the class? This is so annoying. I already have a DPS class, don't want to grind another.
 

Chris R

Member
flsh said:
No, is it free? I have quest helper that helps a ton.

It's not hard after you already leveled to 80, I know what to do and I don't die. It's just that there's no end to the same grind. I got it to 20 and got a few new spells so it'll be interesting when I get back to leveling, but up until now the rotation is (against 1 mob) mind blast (has 8 second CD), smite, shadow ward: pain, wand for 2 seconds, mind blast, wand.
If the target is a higher level cast renew on myself right before I pull.

for 2 mobs I cast SW:p on the second, psychic scream as they are on me and smite->wand on the first to get it killed, than the 1 mob rotation on the second. if there are 3, all I can do is bubble, heal myself and hope I won't die. Usually I don't because I run :p

Doing something like this for 60 more levels so I can respec, go to a healing spec and relearn the class? This is so annoying. I already have a DPS class, don't want to grind another.
Its free, basically gives you a point for point list, and tie it in with TomTom and you are good to go.

http://www.wow-pro.com/leveling_guides/james_leveling_guide_tourguide_style

Just makes it all easier, might take you a few levels to get synched up to the guide though.
 

Lord Phol

Member
Son of Godzilla said:
SOMEONE HELP ME FIGHT THIS UNHOLY URGE TO RENEW.
You'll log in, walk around ogrimmar/stormwind for 5 minutes, see the same old people spamming "Loll Dirge your mama!" in the mainchat, get bored, log out and spend the rest of the 59 days doing somethng else.
Save yourself the money.
 

etiolate

Banned
firex said:
I didn't like it pre-3.0 but I like it way more post-3.0. Fast killing, easily able to chain pull mobs, almost no downtime, high survivability... prot is pretty boring aside from soloing every group quest. 1-70 for me was pretty dull though, I admit that, but that could be said of just about every pally spec.

edit: unrelated but EJ says for elemental gearing, haste/crit are almost negligible in terms of ratings to look for. I guess after reaching the hit cap and stacking spell power, it'll be tough to find gear with a bunch of crit/haste. But they do say haste is more valuable than crit for a 25 man raider. I just wonder about 10 man raiding. I guess it won't matter much since 10 man stuff is mostly easier.

It's all about spell power for elemental. Haste gains a bit on crit once you get about as much spell damage as you can and you're raid buffed crit is already crazy high. The spell rotation still is easily fubarred by haste.

And as a long time Ele Shaman, I have no fucking idea what the point of Booming Echoes is. More flameshocks, when a LB is better in PVE and more frost shocks for PVP when the main problem is stationary casting and getting kicked out of the nature tree? This talent ups the flameshock/lava burst combo some, which is pretty nasty spike in PvP and maybe makes flameshock a whole 7% of raid dps. The frost shock element seems odd and the whole thing should have been worked into reverberation at less talent point cost. It just seems so poorly thought out for a new talent.

Otoh, they gave Enhance the chains of ice they stole from them in suggestions before releasing DKs. :lol

And if dual spec really costs 1k gold then I'm about ready to quit. I've had free respecs in Guild wars for years. Blizzard finally catches up to that and still fucks it up? Whats the point?
 

firex

Member
ugh, 1k gold is probably not much to the raiders here but it's a fucking disgrace to have to pay that for dual spec. It should be an inconvenience to switch specs but not an inconvenience to be able to set up alternate specs.

and jesus, now I feel like enhance is the better dps tree for shamans, but I don't know. I'm liking elemental and there's no way I'll ever say enhance is more fun than ret unless ret gets nerfed into the ground and returns to being a joke spec.
 

etiolate

Banned
1k gold isn't easy for everyone to make. You have to have the right professions, right class/spec and right amount of time to waste farming it. To do it for each character, along with the epic and cold weather training for mounts is too much.

