Maybe somebody can clear this up for me...
Protection Paladin:
Divine Sacrifice *New Talent*
(Tier 3) - 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin's health). Instant, 2 min cooldown.
and then immediately below it is;
Divine Guardian
While Divine Shield is active 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.
.... is Blizzard just really unimaginative here? Seems like both abilities are very similar, maybe they are planning on removing Divine Guardian in much the same way they are obviously going to remove Aura Mastery (since all auras are now 40 yards)?
Also...
Warrior (Arms)
Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown
... Buh? Ninja-nerf Paladins much? I really wish Blizz would just kill the bubble and give Paladins useful tools.