What then was the point of dual spec? I thought it was to make respeccing a non-hassle for people. Adding a fat price tag to it does not accomplish this. Does Blizzard not understand that allowing more respecs improved game enjoyment and quality?
 

vumpler

If You Can't Beat 'Em, Talk Shit About 'Em
etiolate said:
1k gold isn't easy for everyone to make. You have to have the right professions, right class/spec and right amount of time to waste farming it. To do it for each character, along with the epic and cold weather training for mounts is too much.

What then was the point of dual spec? I thought it was to make respeccing a non-hassle for people. Adding a fat price tag to it does not accomplish this. Does Blizzard not understand that allowing more respecs improved game enjoyment and quality?
need moar gold sink!

Did they ever announce if the Lexicon of Power-esque item will only be summonable by inscriptionists or will inscriptionists be able to make them and sell them to others?
 

VaLiancY

Member
Hmm, these DK changes are okay, hopefully more will come. Frost seems alright, Unholy got buffed and Blood looks less interesting now. Unholy seems to once again be the shining DPS tree now while Blood is just for lolz. I wonder if Blizzard is going to remove Dual Wielding since its pretty much dead now for DPS and I doubt it was good for threat generation.
 

explodet

Member
Prot pallies now have a 3 second silence on their Captain America shield and a 20-second Hammer of Justice cooldown. Shield of Righteousness's threat was nerfed though, which is a shame because it was a great threat builder.

The new Demonology talents kinda blow, if you ask me. A destro leftover talent, a talent that'll help eat through your soul shards and a cooldown shortener doesn't exactly excite me.
 

firex

Member
sp0rsk said:
if you dont have mining leveled up i feel sorry for you.
more like herbalism on my server. Mining is ok but so competitive (since blizzard, in their inifinite wisdom, put all the saronite in 2 zones) that herbalism has better moneymaking potential. I mean, herbalism is also competitive, but you can at least farm shit across multiple zones.

although I'm guessing when I can get epic flying + cold weather flying for my shaman, gathering gas clouds will be better than either.

edit:
explodet said:
Prot pallies now have a 3 second silence on their Captain America shield and a 20-second Hammer of Justice cooldown. Shield of Righteousness's threat was nerfed though, which is a shame because it was a great threat builder.
Not entirely true. It looks like the old HoJ 30 second cooldown still applies for prot, but for ret it will only have a 40 second cooldown. I'm not too worried about ShR having its bonus threat mechanic removed because it does so much damage that it's like 4k threat for me in my non-raid gear, and closer to 10k if it crits.
 

flsh

Banned
Dual talents for 1000 gold is nothing. I have enchanting and engineering and I can make that in 2 hours easy. Even if you can't, doing dailies from now until patch will surely give you 1000g.

I didn't read about too many changes, just the ones that interest me immediately. I play a mage and I adore frost, so seeing that frost looks much better, but still fucked up, is making me a bit giddy inside. Either put Torment the Weak MUCH lower in the arcane tree (change places with Spell Impact to even things with the fire spec) or make frost a lot stronger so it wont need to put 18 points in a tree, getting 3 good points and 1 point that the receiving end wont call rubbish (seeing as frost is not dependent on crit so much as it is on haste).

The ice lance glyph is brilliant, I really love that. Now change brain freeze to also grant a frostfire bolt so it can scale with crits and chill effected talents.
Also I really wanted to see deep freeze deal damage again, in the form of if the target is immune to stuns (not temporarily), it deals damage equal to 2 frostbolts (or, to make it interesting and OP, as many as you can wholly cast in the 5 seconds duration. Making it killer with bloodlust\heroism + icy veins + engineering hand enchant).

The additions to enchanting are rubbish. Staves? Blizzard should just accept that no class that can carry a main hand + off hand will want them. Engineering is pathetic.. just give it the buff it really needs (like recoloring gems, so it has the same stats but different color for socket bonuses and requirements).
Should be a good patch, and I bet more enchants and tinkers will be added to my professions. Just fix the top of the arcane tree already! :(

Edit:
firex said:
although I'm guessing when I can get epic flying + cold weather flying for my shaman, gathering gas clouds will be better than either.

Just a friendly advice; gathermate + gathermate wowhead database + router. And keep in mind that the epic flyer is faster than the respawn rates, but its still brilliant money.
 

Ikuu

Had his dog run over by Blizzard's CEO
Oh well, RIP DW it was a good run! Time to get a Betrayer of Humanity before the patch.
 

VaLiancY

Member
General

* All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
* Ulduar is now available for limited testing. Please visit the Public Test Realms for more details. http://forums.worldofwarcraft.com/board.html?forumId=11572
* Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent spec feature.
* A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.


PvP
Battlegrounds

* Players will now be able to queue for battlegrounds from any location.
* Seaforium Barrels can be looted while mounted, can now be seen from anywhere in the zone, and can now be found at the Central Graveyard.
* Teleporters can now be used while mounted and can now be seen from anywhere in the zone


Classes: General

* Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, Avenging Wrath and Hysteria damage bonuses no longer stack together.


Death Knight (Skills List / Talent + Glyph Calc.)

* Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
* Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
* Blood Plague: Now lasts 15 seconds untalented.
* Death Pact: This heal cannot be a critical.
* Frost Fever: Now lasts 15 seconds untalented.
* Pestilence does no damage and has only one rank.
* Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.
* Raise Ally has a >15 min cooldown to keep it out of Arena.
* Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
* Rune of Cinderglacier now procs per minute instead of a 5% chance.
* Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.
* Strangulate no longer does damage and has been reduced to 1 rank.


Talents
Blood

* Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
* Blood-Gorged now grants armor penetration instead of expertise.
* Bloody Strikes now increases Blood Boil damage instead of Pestilence.
* Bloodworms now heal more.
* Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
* Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.
* Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.


Frost

* The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
* Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.
* Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%
* Blood of the North is 3 ranks instead of 5 for the same effect.
* Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.
* Endless Winter: Moved to position currently occupied by Chillblains.
* Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
* Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.
* Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.
* Icy Talons - This talent how has a new icon.
* Runic Power Mastery down to 2 ranks.


Unholy

* Blood-caked Blade: Now has a 3 second cooldown on the effect.
* Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.
* Epidemic: Epidemic now has 3 ranks (adding an additional 3 sec of disease duration). Magic Suppression is 3 ranks (down from 5) for 2/4/6% magic damage reduction.
* Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.
* Necrosis: Can now only be triggered by main hand attacks.
* New talent: Improved Death Strike. Increases Death Strike damage by 10/20.
* Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.
* Outbreak bonus for Scourge Strike lowered to 10/20/30%.
* Scourge Strike: Damage increased.
* Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
* Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.


Druid (Skills List / Talent + Glyph Calc.)

* Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.


Talents
Balance

* Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.


Feral

* New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
* Savage Roar is now considered an Enrage effect.


Restoration

* Living Seed: This talent now accounts for your ineffective healing, rather than effective.
* Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
* New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
* Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.
* Tree of Life: You can now use Nature's Grasp and Thorns while within this form.


Hunter (Skills List / Talent + Glyph Calc.)

* Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.


Talents
Beast Mastery

* Improved Aspect of the Hawk now has a new spell effect.
* Improved Wing Clip: This talent has been removed.


Marksmanship

* Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
* Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
* Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.


Survival

* Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
* Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
* New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
* T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
* Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
* Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.


Pets

* Roar of Sacrifice can be used on the hunter only.
* Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.


Mage (Skills List / Talent + Glyph Calc.)

* Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.


Talents
Frost

* Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage’s party or raid.


Paladin (Skills List / Talent + Glyph Calc.)

* Auras will now persist through death.
* Blessing of Kings is now trainable at level 20. Removed from talent trees.


Talents
Protection

* New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
* Sacred Duty (Protection) rank 1 now increases Stamina by 4%.


Retribution

* Benediction (Retribution) now affects Hand of Reckoning.
* Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
* Repentance no longer resets the Paladin's melee swing timer.
* Righteous Vengeance reduced to 3 ranks for 10/20/30%.


Priest (Skills List / Talent + Glyph Calc.)

* Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.
* Devouring Plague: This spell now has a new icon.
* Divine Spirit is now trainable at level 31.
* Holy Nova: Mana cost reduced approximately 20%.
* Hymn of Hope: This spell has been removed.
* Improved Holy Concentration removed.
* Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
* Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now receives mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.


Talents
Discipline

* Divine Aegis - Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).
* Grace: Duration increased to 15 seconds, but now is only limited to one target.
* Improved Power: Word Fortitude - Now also increases your total Stamina by 2/4%.
* New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
* Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
* Power Infusion: This effect now has a new spell effect and sound.
* Reflective Shield:This talent has been removed.
* Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.


Holy

* Circle of Healing: Healing increased by approximately 40%.
* Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
* New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
* Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
* Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.


Shadow

* Blackout: This talent has been removed.
* Darkness: This talent is now in tier-1, moved up from tier-6.
* Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
* New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
* Shadowform: Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
* Silence: Range increased to 30 yards.
* Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.


Rogue (Skills List / Talent + Glyph Calc.)
Talents
Assassination

* Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue’s target. No longer removes bleeds from the Rogue.


Combat

* Adrenaline Rush cooldown reduced to 3 min.

Killing Spree: Now also increases all damage done by the Rogue while active by 20%.

* Savage Combat improved to 2/4% increased damage against poisoned targets.
* Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.


Subtlety

* Shadow Dance now opens a new action bar when used.


Shaman (Skills List / Talent + Glyph Calc.)

* Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
* Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5.


Talents
Enhancement

* Lava Lash now has a new icon.
* New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
* Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
* Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
* Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
* Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
* Unleashed Rage - Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.


Elemental

* New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.


Restoration

* Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
* Cleanse Spirit now has a new icon.
* Riptide: This spell has a new icon.


Warlock (Skills List / Talent + Glyph Calc.)

* Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.
* Curse of Recklessness has been removed.
* Curse of Weakness - Now also reduces the armor of the target by 5%.
* Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
* Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
* Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
* Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.


Talents
Affliction

* Eradication re-designed: Eradication: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
* Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
* Malediction: No longer increases the effect of Curse of the Elements.
* Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
* Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
* Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
* Suppression: Now increases spell hit for all of your spells.


Demonology

* Demonic Empathy has been removed.
* Demonic Empowerment: This talent spell now has a unique spell effect and sound.
* Demonic Sacrifice:This talent has been removed.
* Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
* Improved Enslave Demon talent removed.
* Mana Feed: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
* New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
* New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
* New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.


Destruction

* Aftermath re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
* Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
* Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
* Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
* Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
* Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
* Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
* Master Conjuror: Increased from 15/30% up to 150/300%.
* Molten Core: This talent has been moved to Demonology (Tier 8 ).
* Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.


Warrior (Skills List / Talent + Glyph Calc.)
Talents
Arms

* Blood Frenzy improved to 2/4% increased damage.
* Heroic Throw missile speed increased.


Professions
Alchemy

* Blackmouth Oil and Fire Oil no longer require a vial.
* Increased the health granted by the Flask of Stoneblood.
* The Mercurial Stone is no longer required as a tool for alchemists. It is instead a green quality bind-on-equip trinket.


Blacksmithing

* Most of the recipes in the 1-300 skill range of blacksmithing have had their stats updated to be more useful.
* Added a new recipe for the Titansteel Spellblade.
* Titanium Plating now reduces the duration of disarm effects by 50% as well as increasing your block value.


Cooking

* Grub now sells the Dig Rat Stew recipe to players who completed the quest.
* Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.


Enchanting

* Added a recipe for enchanting staves with spell power.
* Several recipes in the 250-300 skill range have been rebalanced.


Jewelcrafting

* Added a new recipe to cut black diamonds.


Leatherworking

* Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.


Quests

* The fight event for the "Grim(oire) Business" quest at Vim'gol's Circle in the Blade's Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim'gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's Unholy Growth cast.


Dungeons and Raids
Eye of Eternity

* Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.


Naxxramas

* The Chains of Kel'Thuzad will no longer reset the raid's threat.
* The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.
* Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.


User Interface

* New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
* A new Color Blind option is available under the Interface panel.
* For additional notes on Lua and XML changes please visit the UI & Macros forum.


Items
Glyphs

* Glyph of Blood Boil: Now only applies a snare to diseased targets.
* Glyph of Holy Light: Can no longer crit and has had its range updated.
* Glyph of Mocking Blow correctly increases damage of the ability by 25%.
* Glyph of Shocking's tooltip has been corrected.
* Glyph of Sprint no longer reduces the duration.
* Darkmoon Cards of the North will now take three seconds per card to create.
* Divine Hymn will now trigger Illustration of the Dragon Soul.
* Frozen Scepter of Necromancy now sounds like other maces.
* Heavy Junkboxes will no longer have deprecated poison materials.
* Magic Dust now has a 10 second PvP duration.
* Old Naxxramas Shoulder Enchants will now soulbind items.
* Outrider's Lammellar Legguards and Sentinel's Mail Leggings have had their costs reduced to the correct value.
* Pack of Endless Pockets can now be mailed.
* Patroller's Pack now sounds like a bag.
* PvP Trinkets will now break Shackle Undead.
* Several beverages missing from the "Beverages Consumed" statistic have been added.
* Several foods missing from the Food Eaten statistic have been added.
* Thunder Capacitor again requires four charges.
* Thunder Capacitor's cooldown functions.
* White Tickbird Hatchling is now classified as a Pet.


Bug Fixes

* Dartol's Rod of Transformation has had its tooltip corrected.
* Mace of Unyielding Life is correctly a 2H weapon.
* Many Northrend maces now make correct noises when sheathed and unsheathed.
* Many items with 110 attack power now correctly grant 110 ranged attack power.
* Oracle Talisman of Ablution's spell data has been clarified.
* Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly.
* Several Hateful and Deadly plate helms were over budget and have been corrected.
* Yaaarrrr! now has a detailed tooltip.


Shaman (Skills List / Talent + Glyph Calc.)

* Tremor Totem: Now correctly pulses every 3 sec, up from 1 sec.

For you working folk.
 

flsh

Banned
And for the pet and mount collectors, so goodies as well:
MMO-Champion said:
New Pets

* Spring Rabbit - Right Click to summon and dismiss your Spring Rabbit.
* Plump Turkey - Right Click to summon and dismiss your Plump Turkey.
* Teldrassil Sproutling - Right Click to summon and dismiss your Teldrassil Sproutling.
* Tirisfal Batling - Right Click to summon and dismiss your Tirisfal batling.
* Dun Morogh Cub - Right Click to summon and dismiss your Dun Morogh Cub.
* Durotar Scorpion - Right Click to summon and dismiss your Durotar scorpion.
* Alarming Clockbot - Right Click to summon and dismiss your Alarming Clockbot.
* Elwynn Lamb - Right Click to summon and dismiss your Elwynn lamb.
* Mulgore Hatchling - Right Click to summon and dismiss your Mulgore hatchling.
* Ammen Vale Lashling - Right Click to summon and dismiss your Ammen Vale lashling.
* Strand Crawler - Right Click to summon and dismiss your Darkspear Strand crawler.
* Enchanted Broom - Right Click to summon and dismiss your enchanted broom.
* Argent Squire - Right Click to summon and dismiss your Argent Crusade squire.
* Mechanopeep - Right Click to summon and dismiss your Mechanopeep.
* Argent Gruntling - Right Click to summon and dismiss your Argent Crusade gruntling.
* Curious Gorloc Hatchling - Right Click to call or shoo away a Curious Gorloc Hatchling.
* Curious Wolvar Pup - Right Click to call or shoo away a Curious Wolvar Pup.
* Gorloc Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
* Wolvar Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
* Murkimus the Gladiator - Right Click to summon and dismiss Murkimus the Gladiator.
* Sen'jin Fetish - Right Click to summon and dismiss your Sen'jin fetish.


New Mounts

* Aquatic Riding Ray - Summons and dismisses an Aquatic Riding Ray. This is an aquatic mount.
* Swift Stormwind Steed - Summons and dismisses a rideable Swift Stormwind Steed. This is a very fast mount.
* Great Azuremyst Elekk - Summons and dismisses a rideable Great Azuremyst Elekk. This is a very fast mount.
* Swift Darnassian Mistsaber - Summons and dismisses a rideable Swift Darnassian Mistaber. This is a very fast mount.
* Swift Silvermoon Hawkstrider - Summons and dismisses a rideable Swift Silvermoon Hawkstrider. This is a very fast mount.
* Great Mulgore Kodo - Summons and dismisses a rideable Great Mulgore Kodo. This is a very fast mount.
* Turbostrider - Summons and dismisses a rideable Turbostrider. This is a very fast mount.
* Swift Ironforge Ram - Summons and dismisses a rideable Swift Ironforge Ram. This is a very fast mount.
* Swift Sen'jin Raptor - Summons and dismisses a rideable Swift Sen'jin Raptor. This is a very fast mount.
* Forsaken Warhorse - Summons and dismisses a rideable Forsaken Warhorse. This is a very fast mount.
* Swift Orgrimmar Wolf - Summons and dismisses a rideable Swift Orgrimmar Wolf. This is a very fast mount.
* Mimiron's Head - Summons and dismisses a rideable mechanical gnome head. This is a very fast construction. This construction can only be summoned in Outland or Northrend.

The Mimiron's Head looks like this (fucking awesome):
mimiron_headmount.jpg
 

borghe

Loves the Greater Toronto Area
meh.. I am level 65 right now and on a good day of questing am getting a little over 100G. well, about 20-25G from questing and 75G from the AH. even the 1000G for cold weather flying doesn't scare me... I don't see the dual-spec cost (if in fact that's what it will be) as a big deal. Shit like Epic flying and choppers? Now THOSE are big fucking deals.
 

JoeFu

Banned
I will never get my epic flying. I waste too much money by buying stuff... I just bought the train set in Dalaran for 225g. I will never have over 2000g, I keep spending around 1500g because I think I will make it back with questing, then I respec, and other stuff. I really need to stop.
 

VaLiancY

Member
flsh said:
And for the pet and mount collectors, so goodies as well:
The Mimiron's Head looks like this (fucking awesome):
mimiron_headmount.jpg

Activate interlock, Dynotherms connected, Intra cells up, Megathrusters are go!

Go Voltron
Mimiron
force!

Form feet and legs.


Form arms and body.


And you'll form the head!
 

border

Member
Titan's Grip = mega-nerf :( :( :( It was fun while it lasted I guess.

Professions -- they added some nice new epic recipes, but it's still all BoE stuff. There's really no reason to bother leveling tailoring and blacksmithing.....and they STILL can't even be bothered to give Alchemists an epic trinket.

As for the new mounts.....it's a nice gesture I guess, but I think the 100-mount Achievement is still out of the grasp of most people. I'm guessing the 4 mounts associated with capital cities aren't going to be available to the opposite faction, and they may just be temporary stuff associated with this Argent Crusade event.

I suppose the most interesting thing though is the "aquatic mount". I wonder if it will let you swim, or just skim over the top of the water?
 

Epix

Member
border said:
Titan's Grip = mega-nerf :( :( :( It was fun while it lasted I guess.

Professions -- they added some nice new epic recipes, but it's still all BoE stuff. There's really no reason to bother leveling tailoring and blacksmithing.....and they STILL can't even be bothered to give Alchemists an epic trinket.

As for the new mounts.....it's a nice gesture I guess, but I think the 100-mount Achievement is still out of the grasp of most people. I'm guessing the 4 mounts associated with capital cities aren't going to be available to the opposite faction, and they may just be temporary stuff associated with this Argent Crusade event.

I suppose the most interesting thing though is the "aquatic mount". I wonder if it will let you swim, or just skim over the top of the water?
Where do you see a change to Titan's Grip?
 
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